L'Adair's WIPs

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  • L'AdairL'Adair Posts: 9,479

    I've been meaning to post this image for a while, but RL has been happy to interfere.

    This scene combines the distance terrain BZone of TerraDome 3 Iray with the wonderful UltraScenery products from HowieFarkes. The heron is from one of several water birds products I picked up from Hivewire 3D when the vendor had his entire collection on sale.

    Fall Colors

    Fall Colors, by L'Adair

    (As always, links open the gallery page in a new window/tab, where you will find a list of products used, and can view the full-size image. Or click here.)

  • FishtalesFishtales Posts: 6,119
    L'Adair said:

    I've been meaning to post this image for a while, but RL has been happy to interfere.

    This scene combines the distance terrain BZone of TerraDome 3 Iray with the wonderful UltraScenery products from HowieFarkes. The heron is from one of several water birds products I picked up from Hivewire 3D when the vendor had his entire collection on sale.

    Fall Colors

     

    (As always, links open the gallery page in a new window/tab, where you will find a list of products used, and can view the full-size image. Or click here.)

    Beautiful picture.

  • Carola OCarola O Posts: 3,823

    That is one truly beautiful image, makes me want to sit at the side of the lake, rest and just listen to the sounds from nature :)

  • L'AdairL'Adair Posts: 9,479

    Thank you both, @Fishtales and Carola O. I'm glad you guys like the image.
    smiley

  • memcneil70memcneil70 Posts: 4,115

    I am not on Facebook nor Instagram either, but checked out your Instagram page right away. Very nice.

    I lurk and when I see one of your posts, I study it. Not just for your renders, but your advice/guidance to all of us, which is so valuable. Divamakeup, that goes for you too.

    (I miss so many posts because of working at home and trying to stay disciplined, but please remember, I am always in awe of your work.)

    Mary

  • L'AdairL'Adair Posts: 9,479

    @memcneil70, Thank you, Mary.
    smiley

  • HylasHylas Posts: 4,988
    L'Adair said:

    Wonderful!

  • L'AdairL'Adair Posts: 9,479

    Thank you, @Hylas.

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    Your fall colors render is beautiful... looks so real!  You've also inspired me to take a look at mesh grabber.  I bought it but have been afraid to try it out, lol.  I know, it's nuts.  What could be the worst that happens, right?  

  • DarwinsMishapDarwinsMishap Posts: 4,087
    Hylas said:
    L'Adair said:

    Wonderful!

    Agreed!  Splended!

  • L'AdairL'Adair Posts: 9,479
    Hylas said:
    L'Adair said:

    Wonderful!

    Agreed!  Splended!

    Thank you, Darwin.
    smiley

  • L'AdairL'Adair Posts: 9,479

    Your fall colors render is beautiful... looks so real!  You've also inspired me to take a look at mesh grabber.  I bought it but have been afraid to try it out, lol.  I know, it's nuts.  What could be the worst that happens, right?  

    @Worlds_Edge, Uh, well… I screwed up and tried deleting polygons with the Geometry Editor on a prop that I had made extensive changes to, and ended up corrupting my scene file. (Thanks to a JSON editor, I was able to extract everything except that one object and recreate the scene. And thanks to saving OBJs with my changes as I went along, I was able to bring that naughty object back to the point where I messed up, and keep going.)

    I plan on doing a write up in here about the snafu, but I really need to get my taxes filed by the 15th, so the post will have to wait.

    Anyway, as long as you don't try deleting polygons from an object you've Mesh Grabbed, I don't think you can break anything. Even after saving the file and reopening, you can always start over by resetting the mesh.

    And, of course, Thank You! I'm glad you like the Fall Colors render.

     

  • L'AdairL'Adair Posts: 9,479
    edited October 2020

    And here we are, facing down October 15th, where once again, I really need to get my taxes filed. I'm still missing the 1099 that forced me to file for an extension. You'd think in three months I could have found that errant piece of paper in my office, or at least gotten a replacement. But no, I've been too busy with other stuff. LOL And obviously not 3D stuff, or there would have been more posts in the past three months!

    Well, here is the latest image I created.

    One Enchanted Evening

    One Enchanted Evening, by L'Adair

    Yes, another dark image best viewed full size. (I'm sure none of you are surprised!)

    This is a redo of an image from October 2018, changing out the monsters for ghosts. If the couple look familiar, that's because they were taken from another scene, as well.

    The plan was to use canvases and quickly create an example image for the new user challenge, specifically Ghosts and Special Effects for the intermediate challenge. That's why I was using scene subsets from existing projects. I must admit, I think it might have been faster if I'd started from scratch, designing a scene that was intended to take advantage of canvases from the start. C'est la vie.

    The final Photoshop file has close to 20 layers of canvases. I have four different files of the same scene, with the last removing all the figures and concentrating on the background. All the ghosts, (two canvases,) were added as layers over the background, which has one canvas for each of the headstones, one for the trees, (which I ended up splitting in post,) one for the mausoleum, and one for the pumpkins.

    The ghosts in the background are variations of the dForce Ghost G8 from Nirvy at Rendo. It's for G8 female, but I used Cross-Figure to create several morphs with male attributes. I set up the poses and draped the wearable, then created a morph for that simulation. That allowed me to have multiple ghosts in the scene without needed an actual figure for each. I did keep one figure, though. The ghost hanging off the side of the mausoleum uses a geoshell and shaders from the product, though with extreme low opacity. It's an effect I expect I'll use for other images.

    So turn off the lights, follow the link, and view the image full-screen. It's a fun image for the Halloween season.

     

    Post edited by L'Adair on
  • Carola OCarola O Posts: 3,823

    It's a great image! I thought you had used the ghost shaders (don't remember their name at the top of my head, by Vyktoria.. hmm pretty sure I spelled that wrong lol), but reading the above think I may have been wrong. I haven't gotten the hang of using canvases, not really looked into it either as it sounded like a more complicated form of rendering in layers, still... the more I see and hear about it, the more I think it would be fun :)

    anyhow, I mostly just wanted to say that your image is looking fantastic, and than I ended up rambling on hahaha

     

  • L'AdairL'Adair Posts: 9,479
    Carola O said:

    It's a great image! I thought you had used the ghost shaders (don't remember their name at the top of my head, by Vyktoria.. hmm pretty sure I spelled that wrong lol), but reading the above think I may have been wrong. I haven't gotten the hang of using canvases, not really looked into it either as it sounded like a more complicated form of rendering in layers, still... the more I see and hear about it, the more I think it would be fun :)

    anyhow, I mostly just wanted to say that your image is looking fantastic, and than I ended up rambling on hahaha

    Thank you, Carola.

    No, I didn't use the Iray Ghost Shaders, though I do have them. I'd purchased the ghost product last year and hadn't had a chance to use it. Neither product was helpful for the dancing couple. After trying to do something with them as a simple beauty canvas, I realized they needed emission like the other ghosts.  I ended up exporting each fully dressed and posed figure to create OBJs and then applied emission to everything visible. I had to totally revamp the tux pants textures to get something light because the dark pants simple disappeared when blending the layers. If I weren't I so stubborn, I'd have dumped the idea and tried something much easier. Like, maybe, the shaders from vyktohria!
    laugh

    Canvases are a feature of Iray and DS that I have struggled with. When you're ready to tackle canvases, take a look at September's NU challenge and the videos created by DAZ_ann0314. I think those will help you understand what's happening. I know they helped me a lot.

  • Carola OCarola O Posts: 3,823

    Thanks, I will do that. Already bookmarked that page :)

    And yikes, that sounds like this image truly made you work for it. Was worth it in the end though :)

  • L'AdairL'Adair Posts: 9,479
    edited October 2020

    I created Tea Time for Llola's Challenge this month, (October,) with Open and Shut as the theme. Specifically, the sugar bowl is open, and the teapot's lid is being held shut. The Karla Hair works really well for younger girls, which isn't true of a lot of hair styles in the Shop for the adult female figures. I created the tablecloth in Marvelous Designer and used the Remesh feature to attain mostly uniform quad polygons. And I draped it with dForce in DS. I used scaled spheres to push the fabric toward the center, then falling out of the way and allowing the fabric to move out again, toward the figures and chairs. A lot of kit-bashing for the objects on the table, and the sugar cubes are instances of a cube primitive I created.

    Tea Time

    Tea Time, by L'Adair

    When I first started playing with Daz Studio, I tested the different Draw Modes. I thought the Cartoon Shaded mode looked like fun, but I was disappointed to find I couldn't actually render that look natively, that other products were needed. I finally did buy toon cameras, but I've never quite gotten the hang of it, in part because I'm not particularly good with 3Delight.

    A comment in the Beta thread piqued my curiosity. Since when does the Render Engine include "Viewport" as an option? As of 4.12, apparently, as it's not in 4.11. I didn't notice it before I updated to 4.12.2.54. Maybe I just didn't notice the change, or maybe it was added when Filament was added as a viewport Draw Mode. Regardless, if you select Viewport as the render engine, rendering will produce an image of whatever Draw Mode is active.

    It only took five and a half years, but I can now render any scene in Cartoon Shaded! Here is Tea Time, as viewed via Draw Dome, Cartoon Shaded.

    Cartoon Shaded: Tea Time

    Cartoon Shaded: Tea Time, by L'Adair

    It wasn't quite as easy as push button, make art though. For one thing, all textures are render with tiling of 1. That's why the lavender shirt doesn't have the patterns on it. I had to create a new texture for the tablecloth, tiling the pattern by 5 in Photoshop. Other than that, the image appears fine in the viewport, but in the actual render, anything using transparency will make objects behind them also transparent.

    For example, the steam from her tea cup made parts of the older girl's arm transparent. The scalp/hair caps of both hairs cause the girls heads to partially disappear. The tablecloth makes the table mostly disappear under it. the solution was to hide things with transparency and render a Base layer. Then unhide the items with transparency and render a second layer, compositing them in Photoshop. It did, however, take several passes before I figured out what needed to be hidden, what would work with just the transmaps removed from the opacity channel, and so on.

    It wasn't feasible to hide the eyelashes, so the final image has a brown layer under the base image so the eyelashes appear brown for both of the girls. Liloo's eyebrows used transparency, too. For those, I removed the transparency, changed the colors to match the Cartoon Shaded hair, and set Refraction Weight around halfway. (The brows looked really thick after removing the transmaps. Setting the refraction made them less so. I think I ended up with 0.6.)

    With Viewport selected as the Render engine, you can also set the dimensions. I started out using the same dimensions as the original Tea Time, but I didn't like the results. I changed the dimension for the long side to be 10000 pixels, the maximum without editing the parameters. After I finished the image, I sized it to 25% of the original, in two steps of 50% each. This image is sharper and has more detail than my first attempts, even though the final image is slightly smaller.

    Post edited by L'Adair on
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