Getting back a figure's Constraints.

HeadwaxHeadwax Posts: 9,983
edited December 1969 in Carrara Discussion

Hi I'm using K4 as the character in a long series of images.
Somehow or other I have clicked on a pose and stupidly selected the rh button in the pop up window which negates the restraints.
Now I have Mr elastic man.
I wonder if there was anyway of resetting his constraints again?.

In case you wondered, I have the use constraints button 'on'. (the one next to collision detection.)

thanks in advance :)!

Comments

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    head wax said:
    Hi I'm using K4 as the character in a long series of images.
    Somehow or other I have clicked on a pose and stupidly selected the rh button in the pop up window which negates the restraints.
    Now I have Mr elastic man.
    I wonder if there was anyway of resetting his constraints again?.

    In case you wondered, I have the use constraints button 'on'. (the one next to collision detection.)

    thanks in advance :)!

    I haven't figure it out. Can you reset the figure in the figure's general tab? What about reloading the figure and re-applying the pose?

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    ahh I am not sure, I think I would have to reset all the joints?
    I have the figure saved but it's a complicated scene and he is a relative size to other elements that must be kept consistent throughout the work, just hope there is an easy way :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I know in the General tab for the figure, there's a Zero Pose and a Zero figure. I had just assumed the Zero figure reset it to it's factory settings, so I don't know if your morphs would be lost. Maybe try it in another scene to see if it works first.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Maybe it would work if you checked the Translation/Rotation Min/Max options (under Constraint in the Motion tab) and set the values manually? When I have pose trouble, that's where I go first....

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    thanks evil and salem

    I'll go and have a fiddle (like nero) and try out those suggestions :)

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    okay I have had my fiddle :)
    Rome burnt down :)

    the zero pose and the zero figure didn't bring the constraints back unfortunately,
    Salem, oh it could be two big a job to set all the mins and max but thank you for the suggestion. I better go and hunt down my spare and hope he hasn't been screwed up as well

    trouble is I have no idea how it happened, I've been doing this too long maybe :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited December 1969

    maybe convert all you have done pose wise to nla clips,
    save the universal shader if unique
    then delete K4 and load a new one
    add the nla clips back and shaders
    (I often do this on figures I mess up)

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    maybe convert all you have done pose wise to nla clips,
    save the universal shader if unique
    then delete K4 and load a new one
    add the nla clips back and shaders
    (I often do this on figures I mess up)

    ah thanks Wendy :)
    it sound like a good idea actually,
    Let you into a secret :) I haven't used NLA clips for a few years. I better go and swat up on them ;)

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