Modular Medieval Village [Commercial]

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Comments

  • SorelSorel Posts: 1,395

    what do the interiors look like? I dont expect them to be fully furnished but I wonder if the buildings are made in a way that I can add my own interior if needed.

  • FaveralFaveral Posts: 415

    There are no interiors. It really would be difficult to get a camera in and get a good shot, the spaces are too tight. You'd need such a wide angle on the camera that eveything would look "Fish-eyed". Good interior shots require either a large space or a movie set type set up.

  • SorelSorel Posts: 1,395

    Alright, thanks for the reply!

  • IceDragonArtIceDragonArt Posts: 12,548
    Nath said:

    Very nice!

    It needs a guillotine in the square laugh

    Too modern, M. Guillotine was born in 1738 (according to Wikipedia). A stake with a nice heap of firewood, or a pillory should be fine.

    There were medieval precursors to the guillotine, but a pillory or a gallows would be suitable

    (humanity is depressingly good at thinking of ways to kill other humans LOL)

    o.0

    You're killing me....

    How are they killing you?

    Let me count the ways lol...Although the guillotine would not be my first choice

  • Looks like a must have, once again !

  • Sorel said:

    what do the interiors look like? I dont expect them to be fully furnished but I wonder if the buildings are made in a way that I can add my own interior if needed.

    Maybe you could blank-out a doorway and add an existing interior set onto the back of one of the buildings?

    Kind of like a Hollywood set... treat the front like a facade, and staple an existing tavern or other building onto the backside.

  • HaotianHaotian Posts: 0

    This looks and feels very promising!

  • JOdelJOdel Posts: 6,286

    If a door is a separate matt zone that's pretty much all that's needed. Postwork is your friend, but it's simpler if you don't have to erasepart of the foreground.

  • Can't wait to see this product. Most of my 'Art' is medieval/military, this fits in well. Great work, well done.

  • sandmanmaxsandmanmax Posts: 992

    Oh yeah!!!  My Castle village is getting better and better.

  • JOdelJOdel Posts: 6,286

    Woo-hoo! It's out! It's out!

  • and I grabbed it

    so much for not giving DAZ much more munny sad

  • Bought and downloaded first thing this morning. I'm having a play around with it now.

    Cheers,

    Alex.

  • Oso3DOso3D Posts: 15,015

    YOINK

  • The PDF manual that comes with this is excellent. It's clear but concise, covers all the important points and includes some very newbie friendly tips on groups, parenting and saving your masterpiece, once you've assembled it.

    Early impressions are that the product is easy to use but it does need some clutter for the scenes.  I would also suggest some weeds and other plants, especially for around the edges of the buildings. 

    Cheers,

    Alex.

  • NathNath Posts: 2,815

    The PDF manual that comes with this is excellent. It's clear but concise, covers all the important points and includes some very newbie friendly tips on groups, parenting and saving your masterpiece, once you've assembled it.

    Early impressions are that the product is easy to use but it does need some clutter for the scenes.  I would also suggest some weeds and other plants, especially for around the edges of the buildings. 

    Cheers,

    Alex.

    Kitchen gardens round the back with herbs and stuff:)

  • FaveralFaveral Posts: 415
    edited September 2018
    There will be an add on with a selection of more intricate bases and plants and weeds. It might take a little while though. I'm moving from the US to Costa Rica so I have a lot on my plate now. But thank you everyone for your support! I'll have more as soon as possible! :)
    Post edited by Faveral on
  • dawnbladedawnblade Posts: 1,723

    Are the modules and props rigged to snap to each other, like MICK? Even if not, I'm still buying it! smiley

  • FaveralFaveral Posts: 415
    No they don't snap but they load in position for the various floors and roofs. So you just click and pile the floors. Then you can rotate each floor 180 degrees if you want for a different look. As for the props you load then and move them manually whereever you want.
  • CbirdCbird Posts: 493

    Zoomed into my cart and through checkout surprisingly quickly for a medieval village! Would swear it must have a combustion engine.

  • PaintboxPaintbox Posts: 1,633

    Haha cbird!

    This is fantastic in combination with the construction kit MICK. 

  • The last time I looked, this was top of the "What's Hot" list  for non-figure related items.  As a very happy customer, this does not suprise me.

    Cheers,

    Alex.

  • If there is an add-on: extended foundations so that the buildings can be placed on sloping ground would be handy (I haven't tried apply the maps to a primitive with adjusted tiling yet).

  • VarselVarsel Posts: 574

    And you can even make a tower out of this .... (with a little bit of help in the vertex modeler in Carrara)

    I was trying to post a picture of the tower... but the forum won't let me.

  • FaveralFaveral Posts: 415

    The add on will include round square an octagonal towers as well as detailed grounds including ones like Richard mentioned that allow for buildings to be set on slopes, or on river banks.

  • SnowSultanSnowSultan Posts: 3,596
    edited September 2018

    There's gonna be add-ons? Coooooool.  :D

    If I could suggest one potential add-on that I've tried for years to piece together for my own medieval city scenes: sidewalks/curbs. I even bought a modern street set (you might have made it too?) to try and create a walkway where the building are that's separate from the cobblestone road. A couple of straight and curved pieces that could fit together and maybe some on a slope for creating uneven terrain would really allow us to build custom towns that aren't always flat and on a single textured ground plane.

    edit: duhhhh, I just saw your post above. Sounds like you're already considering most of what I said, yay.  :D

     

    Thanks for all your hard work! Good luck with your move (and marriage, if I read Facebook correctly?)!

    Post edited by SnowSultan on
  • Faveral said:

    The add on will include round square an octagonal towers as well as detailed grounds including ones like Richard mentioned that allow for buildings to be set on slopes, or on river banks.

    Thank you.

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