Photorealistic Renders

This is a thread for showing off your photorealistic renders!

 

This one is of a character called Stardust walking on the surface of a star.

Comments

  • magicjavamagicjava Posts: 152
    edited January 2018

    Back cover for a 1800s team of super heroes.

    Post edited by Chohole on
  • magicjavamagicjava Posts: 152

    Tarot card.

  • GregoriusGregorius Posts: 397
    edited January 2018

    Here's another one of mineǃ

    Calista7.jpg
    900 x 900 - 489K
    Post edited by Chohole on
  • magicjavamagicjava Posts: 152
    edited January 2018

    Looks great Gregorius!

    Here's a test render for one of my characters from back before the days of iRay

    Post edited by Chohole on
  • magicjavamagicjava Posts: 152
    edited January 2018

    Here's the front cover that goes with that back cover from above. The characters are Frater Typhon, Lady Typhon, and Frater Thyphon's golems.

    Post edited by Chohole on
  • Hi.

    I have some experience with poser and had some fun with V4. But genesis is much better so I have to learn some DAZíng. Attached my first Render with Iray. Have a look at this grainy areas, especially in the face and back. Do you know what settings I could change to get better results?

    Thanks for help.

    Mike

     

    Test-Cayenne1.jpg
    420 x 570 - 115K
  • magicjavamagicjava Posts: 152
    edited January 2018

    Hi.

    I have some experience with poser and had some fun with V4. But genesis is much better so I have to learn some DAZíng. Attached my first Render with Iray. Have a look at this grainy areas, especially in the face and back. Do you know what settings I could change to get better results?

    Thanks for help.

    Mike

    The easiest way to get rid of graininess is to switch the the 3Delight renderer. It's much faster and has zero graininess. If you must use the Iray renderer, there are two tricks I know to get rid of graininess.

    One is to extend the amount of time the renderer runs. This will help in cases where the renderer runs out of time before converging at 95%-100%. To do this, in the Render Settings tab, make sure your engine is NVIDIA Iray. Then in the Progressive Rendering settings, increase Max Time (secs).

    The other way to get rid of graininess is by shining a light on the grainy areas. Physically based renderers like Iray just seem to have a bit of trouble with shadows.

    Those are my two tricks. Other folks may know some more.

    EDIT: There are third and fourth tricks, both of which require some postwork. You can render the picture larger than what you need, say twice the size. Then when the render completes, shrink the picture down to the desired size in Photoshop or a similar editor. The other trick is to use a filter like Photoshop's Despeckle filter (Filters/Noise/Despeckle). You can combine these two tricks by rendering a large picture, despeckling it, and then reducing it.

    Post edited by magicjava on
  • Tim NTim N Posts: 193
    edited January 2018

    This is a WIP using Georgia HD for G3F. (Click for a larger image.)

    The hair is Sally Hair. Lighting is the standard three-point setup plus a specular light for the catch light in the eyes.

    Post edited by Tim N on
  • Oso3DOso3D Posts: 15,011

    3dl defaults to fairly simplistic settings for speed, but can be made more realistic.

    Iray defaults to fairly realistic settings, but you can lower them for speed.

    In addition, consider Render Settings/Optimition/Max Path Length. This governs how many bounces or transitions light takes in render calculations.

    3dl defaults to 2 (I believe) while Iray defaults to -1 (no limit, though there are some internal limits)

    While 2 is going to be too low for most scenes (Windows, eyes, transmap hair turns black), 3-4 should look good enough and speeds things up a lot.

    Another speed tip: try shutting off all translucency. Close portraitures will suffer realism/nuance, but it should be mostly irrelevant to most other renders.

     

  • magicjavamagicjava Posts: 152
    Tim N said:

    This is a WIP using Georgia HD for G3F. (Click for a larger image.)

    The hair is Sally Hair. Lighting is the standard three-point setup plus a specular light for the catch light in the eyes.

    I love the eyes and lips in this one. :)

  • magicjavamagicjava Posts: 152
    edited January 2018

    A test render of another of my characters. Postwork done to fix some clothing peak-through and some despeckling of the magic shield.

    Post edited by Chohole on
  • Tim NTim N Posts: 193

    Thanks, MagicJava. smiley

     

  • magicjavamagicjava Posts: 152

    Robot Woman, courtisy of the Genesis Supersuit and Iray. Postwork was done to adjust the gamma of the image.

  • RARA Posts: 78
    Tim N said:

    This is a WIP using Georgia HD for G3F. (Click for a larger image.)

    The hair is Sally Hair. Lighting is the standard three-point setup plus a specular light for the catch light in the eyes.

     

    Tim, I downloaded your lighting tutorial.  Did you adjust the Georgia skin? She looks fabulous.

  • Tim NTim N Posts: 193

    Hi, RA.

    Glad you liked the skin. I always use V3Digitimes's product Iray Smart Converter for getting skins to look as good as they can. (There are separate products for Genesis 2 and 3.)

  • Tim N said:

    This is a WIP using Georgia HD for G3F. (Click for a larger image.)

    The hair is Sally Hair. Lighting is the standard three-point setup plus a specular light for the catch light in the eyes.

    I love her skin, I'd get that model just for that (if it is her skin of course)

  • TheMonkTheMonk Posts: 43
    edited February 2018

     

     

     

    Sticking my nose in this thread, I prefer PR to most other stuff, since I have a love of portraiture photography (and renders of course)

    Post edited by Chohole on
  • Tim NTim N Posts: 193

    Hi, Monk.

    Yes, it’s the Georgia skin.

    I love the image you posted. What character and skin did you use?

  • TheMonkTheMonk Posts: 43
    edited February 2018

    The new-ish Gen 8 Hyuna, all her own skin/makeup resources ( I think) with, iirc Sally hair same as your Georgia pic.

     

    And while I am in this thread, her is one with Viv as main model, her skin (I love her skin) and Blithe hair.

     

     

    I need to do some more renders during the week, been so busy working on my own character Ana and getting pics done of her ( I wont post here as I already have a thread on her) and waiting for some funds to increase so I can continue on her later this week.

     

     

    Post edited by Chohole on
  • TheMonkTheMonk Posts: 43
    edited February 2018

     

    Another one using Cherubit's Vivienne. Some experimentation with shaders on her hair and the circlet, plus some more practice using these weird DOF settings.

    Post edited by Chohole on
  • magicjavamagicjava Posts: 152
    edited February 2018
    TheMonk said:

     

     

     

    Sticking my nose in this thread, I prefer PR to most other stuff, since I have a love of portraiture photography (and renders of course)

     

    TheMonk said:

    The new-ish Gen 8 Hyuna, all her own skin/makeup resources ( I think) with, iirc Sally hair same as your Georgia pic.

     

    And while I am in this thread, her is one with Viv as main model, her skin (I love her skin) and Blithe hair.

     

     

    I need to do some more renders during the week, been so busy working on my own character Ana and getting pics done of her ( I wont post here as I already have a thread on her) and waiting for some funds to increase so I can continue on her later this week.

     

     

     

    TheMonk said:

     

    Another one using Cherubit's Vivienne. Some experimentation with shaders on her hair and the circlet, plus some more practice using these weird DOF settings.

    I like how natural your characters look. Excellent rendering and posing. :)

    Post edited by Chohole on
  • hyteckithyteckit Posts: 167
    TheMonk said:

     

     

     

    Sticking my nose in this thread, I prefer PR to most other stuff, since I have a love of portraiture photography (and renders of course)

    Here's my Hyuna mixed with Akame. I didn't like the Hyuna skin cause it is too yellow, so I used Deliah skin.

  • @magicjava

    Thank you. I am a long time fan of portrait photgraphy and painting, and like realism in my own work and the models I use. Glad you liked them. I've been working on my own figure for a while now, and she is working great for similar renders.

     

    @hyteckit

     

    Yeah I agree, but I decided to keep it becauee of 'story reasons' and the environment the character Kilyria that is being based off Hyuna has to live in (not much good sun and she has a hard violent life) and I think the skin has great detail and I love that freckle/beauty mark near her mouth.

    Nice work with your girl, she looks very pretty (and curvy)

  • TheMonkTheMonk Posts: 43
    edited February 2018

     

    Bit of a fun experiment using FWSA Evelyn.

    Post edited by Chohole on
  • TheMonkTheMonk Posts: 43
    edited February 2018

    I've posted these about the usual places, but thought I'd add them here as well. This are my daily quickies , usually under or around an hour to create and render. Lexy is the star of both of these.

     

     

    Post edited by Chohole on
  • Amazing work TheMonk!

  • I'm a long time user of Reality/Lux and just now bought a GeForce board to start using Iray. So here goes one of my first works. Its also Hyuna. But I dont know whats wrong, I cant make her eye to reflect the light, I guess its something on this dark texture, since the blue one works.

     

    hyuna test 01 big a web.jpg
    857 x 1200 - 806K
  • Another two ones. These are simple sets, just HDRI and one or two spots.

    Jane pass Mosaic Iray 03big web.jpg
    857 x 1200 - 715K
    P3D Libby G8F TV HD iRay web.jpg
    857 x 1200 - 574K
  • Another one, actually, older than these three. Aslo HDRI plus spots

    Michiko G8F Alt test 02a big web.jpg
    857 x 1200 - 666K
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