Tropical Vacation for Bad Guy
Twelve brightly-colored textures that should work both on smay's Bad Guy M4 and Bad Guy Genesis outfits -- I only have the M4 version, so if it doesn't, let me know. DAZ 4.5, DSON, Poser, and earlier-than-DAZ 4 file formats included... I think that's everyone!
ETA: So apparently these don't work with the Genesis version. Sorry guys. :(
These are a bit of silliness really since every time I looked at the Bad Guy shirt I thought of the Hawaiian shirts a friend of mine habitually wears, but maybe they'll be of use to someone. Split in two parts due to file size -- get the first six textures and then the other six from ShareCG.
Enjoy!
BGShirt2.png
900 x 900 - 2M
BGShirts1.png
900 x 900 - 2M
Post edited by katfeete on
Comments
Same thought occurred to me and I love Hawaiian shirts. Wish I still had my favorite one, I wore it till it got too small and sorta wrecked and never found one like it after. Maybe this summer ...
Thanks for these virtual Alohas!
Nice. That black shirt reminds me of one I have.
These are beautiful. I couldn't make them work with Bad guy for Genesis, though.
Dammit. Creators don't usually change the UV mapping or MAT zones for conversion... he must have this time though. And the UV map downloads aren't up in the store and I don't have the funds right now to buy the Genesis version, so I don't know what's changed. :(
Basically... if he only changed the MAT zones, the textures should still work, but the presets won't -- you'll have to load the texures by hand in the Surfaces tab. If it's the UV mapping nothing will work.
Sorry about that. I'll edit the top post.
@katfeete: i dl the bad guy set (for genesis) yesterday, and found your shirt recolors on sharecg today - thank you! this will make some yakuza very happy ^_^ lol!
as stated above, the mat presets don't work with the genesis version, BUT it's possible to change the textures by hand in the surface tab. and then to save the new textured mat presets.
taking it a bit further, what i wondered is if for every recolor, or at least every color theme (blue, brown, reddish etc) you changed the diffuse or specular colors too, and maybe even played with all the sliders... (of course nothing changes when i apply the presets as they are) - but i opened the dsa and pz2 files in notepad++, and after a while i found some values for diffuse, ambient etc. that could well fit to the color in the textures. so since there are only 12 recolors, finding/changing 12 values is do-able. but if you went so far as to design a full different set of diffuse, specular and other values for every single one of the 12 recolors, i think i might give up ~