Working Decals and I have a couple questions
I was recently hipped to the existence of decals in Daz and I've toyed with it a little to get the hang of it but I just had a few quick questions
I know that decals are only visible in NVIDIA Viewport Mode but I can't seem to find where that is. Currently I'm just placing the box arond the object/area I want it and spot rendering to see if it's right.
Also, I have had some trouble with applying textures. I am looking for a wet skin effect but my water shaders don't seem to show up very clearly (might be my lighting in the scene) so I was shifting between different shaders and playing with the base color and opacity settings. After while, any shader I tried decided it wasn't going to show up. I even went drastic and tried a blood shader to at least make it visible. I had the decal selected in surfaces and applied it just like I had before. It just seemed like Daz gor tired of my indecision and just decided it wasn't going to play anymore. So I deleted the decal and tried again, and boom, back in business. Can anyone shed any light on this?
Lastly, is there a way to make the edges irregular? As it stands, if I apply a decal to the hand and render, where the box stops there is a very clear, straight line. Can you pull/push the boundries of the box somehow or is that done on another program?
Thanks for any info anyone may have.
Comments
This might answer some of your questions: https://www.daz3d.com/forums/discussion/151576/iray-decal-kit-make-your-own-decals-tutorial-commercial#latest
As for the nVidea viewport mode, when you are in the viewport, you can select various display modes with the little dropdown triangle left of the information about the mode of view (vieport, Camera, Light). Default is shaded surface, i think.
Just make sure that you switch it back to default once you are done previewing.
To the rescue again! Thanks Bee!