Fantasy Hovel- Dark windows-RESOLVED

Serene NightSerene Night Posts: 17,605

I bought fantasy hovel: http://www.daz3d.com/fantasy-hovel

I am using Daz 4.6

It has 2 windows outside of which I wanted to put a simple forest backdrop. It looks okay in preview mode, but when I render it there are two dark gray windows and it doesn't show the backdrop.

Is there a way to get this backdrop to show outside? This is how it renders out of the box, I haven't changed anything.

window.jpg
571 x 571 - 250K
Post edited by Serene Night on

Comments

  • scorpioscorpio Posts: 8,367
    edited December 1969

    Are you using any lights?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,059
    edited December 1969

    I have not got this one but many interiors have an inbuilt backdrop behind windows which masks out backgrounds, checking surfaces on the outside might find it.

  • JaderailJaderail Posts: 0
    edited December 1969

    Yep, as Wendy says check all the layers on the windows. It might need a tweak to get them empty.

  • Richard HaseltineRichard Haseltine Posts: 99,474
    edited December 1969

    Does the backdrop work without the building present? I loaded it (the Advanced scene file, for what that's worth) and the windows are transparent when rendered.

    FHwindows.JPG
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  • Serene NightSerene Night Posts: 17,605
    edited December 1969

    I It is weird, it does work with a character outside like Richard renders. but it won't show any backdrop I put outside the window. I just wanted to put a forest scene out there without having to import real trees and that sort of thing.

    I can hide the window and the backdrop will display fine, so its not the backdrop. There is some setting with the window pane which I can't figure out. I tried making the window more opaque, but it still doesn't show.

    I've tried different lights too.

  • Richard HaseltineRichard Haseltine Posts: 99,474
    edited December 1969

    The glass has refraction, and I don't think that will pick up backdrops (though it should pick up an image on a plane. Either attach the image to geometry, or turn the refraction strength down to zero.

  • Serene NightSerene Night Posts: 17,605
    edited December 1969

    The glass has refraction, and I don't think that will pick up backdrops (though it should pick up an image on a plane. Either attach the image to geometry, or turn the refraction strength down to zero.

    Thanks Richard. I'll try that tonight!

  • Serene NightSerene Night Posts: 17,605
    edited December 1969

    As usual Richard was correct. The refraction was the culprit. Turning this off allowed for the display of backdrops. Thanks again.

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