aLilSideChallenge: theme - Gems, Bejeweled, ornate Swords, Preciousses

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Comments

  • MistaraMistara Posts: 38,675

    peeked at the entry thread, all the renders are looking really good

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • DiomedeDiomede Posts: 15,158

    Great job, Selina.  IMHO, the more subtle ones look better without context.  

    I like that the smoothing tool in Hexagon's UV toolset can be used on the actual mesh.  Is that what you used?  Or something else?  Clever idea to use the cloth sim.

    Carrara has a displacement brush capable of smoothing, but you need to up the smoothing polycount too high to be practical for something like these paper sheets.

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • StezzaStezza Posts: 8,048

    @Selina looking forward to seeing your page curl yes

  • MistaraMistara Posts: 38,675

    creases would work with physics, like a pachinko game?

    pinballlaugh

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • StezzaStezza Posts: 8,048

    nope... seen that... yes

    but that's a page roll

    not a page curl wink

    like this ...

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