samples of my renders - by cosmo
cosmo71
Posts: 3,609
Hello everyone :)
As soon as possible I will continue my old thread from the old forum and post some of my renders (have new stuff)
:)
Post edited by cosmo71 on
Comments
waiting ;-P
I think Cosmo may be waiting on a Nudity Flag. If not the dude needs to UPLAOD a nice in danger or such as soon as possible. :-P
hmm, will there be a nudity flag?????? :red: :lol:
okay here is a first try of uploading an image
ups...that is huge (not the click to enlarge as in the old chat?)
The ReSize is not working. This will get removed. They are asking for 600x600 to 800x800 files untill that gets fixed.
ah thank you
hmm, why is bighs link underneath the posts? I made a reply not a quote
the rite
the temple
strange land
test test
I see pubic hair, lol! That would have been removed even in the old thread. No pun intended. :P
Interesting camera angle and composition on the fight image. The menacing silhouette works well too!
interesting to see on what you are paying attention :lol: I self haven`t noticed that :lol:
Interesting camera angle and composition on the fight image. The menacing silhouette works well too!
thank you :)
the camera angle was inspired by the end of the movie "Immortals" and yes, I like that image also :)
interesting to see on what you are paying attention :lol: I self haven`t noticed that :lol:
Let's just say I miss the 90's. LOL
by the way, the bull in the "temple" render has no pubic hair :coolsmile:
Let's just say I miss the 90's. LOL
what was at the 90`s?????:roll:
Let's just say I miss the 90's. LOL
what was at the 90`s?????:roll:
Let's just say certain, um, models of the era had a bit more variety to their, um, "landscape" than models of today. ;)
Dixie as little elf (pointy ears)
:)
I tried to answer your PM but the PM box doesn't show it. lol
I see you figured it out though. :)
yeap :)
mr szark helped me (I think he helped me in the old forum, too with this issue :) ) I am getting old
It is easy to see you have used your time off very wisely. How many did you render while you were off? Or do you still have a few days of free time to render?
yeap, had two weeks freetime (this is the second) but in two weeks I have another three and a half week freetime :) and these three weeks is also european soccer championship :)
well I have many new ones, but most I can`t post here :red:
but I was using my time to figure out how the uberenvi light works and have done some tries with blender, what took time because I had absolutely no clue what to do.
YES!! Glad to hear you got to enjoy your time, I'll want to see all the DIXIES you can post as soon as the forums will let you.
here is another one... I think it is perfect for the season :)
and a second at the pool :)
yeap, had two weeks freetime (this is the second) but in two weeks I have another three and a half week freetime :) and these three weeks is also european soccer championship :)
well I have many new ones, but most I can`t post here :red:
but I was using my time to figure out how the uberenvi light works and have done some tries with blender, what took time because I had absolutely no clue what to do.
Did you read stonemason's UberEnvironment tutorial in the old forums? It's sort of zero'd out all my previous attempts to create good light and shadows, so I believe I'm getting a lot better ambient light and realistic shadows now than before. Basically it's simply to set up UberEnvironment2 with good enough quality for ambient light and one directional sun-/moon-light using raytracing shadows. It's a huge difference, and quite noticable.
BTW, nice renders there, and very interesting composition. ;-)
Edit. Hey, try to use a bump-map on the water-surface, and see what you get!! (remember raytracing).
Did you read stonemason's UberEnvironment tutorial in the old forums? It's sort of zero'd out all my previous attempts to create good light and shadows, so I believe I'm getting a lot better ambient light and realistic shadows now than before. Basically it's simply to set up UberEnvironment2 with good enough quality for ambient light and one directional sun-/moon-light using raytracing shadows. It's a huge difference, and quite noticable.
BTW, nice renders there, and very interesting composition. ;-)
Edit. Hey, try to use a bump-map on the water-surface, and see what you get!! (remember raytracing).
all these renders in this thread use just one distant light and UverEnvironment2 :) nothing more (except the temple render, in it there are two spotlights for the fire instead of the distant light). For all renders in my thread at the old forum I have used just distant and spotlights.
I have deleted the bump for reflection of the water becaue...it is still water :lol: