ITF Dev Kit G9 Out Now - ITF Freebies Thread
In The Flesh
Posts: 157
Hi All,
I'm relatively new to Daz Studio, but have a traditional VFX background. I began using Daz Studio to help speed up personal projects, while also creating my own content to use.
In this thread I'll share links to freebies I create. I'm currently focused on character morphs, but my interests vary widely. I also love hearing ideas that people are looking for, though I will pick and choose what is most relevent for me.
I still have a lot to learn about Daz Studio, so there are bound to be errors and imperfections. I'll fix what I can, but everything is provided as is. All for noncommercial use only.
Please share any artwork you create with my freebies; it's very motivational!
Post edited by In The Flesh on
Comments
Quiet MGSV Morph for Genesis 3 Female
Created at the request of @Haruchai
Created referencing the XNALara model. Face morph only, no textures or accessories. Has some issues around the eyes, eyeleashes and waterline.
Install directory: My Library\data\DAZ 3D\Genesis 3\Female\Morphs\InTheFlesh\Quiet MGSV
Morph is called Quiet MGSV and can be found in Parameters\Genesis 3 Female\Actor\Head\People
DOWNLOAD: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MGSV-Morph-for-Genesis-3-Female
Dante DMC5 Full Morph for Genesis 8 Male
Combined head and body morph. No textures or hair, no JCM.
Install directory: My Library\DAZ 3D\Genesis 8\Male\Morphs\InTheFlesh\Dante DMC5
Morph is called Dante DMC5 and can be found in Parameters\Genesis 8 Male\Actor\Full Body
DOWNLOAD: https://sharecg.com/v/91928/browse/21/DAZ-Studio/Dante-DMC5-Full-Morph-for-G8M
thanks, never heard of these actors but that's good work
Actually, I think they're video-game characters.
These are really well done, would to see the new lara croft. But really good job, its wizardry to me to get any likeness.
Thank you for sharing these, very nice indeed
Thank you for these :-)
Posted this elsewhere but posting it here too as acknowlegement of the excellent work intheflesh did on this
love the Dante morph, it's really awesome! thanks a lot ^^
New Freebie Released:
FaceShifter for Genesis 8 Male
See thread for more information:
https://www.daz3d.com/forums/discussion/286686/faceshifter-for-genesis-8-male
I've begun work on porting FaceShifter to Genesis 8 Female, hoping to have it wrapped up over the weekend.
In the meantime, here's a previw of some of the morphs combined:
Thanks so much for all these great freebies!!!
Can not wait until the GF8 Faceshifter is done :D
V Devil May Cry 5 Hair Prop
Game model hair of V from Devil May Cry 5 rebuilt from the ground up as a parented prop hair in Daz Studio. Includes iRay materials with custom made 2K textures.
Designed to fit my V DMC5 morph for G8M available on gumroad. Will require tweaking for use on other figures.
https://gumroad.com/intheflesh?sort=page_layout&tags=free
https://sharecg.com/v/93558/browse/21/DAZ-Studio/UPDATE-V-Devil-May-Cry-5-Hair-Prop-for-G8M
Thank You
While I appreciate the freebie, unless you made this yourself from scratch, you probably shouldn't share illegally ripped game mesh here at DAZ
Current version is rebuilt from the ground up, both mesh and textures with all original files stripped out. I've edited the description to make it a bit clearer.
Vergil Devil May Cry 5 Hair Prop
Inspired by the character Vergil from Devil May Cry 5. Created by commission.
Includes:
- Diffuse, Specular, SSS, Bump, Normal and Alpha texture maps
- Transmapped hair with detail fiber strands
- Iray material settings
- Larger Product Tip preview images for ease of viewing
- DIM (Daz Install Manager) .zip file for simple install
https://gumroad.com/intheflesh?sort=page_layout&tags=free
https://sharecg.com/v/93892/view/21/DAZ-Studio/Vergil-Devil-May-Cry-5-Hair-for-G8M
InTheFlesh Merchant Morphs for Genesis 8 Male
This is a free set of morphs which will be updated over time. Primarily consisting of morphs I have created for use during product creation, these are being released as a free merchant resource.
These morphs can be used as a base for your own creations, correcting morph issues with other products or distributed for free or sale. The only restriction is you cannot sell these morphs as part of a morph pack.
__________________________________
InTheFlesh Merchant Morphs Vol. 1 includes:
- Daz Install Manager (DIM) compatible install.
- ITF Ears Remove: Completely removes Ears, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Male base shape.
- ITF Eyes Remove: Completely removes Eyes, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Male base shape.
- ITF Nose Remove: Completely removes Nose, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Male base shape.
- ITF Cornea EyeMoisture Scale: Enlarge or shrink just the Cornea and EyeMoisture. Useful for correcting instances of the Sclera poking through the EyeMoisture.
- ITF Teeth Scale All: Enlarge or shrink just the Teeth. Useful for correcting morphs that cause the Teeth to shrink.
Morphs are located under Actor/Head, or simply search for ITF Merchant Morphs to find morphs from all current and future volumes.
https://gumroad.com/intheflesh?sort=page_layout&tags=free
https://sharecg.com/v/94004/view/21/DAZ-Studio/InTheFlesh-Merchant-Morphs-for-G8M-Vol.-1
InTheFlesh Merchant Morphs for Genesis 8 Female
This is a free set of morphs which will be updated over time. Primarily consisting of morphs I have created for use during product creation, these are being released as a free merchant resource.
These morphs can be used as a base for your own creations, correcting morph issues with other products or distributed for free or sale. The only restriction is you cannot sell these morphs as part of a morph pack.
__________________________________
InTheFlesh Merchant Morphs Vol. 1 includes:
- Daz Install Manager (DIM) compatible install.
- ITF Ears Remove: Completely removes Ears, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Female base shape.
- ITF Eyes Remove: Completely removes Eyes, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Female base shape.
- ITF Nose Remove: Completely removes Nose, resulting in a smooth flattened surface. Intended as a base for further sculpting, this morph only works well with the default Genesis 8 Female base shape.
- ITF Cornea EyeMoisture Scale: Enlarge or shrink just the Cornea and EyeMoisture. Useful for correcting instances of the Sclera poking through the EyeMoisture.
- ITF Teeth Scale All: Enlarge or shrink just the Teeth. Useful for correcting morphs that cause the Teeth to shrink.
Morphs are located under Actor/Head, or simply search for ITF Merchant Morphs to find morphs from all current and future volumes.
https://gumroad.com/intheflesh?sort=page_layout&tags=free
https://sharecg.com/v/94074/browse/21/DAZ-Studio/InTheFlesh-Merchant-Morphs-for-G8F-Vol.-1
Using the ITF Merchant Morphs on other characters
Because ITF Ears Remove, ITF Eyes Remove and ITF Nose Remove are made for the base Genesis 8 Female shape, adding another character shape will result in deformations such as these (Victoria 8):
The ITF morphs still get you most of the way there, so it is a quick process to export this mesh into a sculting application of your choice for a simple smooth of the affected areas. I use Mudbox, but Blender is a free option with lots of training materials. Another option to do it all in Daz Studion may be X-Morphs / Shape Splitter (https://www.daz3d.com/shape-splitter), though I don't yet own it myself to test:
HD details for characters can be applied, but the detail will still show up in the previously removed areas:
A quick fix for this when doing still renders is to blend a render with HD details applied with a render without HD details. I used photoshop to do this, but most 2D applications will allow this:
To make the textures work with the removal morphs, I used clone stamping and spot healing in Photoshop to remove the texture information surrounding the eyes, ears and nose. When rendered and combined as above, this is the result:
ITF Dev Kit for Genesis 8 Male by InTheFlesh
A collection of useful tools to speed up your workflow when creating content for Genesis 8 Male.
Make sure watch the tutorial on Youtube for a full walkthough of all the tools:
Created in Daz Studio Pro 4.11
__________________________________
Once installed, you will find the ITF Dev Kit folder under People -> Genesis 8 Male -> ITF Dev Kit.
1. Load G8M Basic loads Genesis 8 Male at Subdivision Level 1 with a grey Iray shader I use for test renders. The eyelashes have been removed and the Maximum Subdivision Level has been unlocked to level 4.
2. Apply G8M Texturing Pose is a custom pose to allow for easier texturing. The fingers and toes have been spread apart and straightened, the legs are spread apart for increased access and the arms have been raised and straightened. I tend to texture the eyes and mouth separately, so the mouth is partially opened to reduce texture distortion when compared to having the mouth fully open but still allowing you to get and and texture the lips. The eyes are also mostly closed to give better access to the eyelids. You may need to make some adjustments when working with more extreme character morphs, so just go to Currently Used under parameters to tweak the eye and mouth opening.
3. Explode Eyes and Teeth is a custom morph that moves the eye and teeth geometry out to the left of Genesis 8 Males head. The sclera, pupil and iris have been separated from the cornea and eye moisture. The teeth have been aligned and spread out for easier access during texturing. This morph is also useful for extracting texture maps because it reduces overlapping areas of the mesh.
4. Zero Pose and Morph simply does as stated: it restores the default Genesis 8 Male pose and removes the Explode Eyes and Teeth Morph.
5. Set SubD Zero, One and Four are one click options to set your desired Subdivision level without having to drill into the Parameters.
6. Single UV Tile is a custom UV set that moves all the UV shells into a single non-overlapping layout. It is optimized for texture painting and baking in applications that don't support multiple UDIM tiles. Again, I usually texture the eyes and mouth separately so the UV's for those parts have been scaled down and placed into blank areas of the Torso and Legs UV's. If you use this UV set, you can convert the created textures to be compatible with the default Base Male UV Set by cropping them into 4 equal square textures.
7. Skin UDIM UV is similar to the Single UV Tile in that the eye and mouth uv's have been scaled down and placed into blank areas of the Torso UV's. But instead of the UV's being on a single tile, the Face, Torso, Legs and Arms UV's are still in their original UDIM tile locations. This layout is my preference when working in Mudbox because it supports full UDIM texture painting and baking. Nothing needs to be done to the textures using this UV set to be compatible with the default Base Male UV's, but you can paint out the eye and mouth textures if you'd like.
8. Single UV Tile Even Density is a custom UV set that moves all the UV shells into a single non-overlapping uv tile while scaling the parts to ensure even pixel density across the surface. This is especially useful when projecting full body photographs or extracting texture maps to reduce seams due to differences in UV scale. For example, the difference in pixel size between the face and torso textures. This UV set is also good for using tileable or procedural textures with consistent detail resolution across the mesh. The downside to this UV Set is that if you want to make the textures compatible with the Base Male UV Set you will need to project the textures which can result in a loss of fidelity. I'd recommend baking 16K maps if your hardware can handle it when using this UV Set.
9. Base Male UV simply restores the default Genesis 8 Base Male UV Set.
10. Export Base OBJ changes the selected figure to Base Resolution 0 and SubD 0 and prompts for a location to save an OBJ file. The settings used are designed for exporting to Mudbox and Maya, but may work with others.
11. Export SubD OBJ exports the selected figure at the currently set Resolution and SubD Level. Again, it prompts for the save location and uses the same settings as before.
12. Head, Eyes, Ears and Mouth DFormers load preset weight-mapped D-Formers. These are mostly used when importing morphs to define which parts get morphed or not. The Head D-Former has a soft falloff and can be used to split head and body morphs into separate parts. The Eyes D-Former can be used to ensure the eyes aren't affect by imported morphs. This has no falloff, so only the eye geometry is affected while the eye socket is still morphed. The Ears D-Former has a soft falloff, and the Mouth and Teeth D-Former also has a slight falloff for a smoother blend between the mouth and lips. By default, the imported morphs will be applied to the selected area. To prevent morphs from being applied to the D-Former selection, just set the Strength to minus one in the Attenuate By options.
__________________________________
Download at Gumroad FOR $0 to get notified of updates and new freebies: https://gumroad.com/l/qAEQn
Download at ShareCG: https://sharecg.com/v/94141/browse/21/DAZ-Studio/InTheFlesh-Dev-Kit-for-Genesis-8-Male
For any issues relating to this product, please email me at: [email protected] with the product name 'ITF Dev Kit for Genesis 8 Male' in the subject line.
Thank you for your support!
Daniel
ITF Dev Kit for Genesis 8 Female by InTheFlesh
A collection of useful tools to speed up your workflow when creating content for Genesis 8 Female.
Make sure watch the tutorial on Youtube for a full walkthough of all the tools (created using ITF Dev Kit for G8M, but the tools remain the same):
Created in Daz Studio Pro 4.11
__________________________________
Once installed, you will find the ITF Dev Kit folder under People -> Genesis 8 Female -> ITF Dev Kit.
1. Load G8F Basic loads Genesis 8 Male at Subdivision Level 1 with a grey Iray shader I use for test renders. The eyelashes have been removed and the Maximum Subdivision Level has been unlocked to level 4.
2. Apply G8F Texturing Pose is a custom pose to allow for easier texturing. The fingers and toes have been spread apart and straightened, the legs are spread apart for increased access and the arms have been raised and straightened. I tend to texture the eyes and mouth separately, so the mouth is partially opened to reduce texture distortion when compared to having the mouth fully open but still allowing you to get and and texture the lips. The eyes are also mostly closed to give better access to the eyelids. You may need to make some adjustments when working with more extreme character morphs, so just go to Currently Used under parameters to tweak the eye and mouth opening.
3. Explode Eyes and Teeth is a custom morph that moves the eye and teeth geometry out to the left of Genesis 8 Females head. The sclera, pupil and iris have been separated from the cornea and eye moisture. The teeth have been aligned and spread out for easier access during texturing. This morph is also useful for extracting texture maps because it reduces overlapping areas of the mesh.
4. Zero Pose and Morph simply does as stated: it restores the default Genesis 8 Female pose and removes the Explode Eyes and Teeth Morph.
5. Set SubD Zero, One and Four are one click options to set your desired Subdivision level without having to drill into the Parameters.
6. Single UV Tile is a custom UV set that moves all the UV shells into a single non-overlapping layout. It is optimized for texture painting and baking in applications that don't support multiple UDIM tiles. Again, I usually texture the eyes and mouth separately so the UV's for those parts have been scaled down and placed into blank areas of the Torso and Legs UV's. If you use this UV set, you can convert the created textures to be compatible with the default Base Male UV Set by cropping them into 4 equal square textures.
7. Skin UDIM UV is similar to the Single UV Tile in that the eye and mouth uv's have been scaled down and placed into blank areas of the Torso UV's. But instead of the UV's being on a single tile, the Face, Torso, Legs and Arms UV's are still in their original UDIM tile locations. This layout is my preference when working in Mudbox because it supports full UDIM texture painting and baking. Nothing needs to be done to the textures using this UV set to be compatible with the default Base Male UV's, but you can paint out the eye and mouth textures if you'd like.
8. Single UV Tile Even Density is a custom UV set that moves all the UV shells into a single non-overlapping uv tile while scaling the parts to ensure even pixel density across the surface. This is especially useful when projecting full body photographs or extracting texture maps to reduce seams due to differences in UV scale. For example, the difference in pixel size between the face and torso textures. This UV set is also good for using tileable or procedural textures with consistent detail resolution across the mesh. The downside to this UV Set is that if you want to make the textures compatible with the Base Female UV Set you will need to project the textures which can result in a loss of fidelity. I'd recommend baking 16K maps if your hardware can handle it when using this UV Set.
9. Base Female UV simply restores the default Genesis 8 Base Female UV Set.
10. Export Base OBJ changes the selected figure to Base Resolution 0 and SubD 0 and prompts for a location to save an OBJ file. The settings used are designed for exporting to Mudbox and Maya, but may work with others.
11. Export SubD OBJ exports the selected figure at the currently set Resolution and SubD Level. Again, it prompts for the save location and uses the same settings as before.
12. Head, Eyes, Ears and Mouth DFormers load preset weight-mapped D-Formers. These are mostly used when importing morphs to define which parts get morphed or not. The Head D-Former has a soft falloff and can be used to split head and body morphs into separate parts. The Eyes D-Former can be used to ensure the eyes aren't affect by imported morphs. This has no falloff, so only the eye geometry is affected while the eye socket is still morphed. The Ears D-Former has a soft falloff, and the Mouth and Teeth D-Former also has a slight falloff for a smoother blend between the mouth and lips. By default, the imported morphs will be applied to the selected area. To prevent morphs from being applied to the D-Former selection, just set the Strength to minus one in the Attenuate By options.
__________________________________
Download at Gumroad FOR $0 to get notified of updates and new freebies: https://gumroad.com/l/Jafqs
Download at ShareCG: https://sharecg.com/v/94190/browse/21/DAZ-Studio/InTheFlesh-Dev-Kit-for-Genesis-8-Female
For any issues relating to this product, please email me at: [email protected] with the product name 'ITF Dev Kit for Genesis 8 Female' in the subject line.
Thank you for your support!
Daniel
Smiles for Isobel Redley G8F by InTheFlesh
A set of 4 custom sculpted smiling expressions for Isobel Redley for Genesis 8 Female by InTheFlesh
Designed to be used individually or combined together for more variation! Because they are designed specifically for Isobel Redley, the expressions may not suit other characters
Includes:
Shape Presets:
Shape presets can be found in People\Genesis 8 Female\Characters\InTheFlesh\Isobel Redley\Smile Morphs
Morphs can be found in the Parameters Pane under Pose Controls\Head\Expressions
Created in Daz Studio Pro 4.11
__________________________________
For any issues relating to this product, please email me at: [email protected] with the product name 'Isobel Redley Smiles' in the subject line.
Thank you for your support!
Daniel
Thank you, really appreciated.
My Gumroad exploded with a flurry of people downloading my freebies today. Turns out that 2 of the 3 commercial products I offer has been pirated
Due to the great analytics on Gumroad, I was able to act quick and file DMCA takedowns, but the shared content has already been viewed over 1000 times in less than 24 hrs and has spread to more places than I can reasonably manage.
The uploader has been identified due to using their own custom render as their profile picture on both the pirate website and in direct emails they sent me enquiring about a custom character commission. Gumroad has been notified, but the damage is done.
I'm very new to the Daz scene, so I'm still trying to build a product library and become established so this impacts me quite hard.
I'm not suprised that my products have been pirated because it's so common, but I had hoped I could have built more of a back catalogue before it began.
Apologies for the rant, just feeling a bit demotived and wanted to share.
But to end a bit more positively, a big heartfelt thanks to all those that have purchased products and also to those that just enjoy my freebies I love coming across your renders on various sites. It's always a nice surprise to find others using my products in so many different ways! (If you want to show me your renders, feel free to post them directly in this thread or you can email me: [email protected])
I'm already working on my next creation, so I hope to have something to share with you all again in the coming weeks
Daniel
I'm really sorry to hear that... this sucks...
I won't let this stop me from creating new things, because I really love doing what I do But the realities of being a small lone vendor have hit me pretty hard after this and certainly makes me question if I can succeed in the long run with the Daz platform.
I'm so sorry this happened to you. We're also trying to build a catalogue and found our products on a pirated site which was giving away most of the daz store --recent products added every day! It's very demotivating indeed. And it's really hard to take them down too, which just makes the process so much more frustrating.
At any rate, I bought one of your characters even though I haven't played Devil May Cry! I will go buy your other (Virgil) character as well (and done! Just bought him! I'll def. use him in one of my promos). Not a consolation for what happened, of course, but hopefully I contribute a bit in making you feel better!
Also, thank you for the Single Tile UV map for the G8M base! I used it yesterday and, though I'm still ironing out some seams, it's really useful in substance painter!
That’s sooooo... sh.. - I’m speechless
That even happened to two games I have made that I was giving away free anyway. I pulled the games because I didn't want my GooglePlay account to look like it was the work of one of those crooked game sites. I still have't posted a new game but I will eventually and to the same account.