Vyusur - I like your Toon renders, maybe less art critic and more fun needed ?
Diomede - is Moxie still kicking up her heels - like the Toon render !!!!
- A devilish little render pushing cute buttons as well.
Stezza - gone to the dogs, great work as usual !!!!!
- nice Groot render, like his friend.
HeadWax - like the middle render the most.
Shlomi - nice work. The Dragon appears to be not quite touching the ground, maybe adjust the height of the shadow catcher just a fraction. Also have you thought about adjusting the background picture so it is more Toon rather than photo ? A nice freebie is FotoSketcher https://fotosketcher.com/
Vyusur - I like your Toon renders, maybe less art critic and more fun needed ?
Diomede - is Moxie still kicking up her heels - like the Toon render !!!!
- A devilish little render pushing cute buttons as well.
Stezza - gone to the dogs, great work as usual !!!!!
- nice Groot render, like his friend.
HeadWax - like the middle render the most.
Shlomi - nice work. The Dragon appears to be not quite touching the ground, maybe adjust the height of the shadow catcher just a fraction. Also have you thought about adjusting the background picture so it is more Toon rather than photo ? A nice freebie is FotoSketcher https://fotosketcher.com/
Bunyip, I forgot to add that the tree behind the alien tends to block the features of the raygun. You probably don't care, as you are experimenting, but I like the render, and I think it would look better if you could move that tree. :)
Moved the trees, then I got this when I rendered :-
What the Freddy ?!!!!!
Must be a glich with the file saved having both Toon! & GMIC
Bunyip, I forgot to add that the tree behind the alien tends to block the features of the raygun. You probably don't care, as you are experimenting, but I like the render, and I think it would look better if you could move that tree. :)
I completely agree! The picture is great. But the bushes behind the alien decreases the visual impact.
Trees moved then I unloaded GMIC and did a Toon! render. Next I reloaded the GMIC cartoon filter and did another render. Followed that with another GMIC Contours Edges Offset which was post-worked combined with the cartoon render. Definately looks better, many thanks for the feedback !!!!!
Bunyip, I forgot to add that the tree behind the alien tends to block the features of the raygun. You probably don't care, as you are experimenting, but I like the render, and I think it would look better if you could move that tree. :)
Moved the trees, then I got this when I rendered :-
What the Freddy ?!!!!!
Must be a glich with the file saved having both Toon! & GMIC
Yup, it's just a glich. When it happened to me, I think that I just rendered again to get rid of it. Or maybe I changed some small parameter. I definitely didn't have to unload and reload. The "double screen" also shows up in the preview window first. Unfortunately the preview window doesn't work very well in G'MIC - yet! Philemo has said that he will look at it when he has the time.
Wow, I am about 3 or 4 pages behind in new WIPs being added to the thread. Apologize for not commenting, and yet soliciting comments for myself. Here is an update on my Mad Magazine Spy v Spy project. Toon Part 3, no postwork. Making sure that the joints bend and still working on having an outline color that will work for both the white spy and the black spy.
Diomede, those are some awesome models. Also, it looks like your outline issue is resolving nicely.
For me, the characters look a little too friendly. Is that what you intend? If so, ignore the following comment.
In the magazine, the character's noses are longer and more angular, which makes them look more intense. Plus, they have very dark eyes with furrowed brows, and an evil smile.
Diomede, those are some awesome models. Also, it looks like your outline issue is resolving nicely.
For me, the characters look a little too friendly. Is that what you intend? If so, ignore the following comment.
In the magazine, the character's noses are longer and more angular, which makes them look more intense. Plus, they have very dark eyes with furrowed brows, and an evil smile.
Easy for me to say. :)
Thanks for the suggestions, UB. I'm still undecided about how to handle the eyes. In some of the classic Spy v Spys, the eyes are replaced with sunglasses. But some SvS cartoons don't. So, one way to make it more sinister would be to add sunglasses with angled frames. Unfortunately, then I lose the ability to rotate the eyeballs to suggest direction of gaze. Regarding the sharpness of the snout, I can try different head morphs. Some SvS cartoons also add jagged teeth to increase how sinister it feels. I'll try some different things.
Used 5 filters stacked - Toon 3 + 4 G'MIC. With G'MIC, I mostly go for basic global adjustments, such as contrast, hue, saturation, etc., rather than the heavy special effects (although those are nice). And sometimes, if a filter doesn't give you quite enough of what you want, you can simply add another instance of the filter.
This is a Category 1 render with no postwork. The original Girl (mermaid version), Armourfish, and not much else. Two distant lights (the other 2 in the setup pic are turned off), 1 bulb, and Gamma 2.0 is the lighting setup.
Used 5 filters stacked - Toon 3 + 4 G'MIC. With G'MIC, I mostly go for basic global adjustments, such as contrast, hue, saturation, etc., rather than the heavy special effects (although those are nice). And sometimes, if a filter doesn't give you quite enough of what you want, you can simply add another instance of the filter.
This is a Category 1 render with no postwork. The original Girl (mermaid version), Armourfish, and not much else. Two distant lights (the other 2 in the setup pic are turned off), 1 bulb, and Gamma 2.0 is the lighting setup.
Doh! I failed to read and fully understand the directions. Yes, you clearly stated that we can stack GMIC filters in addition to the native Toon3 for category 1. My mistake. Will add this info to my list of things to consider for revisions. Thanks for posting.
It's not just the G'MIC filters. You can use any Carrara-usable filters you want in Category 1, as long as you can make them work with the Toon 3 filter (which needs to be the primary filter used).
I would have made G'MIC a requirement as well, but it is not available for Mac users yet.
Has anyone done tests with how the post effect render pass treats stacked post effect filters? My initial test generated a separate render pass for each post effect, which was one for toon3 and one for the GMIC filter I used.
EDIT: note - I realize I can't do postwork in category 1.
Has anyone done tests with how the post effect render pass treats stacked post effect filters? My initial test generated a separate render pass for each post effect, which was one for toon3 and one for the GMIC filter I used.
EDIT: note - I realize I can't do postwork in category 1.
Used 5 filters stacked - Toon 3 + 4 G'MIC. With G'MIC, I mostly go for basic global adjustments, such as contrast, hue, saturation, etc., rather than the heavy special effects (although those are nice). And sometimes, if a filter doesn't give you quite enough of what you want, you can simply add another instance of the filter.
This is a Category 1 render with no postwork. The original Girl (mermaid version), Armourfish, and not much else. Two distant lights (the other 2 in the setup pic are turned off), 1 bulb, and Gamma 2.0 is the lighting setup.
Comments
like i said i am aiming for the look of the fire and ice movie.
it has paintely backgrounds on top of which is the cartoon action.
i might also do a line art background to try a new style.
in this render i mostly changed the shadows.
Well here is anouther WIP I managed to get teh Infantry and tankers uniforms in and on Micheal 4 who they were made for.
I did not mess around with the shaders as it is being tooned anyway. I will display the setting later when it is done rendering again.
love the pose on the figure in this one
https://www.daz3d.com/forums/uploads/FileUpload/0b/897aa3900bb3c6b1eaeceb3bb2e929.png
getting that nice illustrated look - I wonder if tiling the ground texture would reduce that pixelation ?
when magnified those swirls suggets indigenous art :) !
Another classic from the Stezza Studio!
Moved the trees, then I got this when I rendered :-
What the Freddy ?!!!!!
Must be a glich with the file saved having both Toon! & GMIC
Trees moved then I unloaded GMIC and did a Toon! render. Next I reloaded the GMIC cartoon filter and did another render. Followed that with another GMIC Contours Edges Offset which was post-worked combined with the cartoon render. Definately looks better, many thanks for the feedback !!!!!
Infantry & crew are a very nice touch to the scene.
Hope the Toon works for that pixelated terrain.
What about a Commando Comic cover ?
I was impressed by the GMIC filter combination, looks like a lot could be done with it !!!!
@Bunyip02 I see what HW means when at full size... for sure..
now if you added something like a sign........ to top it off.... just my warped thinking.... doin' great
great tank scene @chickenman ...
Yup, it's just a glich. When it happened to me, I think that I just rendered again to get rid of it. Or maybe I changed some small parameter. I definitely didn't have to unload and reload. The "double screen" also shows up in the preview window first. Unfortunately the preview window doesn't work very well in G'MIC - yet! Philemo has said that he will look at it when he has the time.
Wow, I am about 3 or 4 pages behind in new WIPs being added to the thread. Apologize for not commenting, and yet soliciting comments for myself. Here is an update on my Mad Magazine Spy v Spy project. Toon Part 3, no postwork. Making sure that the joints bend and still working on having an outline color that will work for both the white spy and the black spy.
I will try to catch up with the thread soon.
Diomede, those are some awesome models. Also, it looks like your outline issue is resolving nicely.
For me, the characters look a little too friendly. Is that what you intend? If so, ignore the following comment.
In the magazine, the character's noses are longer and more angular, which makes them look more intense. Plus, they have very dark eyes with furrowed brows, and an evil smile.
Easy for me to say. :)
our little Carrara dog is certainly marking out his territory in a few renders lol
Thanks Stezza
Was thinking of a Kangaroo road sign, will have a think on this one.
so this is the line art background.
Thanks for the suggestions, UB. I'm still undecided about how to handle the eyes. In some of the classic Spy v Spys, the eyes are replaced with sunglasses. But some SvS cartoons don't. So, one way to make it more sinister would be to add sunglasses with angled frames. Unfortunately, then I lose the ability to rotate the eyeballs to suggest direction of gaze. Regarding the sharpness of the snout, I can try different head morphs. Some SvS cartoons also add jagged teeth to increase how sinister it feels. I'll try some different things.
Nice! The background now looks somewhat painterly (which you wanted) but matches the foreground characters better.
Are you doing this with no postwork?
Motivation
Used 5 filters stacked - Toon 3 + 4 G'MIC. With G'MIC, I mostly go for basic global adjustments, such as contrast, hue, saturation, etc., rather than the heavy special effects (although those are nice). And sometimes, if a filter doesn't give you quite enough of what you want, you can simply add another instance of the filter.
This is a Category 1 render with no postwork. The original Girl (mermaid version), Armourfish, and not much else. Two distant lights (the other 2 in the setup pic are turned off), 1 bulb, and Gamma 2.0 is the lighting setup.
meep meep !!
Shrooms!!
does it have to be the toon iii filter?
Roo!
Ultraman?
he izz a guilty pleasure. watched the original japanese version.
trying to remember what show had jonny sokko
Doh! I failed to read and fully understand the directions. Yes, you clearly stated that we can stack GMIC filters in addition to the native Toon3 for category 1. My mistake. Will add this info to my list of things to consider for revisions. Thanks for posting.
It's not just the G'MIC filters. You can use any Carrara-usable filters you want in Category 1, as long as you can make them work with the Toon 3 filter (which needs to be the primary filter used).
I would have made G'MIC a requirement as well, but it is not available for Mac users yet.
Has anyone done tests with how the post effect render pass treats stacked post effect filters? My initial test generated a separate render pass for each post effect, which was one for toon3 and one for the GMIC filter I used.
EDIT: note - I realize I can't do postwork in category 1.
Diomede, I haven't done any work in that area. Looks very promising!
nice find though
another amazing effect straight out of Carrara!