Textures Falling Off?
artoir
Posts: 65
I have a question that's been making me crazy. I designed a sectional sofa in Hexagon, placed my textures on the peices and saved them. Now, the first time I pulled them into Daz, everything was great. A few days later after pulling them back into Daz again, the textures won't work now. I even tried throwing on some iray textures I bought from daz and they won't take a pattern, just a color and they end up looking like plastic. I even tried replacing the textures in Hexagon....nope. What's up with that? Thanks for any feedback.
Post edited by artoir on
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Not really sure what has gone wrong. Have you UV mapped the sofa ?
If you want, you could PM me and attach the files and I'll have a look at it - Cannot promise anything.
Anyone else have any ideas, come across this in the past ?
Thanks for the feedback WDJ, yes, I did UV them. Tonight I just threw together a bench, textured it and pulled it over to Daz....same thing. I'm beginning to wonder if Daz has the bug(?)
Here is the diff between the two. Thanks again.
Not sure if this is the answer - When I export an obj I use these settings from Hexagon, then import it into DAZ Studio with the Import settings (Pic 1).
In DS - I change the mats to Iray Uber Base, then apply the textures etc (Pic 2).
If I Import the original obj back into Hexagon I need to tick the "flip vertical" box (Pic 3).
Wow, ok got it, it's working now. I followed your settings for transferring it. I must have stopping doing something when I was tranferring, what a dork, lol.. Anyway, all is good now, thanks tons!!
Thanks for letting us know you got it working.
A couple tips for you, if you are making furniture it is good to have a few scaling aids. I've exported Gen8 Female in various poses so I can place it against (sat on etc) as a reference.
Also, in DAZ Studio, I took a cube scaled to 1 yard and used that to make to make a 3 ft ruler in Hexagon. Finally, you know the chessboard like grid Hex exports, I adapted that to make a 2048*2048 test grid - This helps to scale things when UV mapping.
Oh great tip, thanks! I visited your store, very nice stuff! That's exactly what I'm trying to do, make stuff good enough, as well as the renders, to sell at Daz. I haven't submitted yet, I'm too much of a perfectionist, I want it right.
Thanks again for everything.
You can also manually flip textures inside any image editor. I sometimes need to do this when modifying 3D scans in Hexagon.
Also, you can use Hexagon's built-in rullers to model to scale.
Here's a little pdf I made about that:
Oh nice, thanks for that!