Scenes Aren't Working Correctly - SOLVED but still curious about the mess going on with DAZ filing s

c69jane_f8f490e0b7c69jane_f8f490e0b7 Posts: 14
edited May 2013 in New Users

I recently had to get a new laptop and installed DAZ Studio 3.1.2.24 {the version I prefer and had before}. All of my content {including saved scenes} were on an external drive and wasn't changed at all.

Since I'm using the same version my saved scenes appear to load but nothing shows up and I get Error messages {the following is just a sample directly from my 'log.txt' file:

Unable to find file for storable: data/3_0/SG_Pantie_1225/hip/modifiers/morphs/JCMrB_1225.dsd
Ran tdlmake on image R:/!!Daz_Runs/!!10-Main_Pzr/Runtime/Textures/Mihrelle/Gabi/Ga_TorsoB.jpg
Ran tdlmake on image R:/!!Daz_Runs/!!10-Main_Pzr/Runtime/Textures/Mihrelle/Gabi/Ga_TorsoH.jpg
File read time: 0 min 59.4 sec.
WARNING: QWidget::repaint: Recursive repaint detected
WARNING: .\shapes\dzgeometry.cpp(705): Index out of range in DzGeometry::getUVSet()

I'm getting a ton of those "Unable to find file for storable: ..." lines.

In the "Scene" panel everything looks like it's there and in the "Surfaces" panel I can select any of the items and browse for the material {which shows as it's suppose to} and it will go right to the correct "Textures" folder.

I've tried resetting the Content several times {even shut down DAZ between resets. The only thing which came close to working is when I loaded Victoria 4.2 with morphs then saved that to my DAZ directory - I have the "Main_Pzr" and "Svd_Daz" which I used primarily. Doing that last somehow allowed most of my saved female characters {those done with V4.2} to show up but their clothes still don't appear and their character morphs aren't correct. For the above I have the Gabi character {Emma W} and have to redo the INJ's for Head and Body}.

The "Main_Pzr" is what I have put my Runtimes in and "Svd_Daz" is where I save my Scenes. Both are in the same "!!Daz_Runs" folder and have been since the last time I had to reinstall all of my content {lost my drive about 8 or 9 months ago and had to get another - redoing EVERYTHING}.

-----
I would REALLY rather not have to go through all of them and their clothes, as I did above as an experiment, to get them to come up correctly. If I do, well I'll deal with it. But if there is another way to get all of my saved Scenes to show up the way they're suppose to then PLEASE let me know!!! Maybe something that I can use to edit the "Content" file in "AppData/Roaming" directly?

Thanks in advance!

Ciao,
CJ

Post edited by c69jane_f8f490e0b7 on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It looks like you are missing the 'data' folder for the original scenes. The data folder will have been created in the folder which was listed first as a DAZ Studio folder in Preferences on your original setup. Do a search on your system for 'data' (without the quotes), and see what turns up.

    If the original data folder cannot be found, or has not been saved, then you would need to create a dummy scene, using the 'cannot find file for storable ...' messages as a guide. You do not need to pose or cloth any of the characters in the dummy scene, just save it, so that the new data folder will be populated. That should then allow you to open the scenes correctly. It can be a long involved process depending on how many large scenes you have, but it only needs to be done once for each item, no matter how many scenes it appears in.

    When everything works correctly again, you can delete any dummy scenes that you have created, the data will remain in the new data folder.

    It would be much better to find the original data folder, and make sure that it is listed in Preferences as a DAZ Studio formats folder in the normal way, or move it and merge it with the existing one.

  • c69jane_f8f490e0b7c69jane_f8f490e0b7 Posts: 14
    edited December 1969

    Okay, I presume you're talking about:
    C:\Users\*******\Documents\DAZ 3D\Studio3\data\3_0 ??

    I still have my old hard drive {nothing was wrong with that so I've been transferring personal files/settings from it to this one}. I think I deleted it {stupidly it seems} since I can't see it at the moment but I have a file recovery program and should be able to get it back. Hopefully that'll take care of it. MUCHO THANKS for the info!!! I'll report back what happens one way or the other.

    Ciao,
    CJ

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    c69jane said:
    Okay, I presume you're talking about:
    C:\Users\*******\Documents\DAZ 3D\Studio3\data\3_0 ??

    Back up one level — you need everything in the /data/ folder.

    It's a bit complicated. Before D|S3 everything saved as a scene placed folders and files in the /data/ folder, one folder for each unique object in the scene. All later scenes using the same object will just re-use that same /data/<object>/ folder. In D|S3 this was changed so the save path was /data/3_0/ and two different versions of D|S4.0 did the same thing. Yes, this did lead to a lot of duplication of folders containing lotsandlots of folders containing lotsandlotsandlots of files.

    All change again from D|S4.5 onwards — we're getting folders in the /data/ folder, one folder for each PA, containing one folder for each product created by that PA, each containing a folder with the actual mesh and morph data for each object in that product.

    Confused yet? We are... :-/

  • JaderailJaderail Posts: 0
    edited December 1969

    Actually that is CLOSE to correct. We get one Data folder per PA per item. THEN we get sub folders for each scene file IF the default has changed at all. Different texture? New folder. Remove items not in the View port? New folder. The Fact the Content for DS4.5 (unless supported in Poser) comes in Data format I think they goofed the Scene file saves just a bit. Can we save it could be done much better? Yes! Will it be addressed? Only if we who understand File formats and Pointers to content with only a small amount of NEW data needed to cover different things submitting request's can get that done. Until then we live with two (or more) versions on our drives.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Jaderail said:
    IF the default has changed at all. Different texture? New folder.

    I really hope this isn't the case, since it strikes me as an amazingly mindbogglingly bad idea. Ever since the first beta of D|S1 all texture info has been in the scene file, precisely because doing otherwise would cause massive file re-re-reduplication every time a texture was changed. Sure about this bit?
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Jaderail said:
    IF the default has changed at all. Different texture? New folder.

    I really hope this isn't the case, since it strikes me as an amazingly mindbogglingly bad idea. Ever since the first beta of D|S1 all texture info has been in the scene file, precisely because doing otherwise would cause massive file re-re-reduplication every time a texture was changed. Sure about this bit?

    No, the texture has never been in the scene file nor the data folder. The surface settings, including the relative path to the texture, are in the scene file, but the texture is never duplicated.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    That's what I meant, maybe I could have phrased it better.

  • JaderailJaderail Posts: 0
    edited December 1969

    I meant the Surface settings, not the textures, they are called by the Scene data files. I was just not getting that deep into my short not happy with it explanation.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Jaderail said:
    I meant the Surface settings, not the textures, they are called by the Scene data files. I was just not getting that deep into my short not happy with it explanation.

    No, the surface settings are in the scene file, not in the Data folder.

  • c69jane_f8f490e0b7c69jane_f8f490e0b7 Posts: 14
    edited May 2013

    Confused yet? We are... :-/

    Oh sure. Thanks for all the mud. ;) LOL!

    Well I got 'em all back - YAY! They were in:
    C:\Users\*****\Documents\DAZ 3D\Studio3\data\3_0
    On the old drive, just hadn't gotten around to transferring from there yet I guess. Nothing else but the folder "3_0" was in the "data" folder. There were over 1,500 folders {over 2 gig} so I was pretty sure that was the one I was looking for.

    THANKS BIG TIME to all for your help!!!!

    So, I just read over the other replies here and really curious what the Scene files are suppose to be for if not to hold the data of the scene? I don't get why I need 2+ gig of data files when my saved scenes are less than half that {989 mb}. Why can't the modified dials/textures used/etc in a scene just be saved in the Scene file? Why duplicate so much and never remove what's not being used? I notice that a lot of times when loading a scene the indicator will go back a ways {sometimes 2 or 3 times}. Not to mention the fact that there should be a tool or SOMETHING which can read those scene/content files outside of DAZ Studio in order to fix/modify them. That would, IMO, make things a whole lot easier to fix problems without all the mess and hassle.

    Anywayyy...

    So, if anyone in the future has this same problem hopefully they'll come across this thread and be able to figure it out.

    Ciao,
    CJ

    Post edited by c69jane_f8f490e0b7 on
  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    c69jane said:
    So, I just read over the other replies here and really curious what the Scene files are suppose to be for if not to hold the data of the scene? I don't get why I need 2+ gig of data files when my saved scenes are less than half that {989 mb}. Why can't the modified dials/textures used/etc in a scene just be saved in the Scene file?

    They are. The tricky bit is that only the pointers to texture files, settings for morph dials, positions and poses of objects etc are in the Scene file. All the files in the /data/ folder are the actual mesh and morph data for the object.

    As an example, think of a plain Genesis figure that has the V5 morph applied. The /data/ folder contains the Genesis mesh and the data for every Genesis-compatible morph you've installed including V5. The scene file contains pointers to the files in the /data/ folder, plus settings to put the V5 morph at 1, plus pointers to any textures you've applied, plus dial settings for each bit of Genesis anatomy for whatever pose you've put V5 into. The scene file can also contain exactly the same info for a second, third, etc. Genesis figure you can add to the scene. This way you only need to have the actual Genesis figure saved once, no matter how many Genesis figures there are in your scene or in any other scenes you have saved.

    About your file size query, I'm afraid the amounts of data we're tossing around these days really are that enormous.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited May 2013

    c69jane said:
    there should be a tool or SOMETHING which can read those scene/content files outside of DAZ Studio in order to fix/modify them. That would, IMO, make things a whole lot easier to fix problems without all the mess and hassle.

    They're just compressed text files. Anything that can open zip files can extract them.

    ETA: Sorry, I forgot that you're using DS3. That's one of the reasons they're doing away with .daz files.

    Post edited by fixmypcmike on
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