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Was wondering if it was the Nimrod or the Australasian Antarctic Expedition (AAE) that you were doing - poor Huskys....
Been working on setting up the interior of my ship. I have one character done. I am going to work on setting up the exterior next.
A test planet. I used a seperate sphere for the planet, the cloud layer, and the "atmosphere." I used Fake Freznel in the glow channel and the alpha channel for the atmosphere sphere. I exluded the atmosphere sphere from the lights because it was making the rest of the planet look dark.
Beautiful effect!
@Evilproducer - that is an excellent planet effect and the ridge of the spaceship looks promising. Can't wait to see this come together.
@Stezza - amazing that you already have an antry ready to go. Wow.
I've made a couple of changes that won't be obvious, such as improving the mustache portion of the beard, which had been too thin. I also edited the uvmapping for the neck. These and other changes are minor and probably can't be noticed for the moment.
The main thing in this update is the figure rigging. I've made my customary empty correction morphs for the meshes and attached to a new skeleton. I was a little worried about whether the animation group functions would remain active if I was using multple meshes franken-fitted together. Very happy to report that it does not have to be a single mesh. As long as there are no subgroups, and the meshes and the skeleton are attached before grouping, the NLA pose clip function seems to be working. This was just a test of creating, saving, and applying a pose clip for the multi-mesh pioneer.
With a few adjustments to weightmaps, this fella will be ready to go.
To create a new clip, select the animation group level and the NLA tab will appear. Pose the figure and click the create button. Newly created clips will appear in your instances tray under the clip tab. You can load existing clips from your browser t the scene by dragging to your clip tab.
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To apply a clip, drag from your instances tray (lower right) to the TRACK in the sequencer
Well, that is a bit of a stretch (ouch), but a superb render and postwork.
That is amazing! My mind is officially blown.
Both are excellent!
The lighting is minimal on the bridge because when the scene comes together, the POV will be the planet outside the front windshield. I'm putting the two scenes together seperately to save on resources, and then will merge them together for the final render.
Here is another test of the planet. I have three spline torusi with no thickness. I have one with a lot of rocks replicated on it. The second torus is lifted a bit above the first torus and has fewer rocks replicated on it. The purpose is so that there is some "depth" to the ring with some rocks above the plane so to speak. The third torus has a replicated cloud for the dust. I may play around and reduce the opacity of the clouds a bit. All of the spline torusi have their visibility off.
I'm imagining this is an exoplanet around Proxima Centauri, which is a red dwarf that a supposed earth sized exoplanet orbits. Not sure if I'll squeeze Centauri Prime or the other Centauri sun into the frame or not. Kind of depends on how it affects the lighting.
thanks ub , :) wow evil et al impressive - sorry quick visit will come back tomorrow and comment
here's a quick play with anything grooves using a render fromour first challenge with plants placed on a plain plane and using that render as the shader to drive the anything grooves - you can see this would be great for things like egyptian wall releifs rosetta stone and embossed floor tiles even pressed metal ceilings
i jumped up the u and v parameters to 700 to get more detaill in the displacement'
wow that's a hugely good render evil - the fake fresnel does the trick beautifully
thank you UB - the nbook I am winding up I am going back to some of the images and dirtying up the lighting by grabbing textures from the scene - just makes a wonderful difference as far as dirtying up the imagery and getting away from the cg look but still keeping an organic coherence in the style
thank you for your kind comment on the faraday balloon ;)
terrific mini tut Diomede - thanks for that - so do you use this a lot for still scenes? - and I take it you get an image of the pose over on the instances tab - does that image render from camera 1?
do you use the puppett thingo much?
that;s pretty wonderful stezza - lovely subtle shadows on the snow - now all you need do is use fluidos for the footsteps in the snow ;)
what was the snow tool you used? Nerd3D's "Blowin' in the Wind", ... ?
@Alberto said
thanks for that tut! what else could you use the light mangler for do you reckon?
diomede said
double that - who needs hallucogens??
;)
thanks for the comment on the compelling cobblestones too diomede
This beats my planet, imo.
is it possible to get rainbows from fresnel? i read somewhere that it is, but it didn't explain how.
yep, that's the one.. very usefull as it not only does snow but leaves and flies and stuff ... with all the free awesome stuff for Carrara that's been released I'm getting brain explosion.. I'm still wondering what Incognito does lol
Well, this is fake fresnel, so it is not "real" 3d fresnel. It is a cheat to get a fresnel like effect.
You can get a rainbow effect using caustics in your scene. You will need a true blue, true red, and true green light aiming in the same direction with the same intensity, let's say three spotlights. The resulting light should be white, but with caustics enabled, and shining through a refracting surface, the light will be broken into its component colors. It is not 100% physically accurate, but more like what I like to call artistically accurate.
Until now, I only used for the SSS map. DCG is a vast arsenal.
thanks Stezza and Alberto :) learning stufff all the time here
Great work everyone, will be joining in the fun tomorrow !!!!
We're waiting for you.
Every now and again Momma would get that look...
This is a bit of a kitbash. Characters are both V4. Wagon is a rendo freebie, and the V4 apron skirt is from sharecg (both very nice). The V4 adult top is the Courageous tunic, and the child's dress is a modified Valiant Tabbard. The steer is an amazing freebie I just discovered, but old-timers likely already know it well. I looked at several muskets, but nothing could touch the one at rendo from dante78 (a terrific artist).
Native processes include Carrara Realistic sky, Carrara terrain, Carrara Volumetric clouds, Carrara text, and aura. I didn't create anything in the modeling room, but I modified virtually everything in the scene there. GMIC provided the canvas texture, and some contrast. Also, I applied the fake fresnel (Shader Ops) plugin, but not in a conventional way. It was used to subtly alter the terrain and the text. A setting is provided below.
Almost forgot. No postwork. Thanks Carrara!
Thanks for the link to the bovines. I also found a moose model there. Sadly no squirrel.
The background of my scene.
https://poserdazfreebies.miraheze.org/wiki/Chipmunk_/_Ground_Squirrel
https://poserdazfreebies.miraheze.org/wiki/Animals
UnifiedBrain: American Frontier _very good
Went hunting for something I was interested in for one of my scenes, found this:- https://web.archive.org/web/20021019105729fw_/http://digitalcarversguild.com:80/tutorials/tutframe.htm
A ground squirrel is not a squirrel.