aniBlock Direction

Lord_AshesLord_Ashes Posts: 91
edited December 1969 in Art Studio

Hello, I am new to DS and having been working on my first aniBlocks.

I created a Step Up aniBlock which can be used to make characters walk up stairs.

The aniBlock seems to work fine in one direction but when the character is facing the other way, the animation works but the translation occurs in the opposite direction (so the character walks forward but moves backwards).

What an I doing wrong? It seems that I need to specify the translation as a relative translation instead of an absolute one.

Another question would be, how does none account for different sized steps? Do we need to create a different aniBlock for each stair height or is there a way to scale aniBlocks?

I would have included a copy of the aniBlock but I kept getting a "The filetype you are attempting to upload is not allowed.". I tried both original ds/gfa files and wrapping them up in a ZIP file.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You may get more answers on the Animation forum on this topic.

    I knew that carnite had made a video on a stair walk, and I found it here : http://www.youtube.com/watch?v=ExXkTTniE1E

    I don't do animations at all, so I am not much help, but is you ask a mod, they will be able to move this to the animations forum for you.

  • Lord_AshesLord_Ashes Posts: 91
    edited December 1969

    I knew that carnite had made a video on a stair walk, and I found it here : http://www.youtube.com/watch?v=ExXkTTniE1E

    Thanks for the reference. I did manage to create the walking step animation myself (although the pinning technique seems a lot simpler than what I was doing) but, as I said, when I saved it as a aniBlock it worked in only the one direction but not in the opposite direction.

    I was more interested in understanding why I got this off effect. The aniBlock that come with DS don't seem to suffer from this problem.

    On top of that when I went back into my frames to correct the translation (i.e. get the figure moving in the correct direction), it seemed to have completely thrown all my translations out of wack. For example, I went in and corrected the key frame 15, moving the figure forward instead of backwards. I then went on to, say, key frame 30 corrected the translation there too. When I return to key frame 15 the translation is completely wrong - it seems to have moved the figure along other axis to a position nowhere near the position that I last left it when I edited key frame 15.

    I should note, that I am using the aniMate timeline to edit frames (not the standard timeline).

    I will also consider posting this in the Animations section next time. Thanks for the suggestion.

  • Richard HaseltineRichard Haseltine Posts: 100,888
    edited December 1969

    Rather than create a duplicate thread, ask one of the forum team to move this thread.

  • Lord_AshesLord_Ashes Posts: 91
    edited December 1969

    Can the Forum Team please move this post into the more appropriate Animation section.

  • Richard HaseltineRichard Haseltine Posts: 100,888
    edited December 1969

    I'd already moved it.

  • Lord_AshesLord_Ashes Posts: 91
    edited December 1969

    I think I discovered the problem with the aniBlock direction.

    I read in another post that translation inside aniBlocks should be done by moving the hip and not the figure itself.

    When I redid the aniBlock with hip translation as opposed to figure translation it seemed to have fixed the problem.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Thank you.

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