Dividing object with tesselate/connect tool
Hi everyone
I had switched from 3ds Max to Hexagon recently. And I have a question. I wish to make simple facade for building, with couple of windows placed in holes (no boolean stuff). Overview
http://i.imgur.com/ByUihu5.png
On the right side, window, on the left, future building, hole is prepared. I have used sweep tool to make holes, but I don't like it. I would like to use connect/tesselate tool. So I create simple box, resize it, choose edges to make cuts.
http://i.imgur.com/PK1A91Q.png
And here is problem. I want to divide objects into 3 same pieces. In 3ds Max, when I make cuts (connect-alike tools), I can choose how many cuts I can do. If I choose 1 - it will go right in the middle. If I choose 2 - it will proportionally place them, so in the end, I have 3 exact polygons.
In Hexagon - connect tool gives me just one, in the middle:
http://i.imgur.com/FOeUsLt.png
Okay, I had my fun with edge tools.
Example:
http://i.imgur.com/Ce9f9FI.png
I get two extra cuts from the edge, but it's not precise. I would have to eyeball proper dimensions, to get precise 3 pieces.
Can anyone give me a hint, how to in hexagon divide polygon into desired number of polygons, all with exact same dimensions?
Comments
Hello skynet, and welcome.
It may sound a little strange but to obtain the initial shape that you require it may be better to start with a cylinder primitive, and not the cube. On creation, if you look to the properties panel you will be able to adjust the number of sides to 4 and sections to 4. With the cube primitive to obtain the same shape you will be allowed only to tessellate in a similar manner, but then you will have to delete some points and edges.