DAZ to Unity lose -100 to 100 morph range

joecovingtonjoecovington Posts: 6
edited June 2018 in New Users

Hello, When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that (in DAZ) that go from -100 to 100 only now allow 0 to 100 in Unity. I am missing the 0 to -100 morph ranges which are needed. It's the neck length morph. Any ideas how to fix this? DAZ 4.10, Unity2017, Unity 5.6 FBX format 2013 ASCii Thanks, Joseph

Post edited by Chohole on

Comments

  • FurGamStudioFurGamStudio Posts: 7
    edited June 2018

    Hello,

    When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that go from -100 to 100 in DAZ only now allow 0 to 100 in Unity. I am missing the 0 to -100 morph ranges which are needed.

    Any ideas around this?

    DAZ 4.10, Unity2017, Unity 5.6

    FBX format 2013 ASCii

    Thanks,

    Joseph

    Post edited by FurGamStudio on
  • I am specifically trying to fix the neck length morph (Genesis 2) which in DAZ goes from -100 to 100. In Unity it only goes from 0 to 100 and I lose the lower end (-100) when imported.
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