Exalted Magical Materials Shaders
DaWaterRat
Posts: 2,885
I've fixed some minor issues with the shaders, and added a couple more.
http://www.sharecg.com/v/71898/browse/21/DAZ-Studio/Exalted-Magical-Materials-Shaders-Updated
Original Post said:Okay, so Exalted 3rd Ed is due out this fall, and the Kickstarter is going very, very strong.So I decided to make some shaders for the Magical Materials using the new Subsurface Shader base.
I haven't tested these on a computer other than my own, but it should be set up correctly.
http://dawaterrat.deviantart.com/art/DWR-Exalted-Shaders-376284558
Or
http://www.sharecg.com/v/69666/view/21/DAZ-Studio/Exalted-Magical-Materials-ShadersEnjoy.
Magcial_Materials_v2.jpg
1000 x 750 - 274K
Post edited by DaWaterRat on
Comments
Thanks very much :)
Thank you so much! :)
Glad people seem to like them. :)
Are these subsurface shader compatible? Any tips you could pass along on how best to use them (lights, materials, etc.)
They're presets using the AoA Subsurface Shader base, so if that's what you mean by subsurface compatible, then yes. :)
I've used them mostly in scenes with fairly direct lighting so far. Having some sort of back light shows off the subsurface features best (most useful on the Orachalcum and Soulsteel, if you're trying to use them as such.) I'm not sure what you mean by recommended materials. Since I designed them for use with Exalted character art, I've mostly used them on armor, weapons and jewelry.
I did neglect to adjust the displacement, but I've also found it somewhat useful if you want to add some sort of bas relief or engraving.
Simply amazing. I will try it and post images when I have some.
Update in first post. Added 2 new materials, and fixed some issues with the old ones.
Thanks :) :)
a new set of shaders is always a good thing.
thanks!