Making glows "behave" when lighting adjacent surface?

TurnerTurner Posts: 116
edited December 1969 in Carrara Discussion

Hi all,

I'm having an issue where a glowing surface is not properly illuminating an adjacent object. Basically, a glowing lens of a light is not properly illuminating the inside edge of the opening.

I have most settings turned up pretty high. Any advice appreciated...

rendering.jpg
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Comments

  • ManStanManStan Posts: 0
    edited December 1969

    Glow channel in the texture or anything glows? What are your render settings?

  • TurnerTurner Posts: 116
    edited December 1969

    ManStan said:
    Glow channel in the texture or anything glows? What are your render settings?

    Hi ManStan,

    Glow channel.

    Settings attached.

    Screen_Shot_2013-07-19_at_8.53_.17_AM_.png
    244 x 918 - 87K
  • ManStanManStan Posts: 0
    edited December 1969

    If the lens is a single mesh; a separate part, and simple, you might try anything glows. You can use the glow channel of a shader to light a scene, but it's touchy and iffy.
    But your render settings for doing it are right.

  • TurnerTurner Posts: 116
    edited December 1969

    ManStan said:
    If the lens is a single mesh; a separate part, and simple, you might try anything glows. You can use the glow channel of a shader to light a scene, but it's touchy and iffy.
    But your render settings for doing it are right.

    Tried it - not working. I think it has something to do with the fact that the faces I'm expecting to light are perpendicular to the emitter... is that possible?

  • wcwilcoxwcwilcox Posts: 0
    edited December 1969

    Tried it - not working. I think it has something to do with the fact that the faces I’m expecting to light are perpendicular to the emitter… is that possible?

    I think that be the answer.

    Image 2 was done with 2.2 gamma setting.

    g2.png
    640 x 480 - 51K
    g1.png
    640 x 480 - 37K
  • TurnerTurner Posts: 116
    edited December 1969

    wcwilcox said:
    Tried it - not working. I think it has something to do with the fact that the faces I’m expecting to light are perpendicular to the emitter… is that possible?

    I think that be the answer.

    Image 2 was done with 2.2 gamma setting.

    Hm.... are those sitting on a white surface?

  • wcwilcoxwcwilcox Posts: 0
    edited December 1969

    The background was the default gray setting.

    The image below was done on a white background same.

    g3.png
    640 x 480 - 67K
  • CarltonMartinCarltonMartin Posts: 147
    edited December 1969

    Try increasing photon count, maybe. That helps me sometimes when I have odd corners in lighting.

  • TurnerTurner Posts: 116
    edited December 1969

    Try increasing photon count, maybe. That helps me sometimes when I have odd corners in lighting.

    Yeah, tried that - it was certainly cleaner, but the surfaces still weren't illuminated from the adjacent glowing / anything glows object.

    thanks-
    Andrew

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