Morph Imported With Morph Loader Pro Not As Expected

poorman_65poorman_65 Posts: 140
edited August 2018 in New Users

I followed SickleYields video "Creating Clothing Morphs With Blender and Daz Studio"

After I import the modified object in using Morph Loader Pro, it does add the Morph to the group I have chosen and provides the morph slider as I expected.  When I move the slider, the clothing moves through the scene instead of simply changing shape as I would expect. Not sure where I went wrong.

I had originally tried to do this by exporting the clothing to Hexagon, making my changes, and then Sending it back to Daz Studio. It had the same behavior in that case which is why I tried SickleYields video using Blender

This is with DAZ Studio 4.10.

Post edited by poorman_65 on

Comments

  • Cris PalominoCris Palomino Posts: 11,694

    It sounds like the scale you used for export and import do not match. 

  • poorman_65poorman_65 Posts: 140
    edited August 2018

    I used the Daz Studio 1 unit = 1 cm for both. I think that would just change the scale of the object and not the behavior of the morph. I'll run through it again and make sure.

    Post edited by poorman_65 on
  • Cris PalominoCris Palomino Posts: 11,694

    When I've mistakenly used Modo for export and Daz for import, the figure acts oddly on applying the morph with the slider. Once they matched, it was fine.

  • poorman_65poorman_65 Posts: 140

    OK! It looks like my setup is more compicated and that may be what is messing things up.

    So, I have my entire character attached to a Null which resolved problems I was having with Animations (recommended from another one of my posts). I also have the Null in a Group so that I can hide the character in the scene when necessary. It looks like, over time, I have moved each of the Group, Null, G8 Figure and Hip.

    What I have discovered is that if I unconform the clothing from the G8 Figure (Fit To None), regardless of the Parenting, it jumps back to the center of the scene. So my guess is that when I create this Morph it is Morphing towards the center of the Scene instead of staying put on the G8 Figure. 

    Does that make sense? Should I be doing all of the positioning using the Null since I have to use that for Animation issues?

  • OK! It looks like my setup is more compicated and that may be what is messing things up.

    So, I have my entire character attached to a Null which resolved problems I was having with Animations (recommended from another one of my posts). I also have the Null in a Group so that I can hide the character in the scene when necessary. It looks like, over time, I have moved each of the Group, Null, G8 Figure and Hip.

    What I have discovered is that if I unconform the clothing from the G8 Figure (Fit To None), regardless of the Parenting, it jumps back to the center of the scene. So my guess is that when I create this Morph it is Morphing towards the center of the Scene instead of staying put on the G8 Figure. 

    Does that make sense? Should I be doing all of the positioning using the Null since I have to use that for Animation issues?

    I find it makes life a lot simpler if the object is at 'world center' when you export it from DS.  If it isn't, I would expect to get the sort of problems you are, unless you set Reverse Deformations to Yes in Morph Loader Pro.  This is what I do if I have a character in a scene, already posed and not at world center, and realize the character or their hair or clothing needs a morph to correct a specific issue, e.g. bending causes nasty creasing in the character mesh.  For making more generally applicable morphs, I'd start by exporting the object from world center.  I am pretty sure that's where the figure in Sickleyields video is but I haven't re-watched it to make certain.

  • poorman_65poorman_65 Posts: 140

    I checked my settings for Morph Loader Pro and I did have Reverse Deformations on. I watched the video from start to finish again and I noticed in the second example she does not Unconform the clothing item. Not sure exactly why, but I re-did the whole process and simply left the clothing piece still Conformed to my character. 

    Everything worked fine this time so it was either keeping the clothing Conformed or perhaps there was a setting that I did differently this time.

    Thanks for the help!!

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