Making glows "behave" when lighting adjacent surface?
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Hi all,
I'm having an issue where a glowing surface is not properly illuminating an adjacent object. Basically, a glowing lens of a light is not properly illuminating the inside edge of the opening.
I have most settings turned up pretty high. Any advice appreciated...
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rendering.jpg
1000 x 750 - 70K
Comments
Glow channel in the texture or anything glows? What are your render settings?
Hi ManStan,
Glow channel.
Settings attached.
If the lens is a single mesh; a separate part, and simple, you might try anything glows. You can use the glow channel of a shader to light a scene, but it's touchy and iffy.
But your render settings for doing it are right.
Tried it - not working. I think it has something to do with the fact that the faces I'm expecting to light are perpendicular to the emitter... is that possible?
Tried it - not working. I think it has something to do with the fact that the faces I’m expecting to light are perpendicular to the emitter… is that possible?
I think that be the answer.
Image 2 was done with 2.2 gamma setting.
Hm.... are those sitting on a white surface?
The background was the default gray setting.
The image below was done on a white background same.
Try increasing photon count, maybe. That helps me sometimes when I have odd corners in lighting.
Yeah, tried that - it was certainly cleaner, but the surfaces still weren't illuminated from the adjacent glowing / anything glows object.
thanks-
Andrew