SVG Workflow - Blender to GIMP/PS/Inkscape
Hi :)
So I've had some success in the past with SVG images in Inkscape, transferring to curves in blender for 3d logos and other designs. What I am wondering is whether or not modeling my logos, designs, or even alpha shapes for substance or zbrush in 3d then exporting as an SVG makes sense?
I feel a lot more comfortable working in 3d sometimes than I do in 2d with say, the pen tool in Adobe Illustrator, for example. Has anyone worked like this before?