Another thing you can do is change the "point at" on the spotlight to always point at your figure. You can position the spotlight and then parent it to the figure so it follows in place. etc. for sure something at mcasual's site will sort you.
Another thing you can do is change the "point at" on the spotlight to always point at your figure. You can position the spotlight and then parent it to the figure so it follows in place. etc. for sure something at mcasual's site will sort you.
If you don't need the light permanently pointing there, another quick solution is to change your viewport to look through the spotlight, select the item in the Scene tab that you want the light to focus on (say the figure's neck) and press Ctrl-A to Aim at that selected item. Then you can orbit the light around it using normal camera controls. The advantage of "Point At" is that you can move the character and the light will change angles to keep pointing there, but I use this camera view option for quickly locating lights all the time.
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There are scripts made by someone called mcasual that can also help, he has tonnes of stuff. The man is a genius, https://sites.google.com/site/mcasualsdazscripts3/mcjchangeorientation
Another thing you can do is change the "point at" on the spotlight to always point at your figure. You can position the spotlight and then parent it to the figure so it follows in place. etc. for sure something at mcasual's site will sort you.
Thanks this is good info!
You could parent a null in the center of the figures head, parent the spotlight to it, then when you want to orbit the light you rotate the null.
If you don't need the light permanently pointing there, another quick solution is to change your viewport to look through the spotlight, select the item in the Scene tab that you want the light to focus on (say the figure's neck) and press Ctrl-A to Aim at that selected item. Then you can orbit the light around it using normal camera controls. The advantage of "Point At" is that you can move the character and the light will change angles to keep pointing there, but I use this camera view option for quickly locating lights all the time.