Shadows in 4.6 appear low resolution. (Never mind, I'm an idiot) ;P

ghastlycomicghastlycomic Posts: 2,531
edited May 2013 in New Users

I just noticed something I've never seen happen in 4.5.

My keylight shadow is coming out very low resolution. I haven't changed any of the light setting from what I used in 4.5 as my basic daylight set.

As well there seems to be some odd artifacts happening.

Do I have to change something in my render settings for 4.6?

(EDIT: Okay it turns out I accidentally switched my render quality to Open GL with shadows. %-P But on another note, I can now render OpenGL with shadows. For some reason my computer used to always crash if I tried to render Open GL with shadows in 4.5, this option now seem to be working on my machine in 4.6 which is neat)

laces.jpg
1280 x 800 - 495K
nun_boot_5.jpg
1000 x 1250 - 180K
Post edited by ghastlycomic on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Check your Render Settings, Pixel Samples and Shading rate. They might be back to default.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Jaderail said:
    Check your Render Settings, Pixel Samples and Shading rate. They might be back to default.

    Yeah it was a User Headgap Error. :red:

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Woah! This is something!

    I can not only now render with OpenGL with Shadows I can also render OpenGL GLSL!!!

    In 4.5 I could only render in OpenGL Preview and 3Delight, any other render settings and my machine would crash. I had just assumed it had something to do with my machine's hardware that was causing it to crash but I guess it was a bug that is now fixed with 4.6.

    Awesome!

  • JaderailJaderail Posts: 0
    edited December 1969

    Nice to hear. Enjoy your fun.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Of course the irony is I don't know when I'd ever render with OpenGL GLSL since it doesn't render that much faster than 3Delight. But you never know.

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    I have nothing to add, but you just KNOW that a thread with "Never mind, I'm an idiot" is going to pique my interest!

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    But on another note, I can now render OpenGL with shadows. For some reason my computer used to always crash if I tried to render Open GL with shadows in 4.5

    REALLY? :roll: I perfectly gave up to OpenGL render before. for me I had only one quality setting. before.

    then now I tested it,, it seems work,,, but I have new question,,, why quality level 3 openGL SL become so dark?
    it is the effect which expected? when I render same scene, just change quality level 1.2.4 are,
    rendered pic with other setting more blight what I expected. (but not good,, as I expected ^^;)
    I do not hope to stick cheap my render,, so that just tell me why,,,

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    But on another note, I can now render OpenGL with shadows. For some reason my computer used to always crash if I tried to render Open GL with shadows in 4.5

    REALLY? :roll: I perfectly gave up to OpenGL render before. for me I had only one quality setting. before.

    then now I tested it,, it seems work,,, but I have new question,,, why quality level 3 openGL SL become so dark?
    it is the effect which expected? when I render same scene, just change quality level 1.2.4 are,
    rendered pic with other setting more blight what I expected. (but not good,, as I expected ^^;)
    I do not hope to stick cheap my render,, so that just tell me why,,,

    I think the lesser render settings are only for making a test render before committing to a full render since the more complex your lighting the longer the render will take. I don't think anything other than the 3Delight render is intended for a final render.

    I just did a quick test to see how much faster the OpenGL renders are. With minimal lighting the difference in render times is not that dramatic but you can see how the render times speed up dramatically the more lights are added.

    If you were putting together a really complex scene with lots of lighting, something that might take a half hour or more to render then doing a test render with one of the OpenGL engines might be a good idea since it will show you if anything you want seen is being obscured by shadows.

    render_engines.jpg
    1500 x 939 - 256K
Sign In or Register to comment.