Cloths not fitting after "Bake Joint Rotations" on T pose

Hey guys, i'm newbie with DAZ Studio and here's my case.

I need my character (Genesis 8)  on T pose (to create ragdolls inside Unity Engine), so i just aligned everything properly and used the option "Bake Joint Rotations". But after that i can't fit any cloths in the character, not even the "Basic Wear T_Shirt". 

My question is, there's a way to fit new cloths and props on it after the joints baked? 

Thanks in advance, cheers

Cloths not fitting example

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813

    You'd have to do the same bake operation on the clothes.

  • edited April 2018

    You'd have to do the same bake operation on the clothes.

    Thank you for answering.
     

    So there's no other easier way of doing it?

    EDIT:
    I found a solution,i'll post here if someone stumble on this 'issue':
    You just have to set the "Fit mode" to "Redirect Transforms"

    Post edited by denis.fernandes_ea8e0868a0 on
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