UV map label in Hexagon

I was wondering if there was a technical reason why it wouldn't be possible for Hexagon to create a text label on a UV map using the given form name? I think it would be quite useful to know when forms were so when creating a texture it is obvious. I think once or twice the left and right have been reversed on the UV map and that leads to lots of trial and error.

Is this something that could be done? So, when you unwrap it gives a simple text label that can be moved with too

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