plant generator, generation count

srieschsriesch Posts: 4,241
edited June 2013 in Carrara Discussion

I'm using Carrara 5, and messing around with the plant generator. It doesn't seem as though the "Generation Count" value is doing what I think it's supposed to though. I thought every time I increased this value, an additional level of branches would be added on. Am I misunderstanding what it does or using it wrong?
I have set "Tree Generator" to Hybrid.
If I set Generation Count to 0,1, or 2 it works as expected. However when I set it to 3, instead of adding another level of branches, it just rotates one of the branches added by level 2 sideways. If I set it to any value higher than 3, nothing happens.

screenshot,_carrara_generation_count.png
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Post edited by sriesch on

Comments

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    talking through my hat here but are you checking in the assembly room by rendering to see if there are changes happening in the tree or just checking in the plant "modeller"?

  • srieschsriesch Posts: 4,241
    edited December 1969

    Rendering doesn't appear to help, it still has that same shape it had in the preview.

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    Sorry Sean, I'm no help then as I don't have c5 on my machine anymore.
    Good luck!

  • VarselVarsel Posts: 574
    edited December 1969

    I don't have C5 either anymore, but in C7 and C8 under the Tree Shape tab, there are also some values that has to/can be adjusted for the way the branches are generated and distributed.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    If you look to the left of the big screen shot you'll notice tabs that Gen 1, Gen 2, etc. Try making changes in Gen 3 as well. I also noticed that your evolution sliders are set to 0 and the one under Internode Length in the, Distribution of Sub-branches section is a negative number. In the same section there's a Branch Quantity slider set to 2. Try increasing to see what happens.


    There's also other tabs in the editor besides Experts that will effect the tree. It would be helpful to see screen shots of the Branches tab and maybe the Tree Shape tab.


    There's also nothing wrong with opening a couple of the included trees to see how they were made. I made a pretty nice Weeping Willow by starting with the included Burr Oak tree in the Objects Browser. Don't get me wrong, it took time, but it was possible.

  • srieschsriesch Posts: 4,241
    edited December 1969

    I didn't even notice the "Gen 1" through "Gen 5" tabs on the left, and misunderstood where the branch count was coming from. So the first 5 generations can have some parameters differ, that's handy.
    Ok, so I went to the "Gen 1" tab and set the "Branch Quantity" parameter to 3. Since the trunk is generation zero, it appears that this parameter is the number of generation 2 branches extending from each generation 1 branch, that makes sense.
    I then went to the "Gen 2" tab and set that "Branch Quantity" parameter to 3 also, expecting to see three generation 3 branches appear. However, there are still no generation 3 branches, even though I have General > "Generation Count" set to 5. I tried playing with some of the other parameters, but didn't seem to find anything that would indicate why this is, so I assume I'm still misunderstanding something. I've attached two more screenshots from a different test.

    screenshot,_carrara_gen2_tab.png
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    screenshot,_carrara_gen1_tab.png
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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Try unchecking the quick trunk preview, maybe that will help? Also, try looking doing a test render to see if they show in a render.


    I would also reiterate, that there's no harm in looking at the settings of one or two of the included trees to see how they were done. It may give you some ideas and jumping off points.

  • srieschsriesch Posts: 4,241
    edited December 1969

    Unchecking the quick trunk preview didn't do it, and the test render shows the same thing, so they aren't just being hidden in the preview.
    I tried Basic Plants > Silver Maple (a hybrid) from the object browser. (looks like for at least one other tree I selected, that slider wasn't enabled.) I'm still not seeing exactly what that parameter is doing; I'm sure it will make a lot of sense later someday when it all clicks. I tried fiddling around with a bunch of the sliders quickly to see what affect each had until I got an error, then called it a night. I'll give it another shot later and look at some different trees instead.

  • stem_athomestem_athome Posts: 518
    edited December 1969

    Hi,

    I think there is a bug with the trees. (I am currently using C8.1)

    If you want to use an "Hybrid" with lot of "Generations", then load the preset "Silver Maple". That will allow you to add/edit an higher generation count. Be cautious if using a main trunk with 3 branch quantity, as if then adding 5 or 6 generations, it can start to take Gigabytes of memory.

  • tbwoqtbwoq Posts: 238
    edited December 1969

    Hi Sean Riesch.

    The Trunk tab 'Branch Quantity' slider is counted as 1 generation(afaik) in both the Tree Shape tab->Ramified Thrsld. and General->Generation Count sliders(Carrara 8.5 Pro beta 204).

  • Patrick210Patrick210 Posts: 20
    edited June 2013

    Having spent countless hours with the Carrara plant generator in past years, I think you have to reconcile the fact that the interface promises much more functionality than is actually there. Don't waste time searching for the perfect combination of settings that will give you the exact trees or plants you're looking for, they don't exist. It can generate some acceptable very basic trees and plants, but don't expect more.

    Plants.jpg
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    Post edited by Patrick210 on
  • srieschsriesch Posts: 4,241
    edited June 2013

    I wasn't expecting fantastic trees from it, they definitely appear to be geared more towards background use and not closeups. I actually have a pretty hefty plant library anyway. However I was actually hoping to be able to control the trunk and branch shape to produce more specific and unusual shapes than what I have been able to do so far. Being able to understand what the various parameters actually do would help.
    The version 5 manual unfortunately doesn't seem to completely match the version 5 application I have, but the version 8 manual seems closer to version 5 so I've been looking at both manuals but concentrating on the version 8 manual. I'm sure that's not helping. :-)

    Post edited by sriesch on
  • Patrick210Patrick210 Posts: 20
    edited June 2013

    That's what I'm trying to tell you. You won't be able to control the trunk and produce more specific and interesting and unusual shapes. The parameters have little effect outside of length and a little twisting. The interface makes it seem like you can do all sorts of things that it doesn't really do. I spent massive amounts of time trying to do what you are trying to do. I eventually starting designing systems which used replicators and nodes and made complex trees out of many regular trees. I'm just trying to save you the time. You'll never get anything much different from what you already have out of the tree generator.

    tree_preview_bones.jpg
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    tree_preview_2.jpg
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    tree_preview_1.jpg
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    Post edited by Patrick210 on
  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    using modifiers helps a little

    nice work Patrick, I remember we were all waiting for you to bring that product out

  • Patrick210Patrick210 Posts: 20
    edited December 1969

    Problem was most people didn't have enough ram to use these. Kind of like some of Howie's scenes, looks good - but too much computer power needed for most. Probably more feasible now, but I barely have time for anything outside of my work.

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    yes I have a few of Howie's scenes and they are of no use to me for that reason....

    great you are so busy in your work though

    nice to be wanted :)

  • srieschsriesch Posts: 4,241
    edited December 1969

    Good to know, thanks for the heads-up.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited June 2013

    on Howie's scenes, one thing you can do, I have done, is swap out the trees in the replicators with other versions or objects ie lowpoly tree models.

    Daz studio decimator does a good job on an exported Carrara tree obj with full detail mesh ticked too keeping the uv mapping and any rustle and wind added via morph loader, save it as a Poser format prop and you are good to go (use puppeteer to create rustle and save an animated pose or in Carrara oscillated tweeners)
    not tried one in a Howie scene yet though, just Poser and iClone but should work.

    lol! I clothified one in Poser to create Autumn fall but it crashed Poser!

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    on Howie's scenes, one thing you can do, I have done, is swap out the trees in the replicators with other versions or objects ie lowpoly tree models.

    Daz studio decimator does a good job on an exported Carrara tree obj with full detail mesh ticked too keeping the uv mapping and any rustle and wind added via morph loader, save it as a Poser format prop and you are good to go (use puppeteer to create rustle and save an animated pose or in Carrara oscillated tweeners)
    not tried one in a Howie scene yet though, just Poser and iClone but should work.

    lol! I clothified one in Poser to create Autumn fall but it crashed Poser!

    thanks wendy :)
    I never thought of clothifying a tree :)

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