UVMapping Lost on Obj Import SOLVED (Carrara)
Sci Fi Funk
Posts: 1,198
Long term Carrara artists will have solved this for themselves already in one of two ways. Indeed the solution is on the old archived forum.
However I couldn't find a video on it, plus if you watch my video the approach I'm taking is quick and you get to keep a vertex object at the end of the procedure.
http://www.youtube.com/watch?v=pnZukgjsGBk
I hope I save someone some of the pain I went through before coming across the solution.
Comments
Thank you soooo much!
I had this problem around a month, ago byimporting an object into Carrara.
Ah good! I've saved at least one person from hours of frustration. :)
I had this issue too with Carrara 8.1, I couldn't fix it, so I tried the beta 8.5, and the issue was gone in the beta, so I stayed with the beta.
I use AccuiTrans 3D for converting Lightwave objects to Wavefront objects when Carrara has issues with certain meshes. This is when I noticed this problem.
Great info thanks. I'm sticking with 8.1 until the proper release of 8.5 - too many unkowns, but it's good to know this problem has been fixed. Excellent.
My Problem was a bit different:
http://www.daz3d.com/forums/discussion/21299/
The Problem with the screwed UV Map came up, after I saved the imported object as car file.
While it was freshly imported inside of Carrara and prepped by me with new shaders - it was OK
As soon as it saved either as Carrara Object or Carrara "normal" save ... the UV Map broke.
No matter, I will try that :)
I'm pretty sure thats the same problem as me. It looks ok when first working with it. Import again and the UV map is destroyed.
Try it. I think you'll be ok.