Adding a surface to G3F

IllidanstormIllidanstorm Posts: 655
edited May 2018 in New Users

I try to add a surface to G3F by selecting the polygons with the Geometry editor and create a surface from the selected. After that the selectect things become white and so I have to put an uber shader on it and copy and paste the body texture to the new surface but then it looks like this.

What am I doing wrong and why does it look like that?

Unbenannt.JPG
775 x 549 - 40K
Unbenannt1.JPG
703 x 491 - 42K
Post edited by Illidanstorm on

Comments

  • Noah LGPNoah LGP Posts: 2,617
    edited May 2018

    I don't know because it should be like the original.

    The only thing I think is the original surface wasn't an Iray Uber shader. omSurface shader ? DAZ default shader ?

     

    You should compare the settings and check if all the parameters get the same value. For example sometimes Copy/Paste can't copy UV set and Thin Walled On/Off.

    Post edited by Noah LGP on
  • IllidanstormIllidanstorm Posts: 655

    I fixed it by instead of giving it the uber shader I gave it the !subsurface base shader and then pasted the skin. Now it works

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