REAL WAVE making simulator! Wanted for the NEXT Carrara software
Artistic Touch Multimedia Art and Design
Posts: 86
When will this feature come out in the next Carrara software? I don't have cinema 4D. I've been wanting to use something like this for the longest time! Any future plans to make a REAL wave making simulator like this anytime soon? http://cgterminal.com/2013/06/15/cinema-4d-ocean-wave-effector/
Comments
I don't think I've ever heard anyone at DAZ, or any plugin developers, even hint at a feature like this, so my guess is, well, don't hold your breath.
However, and I didn't do much investigation into that plugin you referenced, I think that you could probably find some other methods to get what you need and not have to wait any longer..... :)
If you need something for only a still image, then you can make a wave model fairly quick and easy. Below is something I did very quick in Hex, and all you need is a flat plane with fairly high density mesh, and just do some soft selections and pull and poke and prod some polygons to look like a wave. Then only real "trick" to it is making your soft selection radii smaller and smaller as you build the peak of the wave.
Another option is to use the free Blender fluid simulator and simulate a bunch of water splashing against a hard surface to build up a wave, then export one of the OBJ's and you'll have a real awesome wave with spray and everything.
Now if you need an animated wave, you could probably use both methods above. The 'do it by hand' modelling method could also be used to generate morph targets of a breaking wave that can be used in an animation.
And the fluid sim IS an animation, so you can just render that simulation in Blender and composite the result into your Carrara animation.
I wanted to use it for animation and I don't want to have to take the extra time to create a real looking wave with all the ripples and all involved in it. I'll try using some of the methods you mentioned though.
I have this, but I haven't touched tried it in Carrara.
http://www.daz3d.com/waves-on-the-beach
Maybe this would help.
Those are more like tides, not waves. I've seen those before.
Pycloid is a FREE Carrara plugin that supports fluid simulation and other simulations, not sure how it compares to Blenders fluid sim, but at least there is no need to export sequenced obj files and to buy another just for the import:
http://www.f1oat.org/pycloid/download.html
Examples:
http://www.youtube.com/watch?v=tjd2o-QCocg
http://www.youtube.com/watch?v=I2cpW-B04kc&feature=youtu.be
http://www.youtube.com/watch?v=NS_Ua-yGn_E
Forum news post with more info:
http://www.daz3d.com/forums/discussion/10339/
If it doesn't aid in the use of DAZ figures in carrara, we wont see it.
Magaremoto has some animatable waves at:
http://www.daz3d.com/magaremoto
They are really morphs targets. I don't know if they can be useful to you.
It looks more like shards of glass, sand and pebbles than liquid. Nothing like the effect I'm looking for that comes close to what C4D offers on their plugin. Thanks though.
I tried making my own animate-able waves before using morph targets, but it just didn't turn out the way I wanted it.
maybe Argus refers to this simulation:
http://www.youtube.com/watch?v=5CcBcMPYHnI&feature=youtu.be
actually I must point out two major themes in addition to the likely formation of waves the simulator in c4 does not provides, AFAIK: the way the wave breaks on the shore and, above all, the animation of the foamy shader. however, this is the test I made in c7 few years ago, without shaders. By creating morph and acting on the limits of the modifiers you can get to something like the simulator of waves does. Obviously a carrara plug-in would be greatly appreciated
http://www.adrive.com/public/JGNN3C/wave.car
Magaremoto,
That's what I refer to.
Wow! Those waves really look real, with the sound and everything (except the woman should be moving, because one of those waves is gonna submerge her)). Holey baloney, with the right modifier, Carrara really does know how to do everything.
well, modifiers and morphs in carrara are understimated imo. now that I'm thinking about, the whole carrara too :)
well, modifiers and morphs in carrara are understimated imo. now that I'm thinking about, the whole carrara too :)
Really nice effect! I'm going to have to look closely at that scene file!
Although the youtube video looked good from a distant stand point, those are still more like ripples than waves. I'm looking for an actual WAVE that you can have characters surfing in, get tubed and all.
allright, waiting for a real wave simulator, you can start with a wave modifier, apply an animated morph and/or a magnet and see what you can get playing around with limits and magnet to model the surf. Another way is modeling the wave like joemamma has showed you and import it in carrara to be animated with bullet physics. a third way is make a terrain with a height map to simulate sand dunes, export it in obj or 3ds for example, re-import in carrara and apply a punch modifier or something like that; and so on.The limit in carrara is your imagination and your desire to create. thrills in carrara are assured
Really nice effect! I'm going to have to look closely at that scene file!
actually nothing special, EP. the true challenge is a realistic animated foam, impossible for any 3d software without a wise use of particles
Maybe you need "Houdini " - if you have the bucks.
http://youtu.be/80NQMV6so2U
Megaremoto's Terraine suggestion is good - Try adding a couple of Wave Modifiers - cane give a sloppy Ocean like appearance.
I have been trying to get a decent ocean foar ages - bought the Orca Ocean plugin for Carrara but not a big improvement on what Carrarasalready has and dont think it's able to create the breaking waves you are after.
Who knows what Carrara 9 will bring ???
I'm sure, in the right hands (like Magaramoto's), Carrara can handle a monster wave like that.
Well then I guess the answer to your original question is "there ain't no plugin for Carrara that will do it, and there probably never will be".
Now if you really want to get this effect, and are willing to put in a little effort to achieve the result you want, I can guarantee you can do it. You CAN make a nice looking and realistic "tube-able" wave manually with not much effort, and generate morph targets to have it, form, build, and break. Again, I'd suggest getting a video of a breaking wave and use that as a guide to manually model the morph targets. It might sound difficult, but it really isn't anything to be afraid of or hesitant about.
And, once again, you CAN generate this effect in a free fluid sim like Blender's and it will surpass just about anything you can find out there for realism and believability. Again, it might take some effort to learn Blender, but it really isn't all that difficult.
And who knows, maybe you can then sell it and make some money... :)
Well, actually you probably intended to include fluid simulators (like the free one in Blender). Actually particle systems aren't really designed to generate foam per se, because they tend to clump things into, well, particles, rather than dynamically simulate fluids and bubbles and stuff.
I think I showed a still image showing some decent foam in the recent waterfall thread, though the intent wasn't to get foam. However, it is extremely easy to do.
Well, actually you probably intended to include fluid simulators (like the free one in Blender). Actually particle systems aren't really designed to generate foam per se, because they tend to clump things into, well, particles, rather than dynamically simulate fluids and bubbles and stuff.
I think I showed a still image showing some decent foam in the recent waterfall thread, though the intent wasn't to get foam. However, it is extremely easy to do.
You have hit the problem joemamma: actually foam is not quite fluid but has sprays, splashes and various random particles, as in the case of a surf wave breaking on a rock, for example. For this task Houdini or krakatoa use particles simulators and not simple fluid ones, even if I suppose they are based on similar algorithms. I guess even Naiad uses a particle sim for the foam but not sure about that
http://www.youtube.com/watch?v=d8_0WFOMFUg
http://www.youtube.com/watch?v=0TEbLBRCvdA
http://lesterbanks.com/2012/03/10-great-examples-of-naiad-in-action/
@ Argus: thank you, I am a mere carrara enthusiast
Well, if you want the best fluid sim out there, RealFlow has a demo version for 30 days:
http://www.realflow.com/download/download_area/
Middle link above shows it. http://www.youtube.com/watch?v=0TEbLBRCvdA
Carrara can import the sequenced obj files with:
http://carraracafe.com/new-carrara-plugin-dcg-importer-a-sequence-obj-importer/
well, sprays and many splashes in the sample video have been made with krakatoa in realflow if I'm not mistaken