DAZ to Unity lose -100 to 100 morph range
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Hello, When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that (in DAZ) that go from -100 to 100 only now allow 0 to 100 in Unity. I am missing the 0 to -100 morph ranges which are needed. It's the neck length morph. Any ideas how to fix this? DAZ 4.10, Unity2017, Unity 5.6 FBX format 2013 ASCii Thanks, Joseph
Post edited by Chohole on
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Hello,
When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that go from -100 to 100 in DAZ only now allow 0 to 100 in Unity. I am missing the 0 to -100 morph ranges which are needed.
Any ideas around this?
DAZ 4.10, Unity2017, Unity 5.6
FBX format 2013 ASCii
Thanks,
Joseph