Problem with characters in UberEnvironment2
zug22
Posts: 73
I just bought Forest by Andrey Pestryakov (awesome model btw) and it has UberEnvironment lighting. All was fine until I added characters to the scene - they render with a skin pattern that resembles freckles (See attached image).
How do I fix this?
I have not used UE lighting before, and I don't want to spend a week figuring out how to get a decent render.
Much as I love DAZ Studio I want to get on with my creative work.
Thanks for your help.
PS - Link to my comic page The Golden Android
Foroad0201.jpg
850 x 850 - 573K
Comments
Ok first off a great resource in learning UE2 * Learning Uber Environment 2
In the Content library Pane under the Daz Studio Formats > My Library > Light Presets > omnifreaker > Uber Environment 2 > and choose the highest quality preset.
Added to this in the Advanced Render settings in the Render Settings Pane set the Shading Rate to about. 0.20.
This will drive up the render time. You can offset this a little by setting the Max Ray Trace Depth in the Advanced Render settings to 1 instead of the default of 2.
Wow, that was quick, Thankyou Szark, you have saved me a lot of time and fiddling about.
May your wizardry bring you joy and wealth !
No problem I was in the area at the time. ;)
But I do have to correct you on one thing. That should read "May your wizardry bring you world domination". See it reads so much better. :)
yep with both eyes too.....off to look up Bush's Baked bean adds