Freebie titled Dunno
Here is my first offering. Im not much of a texturizer. I have models that I am working on. Tons on my harddrive. If you can use this, please share the image. you are welcome to use in personal and commercial renders. Please give credit to me. You are free to texturize of course. You may not alter the obj file. This is just a simple model
Thanks Pam aka Claywoman
dunno.jpg
850 x 589 - 47K
Comments
First. Thank you. I imported it into D/S using the Daz sizing and that part is fine.
Texturing ... well, you are contradicting yourself. If we are free to texturize it, we 'have to' alter the .obj file because they are altered when uvmapped. Without uvmapping this will never hold a texture. Have attached an image to illustrate what I'm talking about.
I've been up too late. For a moment the thumbnail on the far right looked like.... something else.... with a Martian antenna stuck on one of the.... parts.
I dunno if I'll ever need a dunno, but I also dunno if passing on a dunno is a good idea because I dunno if I might need a dunno in the future or not.
Thanks fer the dunno.
Guy walks into a bar carrying an object he picked up in the DAZ Freepozitory.
Bartender says, "What's that?"
"Dunno."
"Well, what's it for?
"Dunno."
"Well, what are YOU gonna do with it?"
"Dunno."
Ghastlycomic sitting at the end of the bar: "Looks like a dick to me."
"Dunno."
Bartender: "You think I oughta get one?"
"Dunno."
"You had enough to drink yet?"
"Dunno."
"Well you better have some more then."
Does anybody have this: http://ptex.us/overview.html with D/S4.6 and does it put textures on this type of an .obj file?
Not touching anything owned by Disney. No disrespect but they are well known for law suits over copyrighted material and they own way to much as it is if you ask me.
Why not just use DS to break the Mesh up into different Mat zones and then use shaders on the diff zones.
Hmm ... well the promo for D/S4.6 says it works with that ... that's why I was asking. And if Disney wants to give us some free software stuff to use with our programs, they can do that of course and there shouldn't be any need for overt concern here.
We're not to change the .obj file. And it's not uvmapped. And as even to gain different mat zones would necessitate a new .obj file ... or derivative type ... well, I dunno. Think it's back to square one.
Did you actually read the license?
-don't jack the company name
-if you redistribute the source code, keep the license intact
-if you redistribute the app, keep the license intact
-if this thing screws up your stuff, it's not our fault
The API is also open source.
Patience: This should give you an idea of painting with Ptex: http://www.youtube.com/watch?v=GxNlAlOuQQQ
Did you actually read the license?
-don't jack the company name
-if you redistribute the source code, keep the license intact
-if you redistribute the app, keep the license intact
-if this thing screws up your stuff, it's not our fault
The API is also open source.
Patience: This should give you an idea of painting with Ptex: http://www.youtube.com/watch?v=GxNlAlOuQQQ
thank you
I'm wondering if by altering the obj file she just means morphing the object itself, and that uvmapping it is ok (wouldnt uvmapping be part of the texturing process?). Wish she'd come back to clarify. lol
/edit
I downloaded Ptex after seeing some comments on Youtube. It is purely the source code (which is open source), which you must compile yourself. The program itself isn't in the download.
Probably, but probably isn't a safe assumption ... and yes definitely it's a major part of the texturing process. And actually one that is good to learn from the texture makers' point of view. If one tries making some textures for other people's work, see what works, what doesn't work as well ... then also checks the geometry ... how is it made ... and then hopefully one learns not only how to model, but how to model so that people "can" texture their work. [for eg. flipped faces won't texture, that type of thing] And since by then most of the work is done, making the uvmap is "the icing on the cake" to have it unfolded to be used as required. THEN one can make all the shading domains they want to. And then it's ready to release as a "do not change my .obj file" type file if one so desires to do that and have a file that can be used by more people.
"as is" it's an item, yes we can colour it orange or something and throw in the K4 toybox.
Did you actually read the license?
-don't jack the company name
-if you redistribute the source code, keep the license intact
-if you redistribute the app, keep the license intact
-if this thing screws up your stuff, it's not our fault
The API is also open source.
Patience: This should give you an idea of painting with Ptex: http://www.youtube.com/watch?v=GxNlAlOuQQQStill not touching Disney with a ten foot pole. When it is a standard they allowed in a bigger scale maybe then.