Great job, Selina. IMHO, the more subtle ones look better without context.
I like that the smoothing tool in Hexagon's UV toolset can be used on the actual mesh. Is that what you used? Or something else? Clever idea to use the cloth sim.
Carrara has a displacement brush capable of smoothing, but you need to up the smoothing polycount too high to be practical for something like these paper sheets.
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peeked at the entry thread, all the renders are looking really good
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Great job, Selina. IMHO, the more subtle ones look better without context.
I like that the smoothing tool in Hexagon's UV toolset can be used on the actual mesh. Is that what you used? Or something else? Clever idea to use the cloth sim.
Carrara has a displacement brush capable of smoothing, but you need to up the smoothing polycount too high to be practical for something like these paper sheets.
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@Selina looking forward to seeing your page curl
creases would work with physics, like a pachinko game?
pinball
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nope... seen that...
but that's a page roll
not a page curl
like this ...