is it possible to Morph Objects or animals?

Hello, 

I want to make an animation which a wolf eats a big meat and I want his throat and stomach go bigger? How can I edit or morph the wolf ? is there a tool for this?

Comments

  • in DAZ studio itself there is dformers but a better way is send to Hexagon and use soft select to pull the mesh out then send back to D|S as a morph

    make sure you have it at base resolution to keep vertex order

  • Actually DAZ Genesis ## is Highly morphable. And the process of creating a new Morph Dial is not at all complicated. The links below will get you started on the that path.

    While the Links are old I dont believe any part of this process has changed. Personally I prefer to do the few morphs I do in Hex or Sculptris on an OBJ than to try to use the Deformer tool I find the OBJ method just a lot simpler. Sculptris is a great tool for simple morphing, And Highly intuitive.

    Hex is IMHO a good bit harder to use and pick up and has always had Stablity issues; but it is Ultimately much more powerful; and you can create some awesome stuff in that tool. As you can see in the FB group link attached.

     

     

    Basic Morph Using Deformer.
    https://www.youtube.com/watch?v=3Srsy-iDzQw

    Transfer Rigging to Obj.
    https://www.youtube.com/watch?v=yUFvv4Nmtvw&t=4s

    I Highly recommend Anything on Morphing done by SickleYield
    https://www.youtube.com/results?search_query=Daz+Morphs+SickleYield


    https://www.facebook.com/groups/HexagonModelers/?ref=group_header

  • DragesDrages Posts: 23
    edited February 2018
    th3Digit said:

    in DAZ studio itself there is dformers but a better way is send to Hexagon and use soft select to pull the mesh out then send back to D|S as a morph

    make sure you have it at base resolution to keep vertex order

     

    Actually DAZ Genesis ## is Highly morphable. And the process of creating a new Morph Dial is not at all complicated. The links below will get you started on the that path.

    While the Links are old I dont believe any part of this process has changed. Personally I prefer to do the few morphs I do in Hex or Sculptris on an OBJ than to try to use the Deformer tool I find the OBJ method just a lot simpler. Sculptris is a great tool for simple morphing, And Highly intuitive.

    Hex is IMHO a good bit harder to use and pick up and has always had Stablity issues; but it is Ultimately much more powerful; and you can create some awesome stuff in that tool. As you can see in the FB group link attached.

     

     

    Basic Morph Using Deformer.
    https://www.youtube.com/watch?v=3Srsy-iDzQw

    Transfer Rigging to Obj.
    https://www.youtube.com/watch?v=yUFvv4Nmtvw&t=4s

    I Highly recommend Anything on Morphing done by SickleYield
    https://www.youtube.com/results?search_query=Daz+Morphs+SickleYield


    https://www.facebook.com/groups/HexagonModelers/?ref=group_header

    Thank you so much for the path. I will look into it. and I learned that a friend said that if I put a ball or sphere into the throat of figure it automatically adapts to figure. even playing with sphere makes changes in the figures... is there something like this? 

     

    Thanks.

    Post edited by Drages on
  • Syrus_DanteSyrus_Dante Posts: 983
    edited February 2018

    Thank you so much for the path. I will look into it. and I learned that a friend said that if I put a ball or sphere into the throat of figure it automatically adapts to figure. even playing with sphere makes changes in the figures... is there something like this? 

    It is possible but not a practical solution, since you would need to use the OBJ export and Morphloader pro import on a D-Former influence field set to weightmap to filter out unwanted smoothing of the whole figure.

    You can select the wolf figure and add a Smoothing Modifier. Next go the the Parameters pane and have a look at the Smoothing Modifier settings.

    Here I have an example image of me using some Primitives a Tube and a Sphere. I set both to SubD Level 1 and Collision Item is set to sphere for the tube. Also I set the Smoothing, Collision Iterations to be a bit higher than default and the sphere is set to be invisible while the modifier is still calculating the collision.

    Some links:

     

    SmoothingModifier_SubD_SphereAndTube_1.png
    1246 x 854 - 365K
    Post edited by Syrus_Dante on
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