Looking for Hexagon Tutorials

Phantom StudiosPhantom Studios Posts: 203
edited December 1969 in Hexagon Discussion

I already tried to search through the forums before posting this. Are there any good video tutorials to making clothes for a poser figure in Hexagon 2.5? Half of the links in the forum archive are dead or no longer exist. Thanks in advance!

Spaceghost

Comments

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    http://www.youtube.com/results?search_query=hexagon+2.5&page=1
    There are some clothing videos in the list.

  • GhostmanGhostman Posts: 215
    edited December 1969

    Haven't found any good tutorial for Hexagon specifically. You can use any polygon tutorial really and transfer it to hexagon. Lady Littlefox have one over at RDNA that I've only heard good of.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    There is this one in the store by Fugazi : http://www.daz3d.com/genesis-starter-kit

    He has another bikini one as well here: http://www.daz3d.com/classic-bikini

  • Wee Dangerous JohnWee Dangerous John Posts: 1,605
    edited December 1969

    LadyNinja did a series of tutorials a while back which you might find useful -

    http://www.youtube.com/watch?v=rpNntn00h94

    And Jen Greenless put this set of tutorials together -

    http://www.youtube.com/watch?v=u7rI98fNpnM

  • Phantom StudiosPhantom Studios Posts: 203
    edited December 1969

    Thank you! I will check these out!

    Everyone has suggested Hexagon to create my own clothes for my poser models. I am also using TrueSpace. I read some people use that as well.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Well I like Hexagon myself ;-)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Hexagon has a really great UI. Function are available through Icons, Menus, and Hotkeys. The menus are laid out in a logical order so once you know what it is you want it's easy to find it. With some updated features (retopology, improved decimation, scultp, and UV, torus primitive added to simple primitives), and improved stability it could be a first class modelling tool. Sadly it is not only long in the tooth it is short of the temperament and requires you to save your work with an alarming frequency. Basically before I switch tools I save. Before I add another primitive I save. After every dozen or so extruded surfaces I save (it crashes a lot when you extrude surfaces).

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