How can I make a lightweight G3F figure?

I use fit control for genesis 3 female sometimes on my figures but when I'm saving the scene it takes forever to save and load it because of all the morphs on the clothes even though they are all on a ssd. So I want to make a g3f figure that loads very fast and where I can put a shirt on and then apply fit control to that and then fit the shirt to my main figure. With all the different morphs even the base figure takes a while to load, so how can I make a fast loading g3f figure for just fit control?

Comments

  • sura_tcsura_tc Posts: 174
    edited May 2018

    Daz studio makes a heavy use of sub-div. And sub-div is the main cause for longer loading times. If you save & export a figure with minimum sub-div, it should theoretically reduce loading time.

    Additionally, reducing texture size will help in faster loading time. 4k texture is, in general, overkill unless you do a close up shots. 2k texture is what I generally use.

    Post edited by sura_tc on
  • barbultbarbult Posts: 24,872
    A different approach is to delete the fit control morphs you are not using after fitting and adjusting the clothing yo your model. Fit Control includes a script to do that. That makes the saved file MUCH smaller and faster to save and reload. You have to select each fitted item individually and run the script. Don't forget to delete the morphs from hair and shoes, too.
  • IllidanstormIllidanstorm Posts: 655
    Yes I know this script but if your character wears 8 diffrent pieces of clothing and removing it every time just to adjust the shirt then it takes just as long
  • IllidanstormIllidanstorm Posts: 655

    Lowering the SubD and giving it a just white material didn't make it much faster. I think Its all the morphs that make it go slow like the head morphs, body morphs and so on. How can I make it so they don't load?

  • Richard HaseltineRichard Haseltine Posts: 102,805
    sura_tc said:

    Daz studio makes a heavy use of sub-div. And sub-div is the main cause for longer loading times. If you save & export a figure with minimum sub-div, it should theoretically reduce loading time.

    Additionally, reducing texture size will help in faster loading time. 4k texture is, in general, overkill unless you do a close up shots. 2k texture is what I generally use.

    SubD is applied after the model is loaded.

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