You can add dForce settings to any mesh. However depending on the item your results will vary: for example if your item is made from separate pieces not welded together then some pieces might fall when simulated.
It's definitely worth a try though, some work pretty well with dForce.
Well I tried it and was amazed at the results! The outfit I was refering to has 2 pieces that appparently cooperate with dForce so that's good. The bad part is, I can only simulate once. If I change the pose and re-simulate it will start to simulate both, then it will saying "Error preparing objects to simulate". After that it won't simulate at all. Just keeps giving the same error message. I tried hiding one piece and sim'ing one at a time, no go. Deleteing the clothes and starting the dForce process over, nope. And most times it shuts down the program. Does anyone have any thoughts?
Yeah that's what I found. I do a lot of series work so after one picture is saved, the story goes on which often means pose changes. Makes it hard to use dForce in a full series. My work around is just to pose as normal without dForce (say I get 15-20 posed to my satisfaction) then re-open each picture and apply dForce, simulate, then save again. It takes a little time to shuffle from picture to picture and simulate but once it's done, it seems to batch render well and the overall realism is worth the extra time to me. The trick will be to remember to save the last picture as something different like 20PD(pre-dForce) so that way when I open my scene to resume posing, I don't open a picture that already has dForce applied. Sort of like a book mark. Hopefully one day it will be stable enough to handle a pose change and re-sim. Or maybe I just need a tougher rig. But until then...the beat goes on.
Comments
Yes and no. You will get variable results, some good, some truly awful. Only way is to try and see.
Edit > Geometry> Add Dforce Modifier Dynamic Surface. I think this is covered in the DForce Start here thread....
You can add dForce settings to any mesh. However depending on the item your results will vary: for example if your item is made from separate pieces not welded together then some pieces might fall when simulated.
It's definitely worth a try though, some work pretty well with dForce.
Well I tried it and was amazed at the results! The outfit I was refering to has 2 pieces that appparently cooperate with dForce so that's good. The bad part is, I can only simulate once. If I change the pose and re-simulate it will start to simulate both, then it will saying "Error preparing objects to simulate". After that it won't simulate at all. Just keeps giving the same error message. I tried hiding one piece and sim'ing one at a time, no go. Deleteing the clothes and starting the dForce process over, nope. And most times it shuts down the program. Does anyone have any thoughts?
Nice results!
Once you get an error simulating it will usually error out for every try afterwards unless you restart DS.
Yeah that's what I found. I do a lot of series work so after one picture is saved, the story goes on which often means pose changes. Makes it hard to use dForce in a full series. My work around is just to pose as normal without dForce (say I get 15-20 posed to my satisfaction) then re-open each picture and apply dForce, simulate, then save again. It takes a little time to shuffle from picture to picture and simulate but once it's done, it seems to batch render well and the overall realism is worth the extra time to me. The trick will be to remember to save the last picture as something different like 20PD(pre-dForce) so that way when I open my scene to resume posing, I don't open a picture that already has dForce applied. Sort of like a book mark. Hopefully one day it will be stable enough to handle a pose change and re-sim. Or maybe I just need a tougher rig. But until then...the beat goes on.
Have you tried "clear simulation" before you start a new simulation with a different pose?
I have not but I will now! Thanks Bee