Iray large scenes get rendered with CPU instead of GPU
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Whenever I have a large scene, DAZ3D is rendering with the CPU instead of the GPU, even though CPU rendering is off.
The log is saying this:
2018-07-14 19:22:09.665 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Rendering with 1 device(s):
2018-07-14 19:22:09.665 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : CUDA device 0 (GeForce GTX 1080 Ti)
2018-07-14 19:22:09.665 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Rendering...
2018-07-14 19:22:09.665 Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...
2018-07-14 19:22:09.933 Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend stat : Geometry memory consumption: 990.843 MiB (device 0), 0 B (host)
2018-07-14 19:22:09.941 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): 1.4 IRAY rend error: OptiX Prime error (Device rtpModelUpdate TL): Unknown error (Function "_rtpModelUpdate" caught exception: Encountered a CUDA error: cudaMalloc(&ptr, size) returned (2): out of memory, [15466617])
2018-07-14 19:22:09.941 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): 1.2 IRAY rend error: CUDA device 0 (GeForce GTX 1080 Ti): Scene setup failed
2018-07-14 19:22:09.941 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): 1.2 IRAY rend error: CUDA device 0 (GeForce GTX 1080 Ti): Device failed while rendering
2018-07-14 19:22:09.942 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(IRAY:RENDER): 1.2 IRAY rend warn : All available GPUs failed.
2018-07-14 19:22:09.942 Iray INFO - module:category(IRAY:RENDER): 1.2 IRAY rend info : Falling back to CPU rendering.
2018-07-14 19:22:09.942 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): 1.2 IRAY rend error: All workers failed: aborting render
2018-07-14 19:22:09.943 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : CPU: using 16 cores for rendering
2018-07-14 19:22:09.944 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Rendering with 1 device(s):
2018-07-14 19:22:09.945 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : CPU
2018-07-14 19:22:09.945 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Rendering...
2018-07-14 19:22:09.945 Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CPU: Processing scene...
2018-07-14 19:25:47.318 Iray INFO - module:category(IRAY:RENDER): 1.4 IRAY rend info : Initializing light hierarchy.
2018-07-14 19:25:47.325 Iray INFO - module:category(IRAY:RENDER): 1.4 IRAY rend info : Light hierarchy initialization took 0.00s
2018-07-14 19:25:48.392 Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend stat : Native CPU code generated in 0.000257s
2018-07-14 19:25:52.259 Iray INFO - module:category(IRAY:RENDER): 1.2 IRAY rend info : CPU: Scene processed in 222.314s
2018-07-14 19:25:52.275 Iray INFO - module:category(IRAY:RENDER): 1.2 IRAY rend info : CPU: Allocated 39.5515 MiB for frame buffer
2018-07-14 19:25:54.671 Iray INFO - module:category(IRAY:RENDER): 1.2 IRAY rend info : Allocating 1 layer frame buffer
2018-07-14 19:25:54.750 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00001 iterations after 225.083s.
2018-07-14 19:25:57.173 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00002 iterations after 227.505s.
2018-07-14 19:26:01.986 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00004 iterations after 232.318s.
2018-07-14 19:26:11.504 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00008 iterations after 241.837s.
2018-07-14 19:26:30.888 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00016 iterations after 261.220s.
It should not mention the CPU at all, like it is with smaller scenes. Yes, I do have the latest Nvidia driver and the latests daz3d.
Why is this happening?
Comments
Try turning off OptiX, at the bottom of the pane. If the GPUs fail then Iray will fall back to the CPU, it just won't use it (if it isn't checked) while at least one GPU is able to contribute.
If it's only happening with large scenes, it sounds like you're running out of vram. Use GPUZ to see how much vram the scene is taking up.