AO vs IDL vs Bounce
I often use UberEnvironment2 for fill lighting. Generally I use the setting "Occlusion with directional shadows" but recently I tried a couple of the other settings, "Indirect light with directional shadows" and "bounce light (GI)"
Only problem is they increase the render times by a factor of about 100, so I have always aborted them.
Anyone know if they are actually worth the wait? Or indeed what they mean?
Thanks
Post edited by Sertorial on
Comments
Here is a great thread on UE2 http://www.daz3d.com/forums/discussion/5320/
GI I don't use becasue of how long it takes to render on my crappy machine. :)
IDL gives you colour bleed from one object to another as it does in reality (no not the plug-in Reality) ;)
Directional Shadows is a misnomer as they aren't full accurate directional shadows so I only use Soft shadows leaving another light souce to provide directional shadows.
awesome! Thanks