Victoria 6 Photo-realistic render.

ringo monfortringo monfort Posts: 945
edited December 1969 in Carrara Discussion

Victoria 6 using DP Victoria 6 Carrara shader. Render using HDRI, Indirect Lighting, Global Illumination.

Victoria6_new3.jpg
800 x 1104 - 379K

Comments

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Hey Ringo, this is absolutely gorgeous!
    On a sot of a side note, don't you just find that working with Victoria 6, well, Genesis 2 Female, for that matter, in Carrara 8.5 beta is just a blissful dream?
    She's just 100% pure dame,
    Her rotational joints and rigging setup just blows away anything I've even used prior.
    Her shader domains, shaping morphs, expressions...

    DAZ 3D has always had the best reputation for the best rigged figures on the planet - and yet they eevn blow themselves away with this new and improved Genesis female whom can morph into any lady you desire.

    You MUST have had a blast perfecting these shaders as the layout is nothing shy of perfect!
    Add to that the new enhancements to our killer 3d machine that is Carrara... we're on the winning trend - especially having someone like you providing an irresistibly perfect shader set to get her looking the best that she can - which is truly a m a z i n g ! ! !

    Great job bud! My business is yours!
    You truly have a gift for the shader world of Carrara and I hope that you just keep it up forever!

    Total Ringo Monfort fan,
    Dartanbeck

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    That's some fine render Ringo

    Congrats, you obviously really know your stuff.
    It's almost like you have inside information ... ;)

  • SzarkSzark Posts: 10,634
    edited December 1969
  • ManStanManStan Posts: 0
    edited December 1969

    Nice. Not sure if I would call it photo real, but real enough for me ;-) As I've said I prefer realistic over photo real.

    "On a sot of a side note, don’t you just find that working with Victoria 6, well, Genesis 2 Female, for that matter, in Carrara 8.5 beta is just a blissful dream?" Dartanbeck

    Yes, then I wake up, get out of bed, and start my comp. When I still had all this installed; uninstall carrara, studio, and my content a week or so ago, loading G2F took 15 minutes, then I couldn't do anything with her. My high rez quite costly V4 skins wont work and autofit just doesn't. Then it's another 15 minutes waiting for carrara to close; during which time I can do nothing but wait.

    G2F may be fun if you have a couple of hundred to throw at her, but I have far more important things to spend my itty bitty bit of money on. And I have already spent far too much on DAZ content that is now out dated.

    Hell, I've been eying this for a couple of weeks http://www.newegg.com/Product/Product.aspx?Item=N82E16883113266 , but it may be months before I can replace my comp, and I expect my ATT intro deal to run out soon, then I will have to cancel my internet.
    And you wonder why I am always so crabby.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Hey Ringo, this is absolutely gorgeous!
    On a sot of a side note, don't you just find that working with Victoria 6, well, Genesis 2 Female, for that matter, in Carrara 8.5 beta is just a blissful dream?
    She's just 100% pure dame,
    Her rotational joints and rigging setup just blows away anything I've even used prior.
    Her shader domains, shaping morphs, expressions...

    DAZ 3D has always had the best reputation for the best rigged figures on the planet - and yet they eevn blow themselves away with this new and improved Genesis female whom can morph into any lady you desire.

    You MUST have had a blast perfecting these shaders as the layout is nothing shy of perfect!
    Add to that the new enhancements to our killer 3d machine that is Carrara... we're on the winning trend - especially having someone like you providing an irresistibly perfect shader set to get her looking the best that she can - which is truly a m a z i n g ! ! !

    Great job bud! My business is yours!
    You truly have a gift for the shader world of Carrara and I hope that you just keep it up forever!

    Total Ringo Monfort fan,
    Dartanbeck

    Hi,

    Victoria 6 is by the far the best Victoria ever. She is just so beautiful and a real joy to use in Carrara 8.5. Yes Genesis 2 Female is very advance and like you said the rigging, shader domains, morphs and expressing are just amazing.
    I am having a blast working Genesis 2 Female and her characters such as Victoria 6, Gia 6.

    Really love pushing the envelop in what can be done in Carrara. It does has a great render engine. Just need to setup the proper render parameters and we can get killer looking images.

    Carrara 8.5 Pro is a huge improvement and I think users are really going to enjoy working with it.

    Thanks for the kind words. I'm blushing.


    Best Regards.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    head wax said:
    That's some fine render Ringo

    Congrats, you obviously really know your stuff.
    It's almost like you have inside information ... ;)

    Thank you very much. ;)

  • BrianP21361BrianP21361 Posts: 808
    edited December 1969

    Ringo,

    Great render! Would you post your render settings so that we can try and reproduce your results.

    Also...

    I've been having a tough time with Genesis 2 that seems different than what you and Dartanbeck have posted. I have the base Genesis 2 with the Victoria 4 for Genesis 2 ( http://www.daz3d.com/victoria-4-for-genesis-2-female). Autofit just doesn't seem to work. I've tried a few items like shoes and a cape for V4 and Genesis and they don't conform. Do I need to purchase V6 to make this work or am I missing something?

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Ringo,

    Great render! Would you post your render settings so that we can try and reproduce your results.

    Also...

    I've been having a tough time with Genesis 2 that seems different than what you and Dartanbeck have posted. I have the base Genesis 2 with the Victoria 4 for Genesis 2 ( http://www.daz3d.com/victoria-4-for-genesis-2-female). Autofit just doesn't seem to work. I've tried a few items like shoes and a cape for V4 and Genesis and they don't conform. Do I need to purchase V6 to make this work or am I missing something?

    Brian,

    I will first recommend to download as many HDRI files as possible. Here is a link to the one that I used for this particular render.

    http://www.hdrlabs.com/gallery/flashpanos/pano.html?RedRock_HighUp&.

    I will be back with the light and render settings screen captures as soon as I am done rendering a new image. ;)
    Be back soon with the rest of the information.

  • ManStanManStan Posts: 0
    edited December 1969

    I use HDRI a lot, ether stand alone or with secondary lighting; depending on what sort of shadows I want.

    http://www.hdri-hub.com/free-samples

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Brian,

    I will first recommend to download as many HDRI files as possible. Here is a link to the one that I used for this particular render.

    http://www.hdrlabs.com/gallery/flashpanos/pano.html?RedRock_HighUp&.

    Setup the HDRI image with 150% Intensity. See image.

    In Carrara there is a light set rig with spot lights and Light Panel. Set the spot lights to 40% each and put raytrace soft shadows to 5.00 FT and Good Quality settings.

    Now see the render setting pictures for the render tab settings.

    Render_settings.jpg
    244 x 1024 - 192K
    spotlight_settings.jpg
    1920 x 1050 - 808K
    HDRI_settings.jpg
    242 x 1015 - 143K
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Now keep in mind that if you use other HDRI images than you render setting and light setting will need to be adjusted as each HDRI file will have different light effects.

    When I change HDRI files what I do is turn off all the lights in the scene and just do a fast sky light render with intensity at 70% to see how the image will render than I turn on Indirect Lighting also at 70% to see how the image comes out. This way I can see how much more additional light the image will need or if I need to turn down the Global Illumination settings. I turn on the lights in the scene adjust them and do a fast render and adjust as needed. Let the HDRI file be the main light source and the spot lights just as helpers to help add to the illumination with out killing the HDRI effect.


    Regards

  • BrianP21361BrianP21361 Posts: 808
    edited December 1969

    Thanks Ringo. That's very helpful. I will give it a try.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    The Gia 6 shaders are done and have been submitted to DAZ3D for approval. Hopefully you guys will get to enjoy them real soon.

    Regards

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Ringo,

    Great render! Would you post your render settings so that we can try and reproduce your results.

    Also...

    I've been having a tough time with Genesis 2 that seems different than what you and Dartanbeck have posted. I have the base Genesis 2 with the Victoria 4 for Genesis 2 ( http://www.daz3d.com/victoria-4-for-genesis-2-female). Autofit just doesn't seem to work. I've tried a few items like shoes and a cape for V4 and Genesis and they don't conform. Do I need to purchase V6 to make this work or am I missing something?

    I don't have V4 for Genesis 2 Fem. I just have V6 and Gia. Some autofit works great for me - some doesn't - and some will crash Carrara altogether. For me, I was seeing a pattern with boots that went up the thigh and I think gloves that go passed the elbow was crashing Carrara upon attempt to auto-fit, so I am staying clear of those. Hair, shirts, pants work really well for me. Not having V4 for Gen2, I don't get an option for V4 in auto fit - so I choose "unsupported"
  • scottidog2scottidog2 Posts: 319
    edited December 1969

    RingoMonfort, I noticed you're not using Gamma Correction of 2.2.
    Do you never use that for your renders?

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    I was just going to mention the same thing. Ringo, you might want to try that same render with gamma correction set to 2.2. We've been discussing in a different thread that Carrara apparently does more than just gamma correct when you check the gamma correction box. It seems evident that the render engine actually renders in a different and more realistic process (perhaps due to linear workflow) and catches more details and gives more accurate lighting and texture response.

    By the way, I never realized that this lighting rig was in the Carrara scenes tab. It took a little digging to find it (it's for the elite skins for Lana, I believe). Thanks for the tip, it's a neat little lighting rig :)

    Very nice render too!

  • GrokDDGrokDD Posts: 59
    edited December 1969

    RingoMonfort,

    Wow, just wow. A picture is worth a thousand words. You just improved my render qualities 10-fold, and only increased render times by 2.

    Thank you very much for clearly illustrating how to use IBL HRDI GI.

    I know its in bad taste to duplicate someone else's work, so please forgive me for the overlapping similarities. But here's my slightly tweaked version with your settings.

    I included a yellow tinted spot light to bring the character forward, however left the shadows blue to blend with the background. yay? ney?


    Bianca
    Dream Stalker
    Shigi Hair

    Bianaca.png
    900 x 900 - 1M
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    GrokDD said:
    RingoMonfort,

    Wow, just wow. A picture is worth a thousand words. You just improved my render qualities 10-fold, and only increased render times by 2.

    Thank you very much for clearly illustrating how to use IBL HRDI GI.

    I know its in bad taste to duplicate someone else's work, so please forgive me for the overlapping similarities. But here's my slightly tweaked version with your settings.

    I included a yellow tinted spot light to bring the character forward, however left the shadows blue to blend with the background. yay? ney?


    Bianca
    Dream Stalker
    Shigi Hair

    This looks fantastic!!! I am very glad that the information was very useful for you!
    Best Regards.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    RingoMonfort, I noticed you're not using Gamma Correction of 2.2.
    Do you never use that for your renders?

    Hi, I haven't used the Gamma Correction of 2.2 and I am trying to remember back to the Eovia days when this was first introduce to the render engine when they first added the Global Illumination and what the developers had to say about it. During that time many of the beta testers opted not to use it in their renders.
    I have been reading the discussion in the other thread but I haven't had time to use it and get into the discussion as I have been busy creating shaders. :) But I will make time to stop by the thread and hopefully I can recall what the developers said way back around 7 years ago. LOL

    Regards

  • scottidog2scottidog2 Posts: 319
    edited December 1969

    RingoMonfort, am having difficulty locating the lighting rig you mentioned. Could you tell me where to find it.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    RingoMonfort, am having difficulty locating the lighting rig you mentioned. Could you tell me where to find it.

    It should be under Scenes tab\Lights\Elite and you should see 3 car files.

    Regards

  • scottidog2scottidog2 Posts: 319
    edited August 2013

    The lights folder is empty.

    1a.png
    460 x 320 - 27K
    Post edited by scottidog2 on
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    The lights folder is empty.

    hmmm now that I think about it I think they come with the Victoria Elite skin shaders.

    Maybe its time to create a free scene.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    GrokDD said:

    yay? ney?

    Definitely a 'yay'. Very nice render there GrokDD

  • evilproducerevilproducer Posts: 9,050
    edited August 2013

    Hey Ringo, I noticed in the render settings you're saving the irradiance map with Photoshop in the name. Does this mean Photoshop can open the irradiance maps for post production, or is this just part of your own naming scheme?


    Along those lines, do you use the trick where you do a low-res render and save the irradiance map, and then in the full res-res render use the saved low-res map to speed light calculations?

    Post edited by evilproducer on
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Hey Ringo, I noticed in the render settings you're saving the irradiance map with Photoshop in the name. Does this mean Photoshop can open the irradiance maps for post production, or is this just part of your own naming scheme?


    Along those lines, do you use the trick where you do a low-res render and save the irradiance map, and then in the full res-res render use the saved low-res map to speed light calculations?

    Evilproducer, I like saving the irradiance maps to save on re-render time and to use the trick that you mention.
    The folder that you see name Photoshop is for the Multi-pass rendering that I save in Photoshop format I just happened to save the irrandiance map in the same folder but they don't open in Photoshop.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Hey Ringo, I noticed in the render settings you're saving the irradiance map with Photoshop in the name. Does this mean Photoshop can open the irradiance maps for post production, or is this just part of your own naming scheme?


    Along those lines, do you use the trick where you do a low-res render and save the irradiance map, and then in the full res-res render use the saved low-res map to speed light calculations?

    Evilproducer, I like saving the irradiance maps to save on re-render time and to use the trick that you mention.
    The folder that you see name Photoshop is for the Multi-pass rendering that I save in Photoshop format I just happened to save the irrandiance map in the same folder but they don't open in Photoshop.


    I have an older version of Photoshop and it wouldn't open it, but wasn't sure about the newer versions. Thanks!

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Update image.

    Victoria6_new3.jpg
    800 x 1104 - 370K
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Victoria 6 in Carrara 8.5 Pro using HDRI, Global Illumination, Carrara skin shaders.

    Victoria6water3a.jpg
    1000 x 1500 - 651K
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    The Scene of Victoria 6 in Carrara 8.5 Pro.

    Carrara85Pro.jpg
    1680 x 1010 - 191K
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