Animators & Artist., Disney is giving away Moana Island Scene
Over a 150 gigs of content including the animation and volumetric files for Moana Island Scene
Disney is is offering this set to the public for research. The Disney Studios licenses for this dataset is distributed under open source creative common license. ReadMe . This set will load in many types of software that can do Physically Based Rendering like blender, Maya, Mudbox. Poser & Carrara and Disney offers the geometry files as a.obj for importing into other software like daz studio and sketch-up etc... Disney includes the PBRT ( Physically Based Rendering Toolkit)software as well for R& D and rendering development. for GPU Physically Based Rendering. which is great if your using a server
This is a great opportunity to see how Disney files look and work if you ever been wondering , Just keep in mind you may need a HHD drive just for this dataset at a 150 gigs of content.I put my download in 2 TB external sand box to play with it . you can read more and download the dataset here if interested . Moana Island Scene
Comments
Thanks, it's the clouds & oceans that are most interesting...
I just get a page not found response.
https://www.technology.disneyanimation.com/islandscene
https://www.technology.disneyanimation.com/clouds
LOL 15 hours to DL
I edited the end off of Ivy's link to go to the main page
according to the Polycount forum (if it ever downloads)
So, I have some good news and bad news for you. The good news is json files are readable by most programming languages, so you can fairly easily write your own scene assembly system. The bad news is you have to write said system. However, you are able to open up the obj files to inspect them at your leisure.
for those who can compile crap there is this
https://github.com/levork/mis2rib
well the clouds which I downloaded are vdb and Octane render for Carrara 3 can read openVDB in the volumetric fog tab
one of them
am rendering an animation of all 11 of them
(I prefer Carrara clouds personally)
it has a exr too I did not load
yes its over 150 gigs of content. , It tooks me about 7 hours to download everything. I haven't loaded the island yet. I going to test it in Blender sometime today to see how or if it will load , I did get the EXR to work in daz studio, I'll try the clouds in blender too. . I am hoping if i can get it loaded into blender i can resave it as a wavelength obj file or save it a poser file PZ3 and then try to get it to work in daz. I was able to get it to load in my student version of Maya but i had a lot of errors popping up stating how many VBS plugins I have missing in Maya..lol
I just thought it be interesting to see how they Disney interactive set up their animations setdata
Yes I should have mentioned it opens as Json file
cloud needed to be rotated 90degrees on X but still rather faint in Octane
I agree with you Wendy I think the Carrara Clouds look better . I am currently rendering a 5seconds cloud animation using Poser Pro with python thanks for the github link BTW I needed it read the VBD file in Volumetrics in poser also I could not get the clouds to show up until I started adding gray color to the light in fierfly , I'll post my results when it gets done its taking about 2 minutes a keyframe to render at 1200 x 950 I could not get it to cycle in 1080 with poser for some reason. to me it does not look all that good .. also the EXR files are flat which pretty much makes them only good for still renders.
Have you tried Blender yet?
I wonder how i can modify it for daz though from poser
well good new bad news I was able to get the animation rendered . Bad news when I went to save it to share the files, I got the BSOD and lost everything in my script editor before the save was complete. its the first time I got a BSOD in like years too I hope thats not sign of a pending system failure
view cloud here https://drive.google.com/file/d/19pbn1wR1IEkkPDy2LDUREi1Z8sZnuhta/view?usp=sharing
https://drive.google.com/file/d/19pbn1wR1IEkkPDy2LDUREi1Z8sZnuhta/view?usp=sharing
well your cloud much more substantial than mine
I have Poser may need to try that sometime hopefully no BSOD
hope your PC OK
Definitely wil not fit on my flash drive.
I went over every inch of my system I even went through the events viewer logs and I didn't find any critical errors or any events showing in red. , so maybe it was just poser being a itself.. the poser log file was cleared during the BSOD so I have no idea what was on it. But I don't think i'll try that again just in case.
thanks, maybe they throttle it because the 45GB has a time of arrival of 7 hours
Hmmmm will have to start the base download when I first get on the computer tomorrow as I don't have time tonight. Too bad they didn't offer smaller files, might be a lot of files in doing so, but at least with some internet systems it would be easier.
well it is a lot of work to use
plants will need all the leaves and flowers replicated/instanced on them and the ptex materials could be a problem for most of my apps
Ultrascatter might help on the plants but the hierarchy file rather useless there, best one could do is maybe just eliminate some areas like trunks with the geometry editor
don't think I would have downloaded it had I realised just how fragmented it is, I thought game assets like my Skyrim nifskope exports were bad but still in bigger pieces than this and can load all their dds textures at least in DAZ studio too!
actually I may be better off using LAMH to add the leaves and flowers!
any chance of you being able to concoct up a DAZ script to load the json presets?
That is a very interesting island scene for me to consider a Hawaii-themed plot in my animated series (assuming I give it a toon render), but considering the scene will consume many hours of download time and take up too many GB of my hard drive, I will pass on this scene.
If there is a Hawaiian-style island scene I could download for free or even purchase, I may likely consider.
Those files were ran on machines that have hundreds of gigabytes of RAM and massive parallelized CPU counts in the hundreds so it's not happening on my computer. I will have to wait for Unity to finish bringing reasonal realtime stand-ins for that Disney/Pixar technology via their game render engines.
It is still interesting to look at though.
I downloaded it in about one hour. And I looks pretty decent once unloaded..........yes I do have a big machine...... I used to do contract work for movie companies, so my machine had to match thier machines.
https://github.com/levork/mis2rib
Damn why does everything have to be compiled and even if by some miracle someone made a Windows Binary apparently you need 55GB of RAM to render it!!!
DAZ studio does read ptx files BTW too but the ones in that folder for the obj files are around 17GB each and it bloody cannot cope with that
Cool, but dang that's going to take forever to download!
What I ried to do for the island parts was imported it into Blender then resaved it as a wavelength obj. and reduced the size to poser 1.1 scale it still loads bloody huge 115 gig.obj the ploy count must be rediculous because I only have 124 gigs of ram which will load the file in daz, But my system BSOD everytime i hit render, because my log file is cleared or not recording the eventI have to assume its over loading my systems resources to the point it over whelms its capabilities and shuts down to protect the system. its the only obj i ever worked with that BSOD my system. So I quit playing with this set before i do something to harm my PC