Animation Groups?
Mistara
Posts: 38,675
has anyone tried including the outfit with the character's animation group?
clothes need some movement.
am i supposed to make the character and clothes into a single figure somehow?
was expecting the culmination of all the work to look something like Witcher3 Novingrad
Comments
The Animation group is a "Holder" group, for any animated objects,. so, yes, you can move conforming clothing or hair, props etc, into the same group as the figure.
but NOT into the same Figure structure. ...that will cause issues. :)
it's fine and "normal" to add Props EG: Gun, Sword, etc,..to a figures Heirarchy, or target helpers,. but not rigged figures/clothing/hair.
To add movement to the clothes (other than following the figures animation) there should be Morphs built into the clothing,. you'd adjust those, or animate them to suit.
Pre genesis,. if you selected a figure,. then load conforming clothes,. they would "Auto fit-to",. and be placed into the same group, as the figure
it should still work that way with V4/M4 and previous generation figures. but Genesis adds another level of animation group,. so technically its an animation group holding an animation group holding a model and it's bones.
You can also simply select the figure, Shift select it's clothing,hair, props etc,. and make all of that into a group (a group containing a bunch of animated groups)
In carrara, this is the easiest way to add fully dressed figures into a replicator/surface replicator.,... dealing with a single thing is much easier
it's also a nice way to free up some space in your Instance list :)
Not if you're just creating a render or animation
For Games,. which i'm guessing is what "witcher3 novingrad" is
you'd model a figure with Clothing as part of the same mesh or object, this is normally much lower resolution geometry than Poser/Daz3D models.
normally in game figures,. the clothing has no underlying mesh (leg's torso, arms) etc,. unlike Poser/DS models, where the objective is to be able to dress the figure in a range of clothing.
you could create your own custom figure in Carrara,. Or,. you could create a figure that uses Conforming clothing (bones in the clothes which match and follow the bones in the figure)
or use premade stuff from Poser/Daz3D
what you can't do,.. is add conforming clothing to a rigged figure and have the program make one rigged object out of that.
the mesh would have lot's of intersection issues, UV mapping problems,. and would need to be rigged .
Hope that makes some sense :)
yep, is a game
thanks
think i need couple days break from the project.
can it convert a bunch of planted nla clips into 1 clip?
Master clip?
afraid these 'nested' tracks might crash on me later.
i'm moving simulated cloths around, post simulation,
carrara seems to remember the simulation where ever i move it.
next big test. if i save it to browser and drag it back in, will it remember the simulation ???!!!
7 more hours til i can test.
at the dayjob waitin for the whistle, workin for the pay to build my mini render farm 2 more ryzen 8 cores and a iMac.
sadly you can't create a single combined clip from a bunch of clips in a sequence
Are you converting from physics motion to keyframe (motion tab) ..can take some time,. but should be movable
yes,. carrara will save the simulation ,.