Stonemason's Urban Future 4 - Some textures render blurry
rol3d
Posts: 40
Hi;
I’m an entry level Daz Studio user. I’m trying to figure out what I’m doing wrong.
I start DS fresh, load the UrbanFuture4 Set. In preview mode, the wall textures are clear, I can even read the signs at a distance. But when I render, the wall textures render out really blurry, see attached.
Thanks for any tips.
urbanFuture4.png
1280 x 720 - 888K
Comments
What are your Render settings? Can you post a Snap shot of both? Basic and Advanced...
EDIT: Could also be the Camera, maybe post it's settings also.
Wow, fast response, thanks so much.
Here are my Render and Camera settings.
I just bought the set, so I doubt it would be a version issue, it must be me.
I believe its your Shading Rate. It should NEVER be above 2 and for GOOD renders a .5 is Best. It Should go Down never UP. Here are a few I use from Adamr01. Ray Trace should Not be Above 2 unless you need Multi Reflections like a Mirror reflecting a mirror.
Click Image for full Size.
Thanks for this Jaderail, very useful info.
Thanks Jaderail, for taking the time to respond and help out. You nailed it on the head: after changing my settings, I got the beautiful renders I had seen of Stonemason's work!
If you want to learn more about the render settings this might help Render Setting…How? Tutorial links?
And as Jade said, you can get some preset quickies by looking in my tutorials and freebies thread at the bottom of my post :)
Thanks for the extra info guys - I'll have to busy myself with reading and experimenting!
Thanks to Jaderail,
I was having the same issue, after sending to Zbrush and loading textures created in Zbrush for some reason the shading rate got changed to 42! and textures were looking absolutely blurred. FIXED.
Thanks to everyone else too for the links.
Same here! My setting keeps on returning to 42. I have exported to Hex, not ZBrush. Will post if I find a pattern.