How to update your texture to DazStudio without restarting the program and renaming the texture?

Is it possible to Daz Studio, update your own texture in a scene WITHOUT opening the program every time after the change, and renaming the texture file?


To be honest, I do not even know if I was correct. In English, this may sound different.
But I will explain.

Example Poser7:
The texture is simply added again with the same name, and it is immediately displayed in the working area with the changes.

Example PoserPro:
The texture no longer needs to be added again, it is displayed with changes in the render. That is, just need to render the scene.

What do I mean?
The texture has one name, it is added to the body in Daz Studio, and when changed in graphic editors, it does not change with any "easy" actions.
Only when restarting the entire program.

Honestly, it's a bit uncomfortable, once in ten or twenty, to restart the program.

Comments

  • seeker273seeker273 Posts: 449

    In the surfaces tab there's a Refresh Images (Ctrl+I). That should work :)

     

  • seeker273 said:

    In the surfaces tab there's a Refresh Images (Ctrl+I). That should work :)

     

    Thank you!

    Damn it Need it It works. Although visible only when rendered, but nothing.

  • srieschsriesch Posts: 4,241

      If you are looking at something like the diffuse parameter in the surfaces pane, possibly as a workaround you can temporarily set it to a different file, then save your change in your image editor, then set it back? Verify that actually works, I think it does but I'm not 100% sure.  Still awkward (more so if the image is used by several parameters) but much faster than exiting and restarting. 

      Note that at least back in DS 4.8, there's an issue where sometimes when you change the image, DS will get confused when you save the same filename and will start displaying the DAZ logo as the thumbnail of the diffuse parameter and will keep using the old image.  at that point you have to exit and restart to fix it, so it's important that you do the above workaround BEFORE, not after, you modify the file.

  • InkuboInkubo Posts: 745

    Refresh Images never works for me. I save and re-load my scene. In the past, my procedure was to save my scene, click the New button to wipe everything out of memory, then reload. But I'm told it should work just to save and reload, without clicking New, because DS wipes out memory automatically before reloading.

  • macleanmaclean Posts: 2,438

    There are numerous threads about this, and I've already reported it to the bug tracker. However, the actual bug seems to be hard to pin down for some reason. For example, in the latest public build, I now get proper refreshing 95% of the time, whereas in the previous build, it never refreshed. But... some people tell me they don't get refreshing, others tell me it doesn't work with .psds, still others say it works in the viewport, but not in the render.

    I strongly advise everyone who has had this issue to report it. The more info DAZ have, the quicker they'll fix it.

    On a side note, I still use DS2 for many things, and in all the years I've used it, I've never ever had a problem with textures. Which leads me to believe this issue is linked to the Iray renderer.

  • Yes and No.
    The Cntl-l (lower case L) works to refresh the "render" but not the Daz screen.
    When used your next render will be altered to your latest "texture" save but the Daz screen will still reflect the original, uncorrected "texture" image.

    The only way I've figured out to update the render and the Daz screen is by changing file names.

    Open your texture source directory.
       (You can do this through the "Difuse Color" button in the "Surfaces" directory image load process)
    Make a copy of the original texture.
    Delete the original texture file.

    In Daz, open the "Difuse Color", in the "Surfaces" directory and delete the original texture file if it's still there.
    Load the renamed texture (copy) file to the item your updating in Daz.
       (Daz will now display the corrected (latest) texture image)

    If necessary, in Daz or file manager, rename the "Copy" file back to your original texture file name and then go back to Daz and reload the renamed texture file again to the item and Daz will show you the corrected (latest) texture image.

    You can knock out the final step if you rename the copy file to something you can live with that's different than the original file name.

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