Photorealistic Renders
magicjava
Posts: 152
in Art Studio
This is a thread for showing off your photorealistic renders!
This one is of a character called Stardust walking on the surface of a star.
Comments
Back cover for a 1800s team of super heroes.
Tarot card.
Here's another one of mineǃ
Looks great Gregorius!
Here's a test render for one of my characters from back before the days of iRay
Here's the front cover that goes with that back cover from above. The characters are Frater Typhon, Lady Typhon, and Frater Thyphon's golems.
Hi.
I have some experience with poser and had some fun with V4. But genesis is much better so I have to learn some DAZíng. Attached my first Render with Iray. Have a look at this grainy areas, especially in the face and back. Do you know what settings I could change to get better results?
Thanks for help.
Mike
The easiest way to get rid of graininess is to switch the the 3Delight renderer. It's much faster and has zero graininess. If you must use the Iray renderer, there are two tricks I know to get rid of graininess.
One is to extend the amount of time the renderer runs. This will help in cases where the renderer runs out of time before converging at 95%-100%. To do this, in the Render Settings tab, make sure your engine is NVIDIA Iray. Then in the Progressive Rendering settings, increase Max Time (secs).
The other way to get rid of graininess is by shining a light on the grainy areas. Physically based renderers like Iray just seem to have a bit of trouble with shadows.
Those are my two tricks. Other folks may know some more.
EDIT: There are third and fourth tricks, both of which require some postwork. You can render the picture larger than what you need, say twice the size. Then when the render completes, shrink the picture down to the desired size in Photoshop or a similar editor. The other trick is to use a filter like Photoshop's Despeckle filter (Filters/Noise/Despeckle). You can combine these two tricks by rendering a large picture, despeckling it, and then reducing it.
This is a WIP using Georgia HD for G3F. (Click for a larger image.)
The hair is Sally Hair. Lighting is the standard three-point setup plus a specular light for the catch light in the eyes.
3dl defaults to fairly simplistic settings for speed, but can be made more realistic.
Iray defaults to fairly realistic settings, but you can lower them for speed.
In addition, consider Render Settings/Optimition/Max Path Length. This governs how many bounces or transitions light takes in render calculations.
3dl defaults to 2 (I believe) while Iray defaults to -1 (no limit, though there are some internal limits)
While 2 is going to be too low for most scenes (Windows, eyes, transmap hair turns black), 3-4 should look good enough and speeds things up a lot.
Another speed tip: try shutting off all translucency. Close portraitures will suffer realism/nuance, but it should be mostly irrelevant to most other renders.
I love the eyes and lips in this one. :)
A test render of another of my characters. Postwork done to fix some clothing peak-through and some despeckling of the magic shield.
Thanks, MagicJava.
Robot Woman, courtisy of the Genesis Supersuit and Iray. Postwork was done to adjust the gamma of the image.
Tim, I downloaded your lighting tutorial. Did you adjust the Georgia skin? She looks fabulous.
Hi, RA.
Glad you liked the skin. I always use V3Digitimes's product Iray Smart Converter for getting skins to look as good as they can. (There are separate products for Genesis 2 and 3.)
I love her skin, I'd get that model just for that (if it is her skin of course)
Sticking my nose in this thread, I prefer PR to most other stuff, since I have a love of portraiture photography (and renders of course)
Hi, Monk.
Yes, it’s the Georgia skin.
I love the image you posted. What character and skin did you use?
The new-ish Gen 8 Hyuna, all her own skin/makeup resources ( I think) with, iirc Sally hair same as your Georgia pic.
And while I am in this thread, her is one with Viv as main model, her skin (I love her skin) and Blithe hair.
I need to do some more renders during the week, been so busy working on my own character Ana and getting pics done of her ( I wont post here as I already have a thread on her) and waiting for some funds to increase so I can continue on her later this week.
Another one using Cherubit's Vivienne. Some experimentation with shaders on her hair and the circlet, plus some more practice using these weird DOF settings.
I like how natural your characters look. Excellent rendering and posing. :)
Here's my Hyuna mixed with Akame. I didn't like the Hyuna skin cause it is too yellow, so I used Deliah skin.
@magicjava
Thank you. I am a long time fan of portrait photgraphy and painting, and like realism in my own work and the models I use. Glad you liked them. I've been working on my own figure for a while now, and she is working great for similar renders.
@hyteckit
Yeah I agree, but I decided to keep it becauee of 'story reasons' and the environment the character Kilyria that is being based off Hyuna has to live in (not much good sun and she has a hard violent life) and I think the skin has great detail and I love that freckle/beauty mark near her mouth.
Nice work with your girl, she looks very pretty (and curvy)
Bit of a fun experiment using FWSA Evelyn.
I've posted these about the usual places, but thought I'd add them here as well. This are my daily quickies , usually under or around an hour to create and render. Lexy is the star of both of these.
Amazing work TheMonk!
I'm a long time user of Reality/Lux and just now bought a GeForce board to start using Iray. So here goes one of my first works. Its also Hyuna. But I dont know whats wrong, I cant make her eye to reflect the light, I guess its something on this dark texture, since the blue one works.
Another two ones. These are simple sets, just HDRI and one or two spots.
Another one, actually, older than these three. Aslo HDRI plus spots