How to change sliders from vertical (big icon) to horizontal (small icon) please help.
C.S.
Posts: 4
Guys, I really need some help here. Could anyone please tell me how I change sliders from big to small? I have searched for over two hours on how to do that but I cannot find it. (Yeah, I'm blond..)
Help_plz.jpg
600 x 372 - 104K
Comments
I may be totally wrong here... but I thought the "Shaping" tab slider symbology couldn't be changed (the big picturesque icons with the vertical sliders on it that you've screenshot)... you just have to find the same set in the Parameters tab... (fwiw I'm using Dark Side theme, which gives the smaller than usual sliders... DarkSide? CityLimits? one of them - I can't remember which >_<... but I see you've got the same size horizontal sliders anyway... so just look for the Parameters tab should solve your problem ^_^).</p>
Ah! Never thought of looking in the parameters tab! Thank you! That is a nice work-a-round. :)
Strange thought.. The right part of my screenshot is also taken from the 'Shape' tab, and those -are- horizontal sliders! There must be some parameter telling the sliders how to show..
Hm! yes, so I see (o.0). For me, the "Full" section show up as vertical with icons, and the Head / Neck / Body sections show are as horizontal. Flicking through other sections on the Shaping tab also shows the same effect - some are horizontal, some are vertical. I would speculate there's an icon setting buried somewhere in the control files (behind the scenes) that's being used to trigger the visual change... v(^_^)v.
Yes, I think there is a 'hidden' control too. If anyone knows how to get to that one, please let me know. :)
In any case, thanks for your replies MFM! :D
It's tied into the Region coding built into Tri-Ax figures, any morph coded for the Actor region will show as the big card, while those coded for the other Regions will get the small slider, if your morphs are showing as the big cards then you didn't set their regions when you created them.