Mellany Hair

SassanikSassanik Posts: 340

I am having issues with Mellany hair not rendering well. I have been trying different adjustments, but so far it is not helping.
Ideas? Suggestions? It seems like the way it curls under at the tips is the issue.

I really like the hair style so this is most annoying!

Amy

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Dixie_in_trench_coat_01.png
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Post edited by Sassanik on

Comments

  • SassanikSassanik Posts: 340
    edited December 1969

    Okay I think I have it figured out, it is because I am loading it on a Genesis figure instead of V4.
    When rendered on V4 it looks normal.
    Even so, foes anyone have ideas on how to fix it to work on Genesis?
    Thanks!
    Amy

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  • scal.64.psscal.64.ps Posts: 140
    edited December 1969

    what i usually do with V3 or V4 hairs applied to Genesis characters is just to parent (not fitting to) the hair over the head and set to 0 every parameters concerning xyz translate/rotate
    it works fine and you keep alive the original morphs included with the hair

  • JaderailJaderail Posts: 0
    edited December 1969

    Yes, Auto Fitting a hair causes the BONES and morphs from the Figure to get added to the New Set. So you get cross talk from the old morphs and as you see it causes errors. Always try Parenting first if the hair was not made for the figure.

  • SassanikSassanik Posts: 340
    edited December 1969

    Thank you so much! I tried it and it works. The render looks much better!

    Amy

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