SimTenero Randomizer2 (Commercial)

2

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,755
    lcfar said:

    I cannot get the plugin to load. The log contains this entry:

    C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll: The specified module could not be found.

    The file is in the directory. I have installed with DIM and with the exe file. Same results. When I look for it in the plugins, it claims it's not a valid plugin or it's the wrong version of Studio. I am using version 4.10.0.123 64-bit on Windows 7 64-bit. Anyone else seeing this?

    Did you put in the serial number from your account?

  • lcfarlcfar Posts: 88

    I can't. There's no place to enter the serial number.The image I attached to my original post shows what I get when I click it. It is listed as "strandomizer", not "SimTenero Randomizer2".

  • 3Diva3Diva Posts: 11,535
    edited August 2018
    lcfar said:

    I cannot get the plugin to load. The log contains this entry:

    C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll: The specified module could not be found.

    The file is in the directory. I have installed with DIM and with the exe file. Same results. When I look for it in the plugins, it claims it's not a valid plugin or it's the wrong version of Studio. I am using version 4.10.0.123 64-bit on Windows 7 64-bit. Anyone else seeing this?

    Have you added the serial number?

    You can find the serial number under "My Account" >> "Serial Numbers"

    Copy the serial number for SimTenero Randomizer 2 then open Daz Studio and click up top where it says "Help" then "About Installed Plugins". Scroll down to SimTenero Randomizer 2 and paste the Serial Number in the slot next to it. Then hit ok. You'll need to close out Daz Studio and reopen it but then you should be able to add the Randomizer 2 window to your viewport. Go to "Window" >> "Panes (Tabs)" >> "SimTenero Randomizer 2". That will bring up the randomizer window and you can dock it where it's most convenient for you.

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,535

    This is an AWESOME product! I really liked Randomizer 1 but Randomizer 2 is easier to use and just a fantastic product! Wonderful work, SimTenero! I love this product! 

  • lcfarlcfar Posts: 88
    lcfar said:

    I cannot get the plugin to load. The log contains this entry:

    C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll: The specified module could not be found.

    The file is in the directory. I have installed with DIM and with the exe file. Same results. When I look for it in the plugins, it claims it's not a valid plugin or it's the wrong version of Studio. I am using version 4.10.0.123 64-bit on Windows 7 64-bit. Anyone else seeing this?

    Have you added the serial number?

    You can find the serial number under "My Account" >> "Serial Numbers"

    Copy the serial number for SimTenero Randomizer 2 then open Daz Studio and click up top where it says "Help" then "About Installed Plugins". Scroll down to SimTenero Randomizer 2 and paste the Serial Number in the slot next to it. Then hit ok. You'll need to close out Daz Studio and reopen it but then you should be able to add the Randomizer 2 window to your viewport. Go to "Window" >> "Panes (Tabs)" >> "SimTenero Randomizer 2". That will bring up the randomizer window and you can dock it where it's most convenient for you.

    As I have already stated, there is NO place to put the serial number. When I open the Installed Plugins window, SimTenero Randomizer2 does not appear. All I see is "strandomizer", which is the name of the DLL associated with Randomizer2. When I click it, all I see is an error message (see attached image). I have uninstalled and re-installed this several times with no change. I have never seen this happen with any other plugin.

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  • lcfarlcfar Posts: 88

    For the benefit of anyone else who might have this problem, I solved it by updating my video driver. I have a nVidia GTX 980 and I was using driver version 388.0. When I updated it to the current driver, 399.07, the plugin loaded and I was able to enter the serial number.

  • 3Diva3Diva Posts: 11,535
    lcfar said:
    lcfar said:

    I cannot get the plugin to load. The log contains this entry:

    C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\strandomizer.dll: The specified module could not be found.

    The file is in the directory. I have installed with DIM and with the exe file. Same results. When I look for it in the plugins, it claims it's not a valid plugin or it's the wrong version of Studio. I am using version 4.10.0.123 64-bit on Windows 7 64-bit. Anyone else seeing this?

    Have you added the serial number?

    You can find the serial number under "My Account" >> "Serial Numbers"

    Copy the serial number for SimTenero Randomizer 2 then open Daz Studio and click up top where it says "Help" then "About Installed Plugins". Scroll down to SimTenero Randomizer 2 and paste the Serial Number in the slot next to it. Then hit ok. You'll need to close out Daz Studio and reopen it but then you should be able to add the Randomizer 2 window to your viewport. Go to "Window" >> "Panes (Tabs)" >> "SimTenero Randomizer 2". That will bring up the randomizer window and you can dock it where it's most convenient for you.

    As I have already stated, there is NO place to put the serial number. 

     

    Obviously, your comment wasn't there when I left my comment. Sometimes the forum lags and the new comments don't show up immediately. No need to get snarky - particularly when someone goes out of their way to try and help. But I'm glad you got it figured out.

  • nicsttnicstt Posts: 11,715
    simtenero said:

    Will there be a coupon/discount making an appearance for owners of version 1?

    Not that I'm aware of, though Daz could certainly decide to offer a coupon.  I know this can be a sensitive topic for both customers and PAs alike, so I won't punt responsibility entirely angel.  While coupons and discounts are ultimately in Daz's hands, they are always open to requests and, the truth is, I didn't make such a request.  I know that might seem disloyal to customers who supported the first version, but I had to tackle the very real possibility that many, potentially most, people buying 2 would already own 1.  To offset, I would have had to raise the base price a bit, which would sort of defeat the purpose.  I know that may seem impersonal or calculating, but I want to be honest about the kind of math I have to do when pricing a product.  Sorry for the long winded answer, I just thought it was a fair question that other folks will have as well and wanted to give an honest answer. :).

    I have no issue with you not offering any; it was 40% off, pretty good deal imo.

  • nicsttnicstt Posts: 11,715

    Oh and this is awesome.

    I had plans for this evening - a project I'm working on (coding - both my day job, and other hobby.)

    ... However this is so much fun

     

  • Angela3DAngela3D Posts: 80

    I can't say enough positive things about this plugin!  Amazing job on it!  It's going to be a great help in character creation for a comic I'm working on!  Thanks!!smiley

  • IceDragonArtIceDragonArt Posts: 12,548
    edited August 2018

    I installed it but it doesn't show at all under installed plug ins... DIM says its installed but it isn't in the list..

    Edited to add.  I uninstalled and re installed and now its in the list.  Weird lol.

    Post edited by IceDragonArt on
  • dreamfarmerdreamfarmer Posts: 2,128

    So I've noticed this thing.... I can't take a screenshot right now. But when I unfold a Preset to look at individual morphs, the values on the sliders are arranged in a predictable 5-tier stairstep pattern that repeats very consistently after the first few morphs. Where the step

    'starts'  does adjust and that ripples through the sequence, so it's not like I'm getting the same result over and over again. But it stands out. Is this just pseudo-randomness at work?

  • CoolBreezeCoolBreeze Posts: 207

    Wow... Loaded the new plugin (and registered, exit and reload daz studio), read through the help document..  Daz Studio 4.11.0.196 Beta btw.

    1. Loaded G3F
    2. activated the plugin pane...
    3. Click Create Preset...

    Spent 20 mins going through the entire list of morph shapes i have, expanding every teir under Actor: and every sub-teir related to Real World ....   spamming the left mouse click button (or space bar + down arrow, then mouse to scroll next screen down) since there's no "Select All" or "Select by Group" like Randomizer1 had ... get to the end and get prompted by a message aboux max allowable properties (800) exceeded and list of properties has been trimmed... 

    Limited to only 800 of the entire collectoin of shape morphs bought from the store here? Ouch...

    Randomizer 1's setup allowed me to dive right in and check off in the Morph Groups list chest, head, face, body or just head and related to head , or body and related to body only either realworld or fantasy, set global min/max ranges and hit randomize. If anything, in Randomizer1 i'd sometimes go into the specific subset of morphs to untick a handful that I didn't want included in the randomize set... So much easier and quicker to select 30 some Morph Groups ie:
    Type in RealWorld for the filter then select: Actor/Arms/____ , Actor/Feet/____. Actor/Full Body/___ ,  .... even easier when just wanting the head/face , save the list selection and make/save a list for the body, then load and randomize as needed.

    Maybe its only me but I kinda miss Randomizer1's setup and functionality. despite it's script style interface and drawback (part of that drawback i negated via using the Auxilery viewport set to a second camera or isometric view)

    Unless i'm doing something wrong or missing something (and please do point it out!) ...?

    Lastly, the Morphs list window won't allow resizing when Creat new Preset. I have the pane as "Undocked" for now, as I do with Auxilery View Pane on a multi-monitor setup...

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  • sandmanmaxsandmanmax Posts: 992
    simtenero said:
    barbult said:
    simtenero said:
    barbult said:
    Does it work with morphs installed by Daz Connect?

    Yep, if a morph shows up in the Shaping pane, Randomizer2 should have no problem seeing it regardless of install method.  It is important to note, though, that this only applies to actual morphs, not "ERC" parameters (sliders that control other sliders).

     

    Thanks. I looked at the user guide you posted, and I was concerned about the part about saving to the data directory. For Daz Connect installations, the data directory is in the individual "cloud" folders. In general, things a user tries to add in there won't work. Does the randomizer get around that problem because it is a plug in?

    Cloud installs still set up folder structures (by default, in your "Users\YourName\Documents folder) which is all the plugin needs.  To be safe I just tested this with a cloud installed item I've never installed locally and verified it works laugh

    But we can still save to any real folder in our runtime, yes? I don't use my C: drive for anything except Windows & applications. It's a dinky SSD drive.

  • simtenerosimtenero Posts: 383

    So I've noticed this thing.... I can't take a screenshot right now. But when I unfold a Preset to look at individual morphs, the values on the sliders are arranged in a predictable 5-tier stairstep pattern that repeats very consistently after the first few morphs. Where the step

    'starts'  does adjust and that ripples through the sequence, so it's not like I'm getting the same result over and over again. But it stands out. Is this just pseudo-randomness at work?

    Interesting!  I think your instincts are correct and it's a psuedo-randomness effect.  There are a few different methods in place to mitigate this sort of thing, but I may need to add some extra steps.  I will investigate and report back, thanks for sharing this!

  • simtenerosimtenero Posts: 383

    Wow... Loaded the new plugin (and registered, exit and reload daz studio), read through the help document..  Daz Studio 4.11.0.196 Beta btw.

    1. Loaded G3F
    2. activated the plugin pane...
    3. Click Create Preset...

    Spent 20 mins going through the entire list of morph shapes i have, expanding every teir under Actor: and every sub-teir related to Real World ....   spamming the left mouse click button (or space bar + down arrow, then mouse to scroll next screen down) since there's no "Select All" or "Select by Group" like Randomizer1 had ... get to the end and get prompted by a message aboux max allowable properties (800) exceeded and list of properties has been trimmed... 

    Limited to only 800 of the entire collectoin of shape morphs bought from the store here? Ouch...

    Randomizer 1's setup allowed me to dive right in and check off in the Morph Groups list chest, head, face, body or just head and related to head , or body and related to body only either realworld or fantasy, set global min/max ranges and hit randomize. If anything, in Randomizer1 i'd sometimes go into the specific subset of morphs to untick a handful that I didn't want included in the randomize set... So much easier and quicker to select 30 some Morph Groups ie:
    Type in RealWorld for the filter then select: Actor/Arms/____ , Actor/Feet/____. Actor/Full Body/___ ,  .... even easier when just wanting the head/face , save the list selection and make/save a list for the body, then load and randomize as needed.

    Maybe its only me but I kinda miss Randomizer1's setup and functionality. despite it's script style interface and drawback (part of that drawback i negated via using the Auxilery viewport set to a second camera or isometric view)

    Unless i'm doing something wrong or missing something (and please do point it out!) ...?

    Lastly, the Morphs list window won't allow resizing when Creat new Preset. I have the pane as "Undocked" for now, as I do with Auxilery View Pane on a multi-monitor setup...

    The limit is 800 per preset, but there isn't a limit across presets.  The lack of a "select all" or "group select" is just down to the style of utility used to represent the selection tree.  I've been asked about this before and am looking at alternatives, but I don't know for sure if that will change in a future update or not.  I just tested "Create Preset" in 4.11 beta and the window was resizable (whether or not the main pane was docked), so there may be something specific to your setup or beta version.  Have you tried in non-Beta?

  • simtenerosimtenero Posts: 383
    simtenero said:
    barbult said:
    simtenero said:
    barbult said:
    Does it work with morphs installed by Daz Connect?

    Yep, if a morph shows up in the Shaping pane, Randomizer2 should have no problem seeing it regardless of install method.  It is important to note, though, that this only applies to actual morphs, not "ERC" parameters (sliders that control other sliders).

     

    Thanks. I looked at the user guide you posted, and I was concerned about the part about saving to the data directory. For Daz Connect installations, the data directory is in the individual "cloud" folders. In general, things a user tries to add in there won't work. Does the randomizer get around that problem because it is a plug in?

    Cloud installs still set up folder structures (by default, in your "Users\YourName\Documents folder) which is all the plugin needs.  To be safe I just tested this with a cloud installed item I've never installed locally and verified it works laugh

    But we can still save to any real folder in our runtime, yes? I don't use my C: drive for anything except Windows & applications. It's a dinky SSD drive.

    Presets will auto-save to the Content Directory of the figure/prop, but when you manually export/import, you can use any location  you choose.

  • simtenerosimtenero Posts: 383
    simtenero said:

    So I've noticed this thing.... I can't take a screenshot right now. But when I unfold a Preset to look at individual morphs, the values on the sliders are arranged in a predictable 5-tier stairstep pattern that repeats very consistently after the first few morphs. Where the step

    'starts'  does adjust and that ripples through the sequence, so it's not like I'm getting the same result over and over again. But it stands out. Is this just pseudo-randomness at work?

    Interesting!  I think your instincts are correct and it's a psuedo-randomness effect.  There are a few different methods in place to mitigate this sort of thing, but I may need to add some extra steps.  I will investigate and report back, thanks for sharing this!

    I've just submitted an update to Daz that I think will address this.  The random "seed" used to generate new values was partly based on time in milliseconds, which allowed some consecutive operations to have random-but-related results (which would explain the stair-stepping you saw).  I've replaced this with a method that isn't time dependent, which should produce better random distributions.  Updates can take a few days to post, but keep your eyes peeled.  Thanks again for sharing this feedback!

  • dreamfarmerdreamfarmer Posts: 2,128

    Thanks a lot! I think it’ll help produce a wider variety in results. 

     

    On the ‘lots of clicking’ I think the ability to share presets can help? I have a Preset now just for Rarestone Male Facial Morphd, and another for 200+. Could I share those in this thread, just as a timesaver for others?

  • Sfariah DSfariah D Posts: 26,288

    What makes this better than version 1? I got version 1 but wondering if I need to get version 2?

  • simtenerosimtenero Posts: 383

    Thanks a lot! I think it’ll help produce a wider variety in results. 

     

    On the ‘lots of clicking’ I think the ability to share presets can help? I have a Preset now just for Rarestone Male Facial Morphd, and another for 200+. Could I share those in this thread, just as a timesaver for others?

    Please do, that would be great!

  • simtenerosimtenero Posts: 383

    What makes this better than version 1? I got version 1 but wondering if I need to get version 2?

    I am pretty biased, obviously :-P  I think the most compelling reasons for owners of the original to consider 2 are the ability to keep it docked and available, the improved morph controls (setting individual upper and lower limits), persistent presets (basically having access to multiple different presets at once, and being able to load them all with one "refresh" click) and the favorites system.   Overall, I think it integrates better and is easier to use, but I can respect some folks still preferring the layout of the original.  If you are perfectly happy with 1, then don't feel pressured to grab the new one if nothing about it is really calling out to you.  Other users could probably give you a more objective take though laugh.

  • dreamfarmerdreamfarmer Posts: 2,128
    edited August 2018

    OK, well, here's my first two 'pure' presets. I have a couple more but I ended up adding in stuff from the base morphs so I need to clean stuff up before I export.

    Hopefully these work!

    https://sharecg.com/v/92125/gallery/8/Script/SimTenero-Randomizer2-Preset-Rarestone-Face-Male

    https://sharecg.com/v/92124/gallery/8/Script/SimTenero-Randomizer2-Preset-200+-Morphs-for-G8M

     

    ETA: these links seem to no longer work and my presets seem to have vanished from ShareCG. No idea why. I guess I'll stick them up on Dropbox or something in a while.

    Post edited by dreamfarmer on
  • FSMCDesignsFSMCDesigns Posts: 12,755

    OK, well, here's my first two 'pure' presets. I have a couple more but I ended up adding in stuff from the base morphs so I need to clean stuff up before I export.

    Hopefully these work!

    https://sharecg.com/v/92125/gallery/8/Script/SimTenero-Randomizer2-Preset-Rarestone-Face-Male

    https://sharecg.com/v/92124/gallery/8/Script/SimTenero-Randomizer2-Preset-200+-Morphs-for-G8M

    Thanks for sharing. You might want to revise the description so that users know they need to have the various morphs installed for the morph to work. The way the rarestone one reads now is that it somehow installs the rarestone morphs.

  • CoolBreezeCoolBreeze Posts: 207
    edited August 2018
    simtenero said:

    Wow... Loaded the new plugin (and registered, exit and reload daz studio), read through the help document..  Daz Studio 4.11.0.196 Beta btw.

    1. Loaded G3F
    2. activated the plugin pane...
    3. Click Create Preset...

    Spent 20 mins going through the entire list of morph shapes i have, expanding every teir under Actor: and every sub-teir related to Real World ....   spamming the left mouse click button (or space bar + down arrow, then mouse to scroll next screen down) since there's no "Select All" or "Select by Group" like Randomizer1 had ... get to the end and get prompted by a message aboux max allowable properties (800) exceeded and list of properties has been trimmed... 

    Limited to only 800 of the entire collectoin of shape morphs bought from the store here? Ouch...

    Randomizer 1's setup allowed me to dive right in and check off in the Morph Groups list chest, head, face, body or just head and related to head , or body and related to body only either realworld or fantasy, set global min/max ranges and hit randomize. If anything, in Randomizer1 i'd sometimes go into the specific subset of morphs to untick a handful that I didn't want included in the randomize set... So much easier and quicker to select 30 some Morph Groups ie:
    Type in RealWorld for the filter then select: Actor/Arms/____ , Actor/Feet/____. Actor/Full Body/___ ,  .... even easier when just wanting the head/face , save the list selection and make/save a list for the body, then load and randomize as needed.

    Maybe its only me but I kinda miss Randomizer1's setup and functionality. despite it's script style interface and drawback (part of that drawback i negated via using the Auxilery viewport set to a second camera or isometric view)

    Unless i'm doing something wrong or missing something (and please do point it out!) ...?

    Lastly, the Morphs list window won't allow resizing when Creat new Preset. I have the pane as "Undocked" for now, as I do with Auxilery View Pane on a multi-monitor setup...

    The limit is 800 per preset, but there isn't a limit across presets.  The lack of a "select all" or "group select" is just down to the style of utility used to represent the selection tree.  I've been asked about this before and am looking at alternatives, but I don't know for sure if that will change in a future update or not.  I just tested "Create Preset" in 4.11 beta and the window was resizable (whether or not the main pane was docked), so there may be something specific to your setup or beta version.  Have you tried in non-Beta?

     Hi again,

    The Randomizer2 Dockable/Undockable pane is resizable as much as the Aux View pane , can fill an entire monitor screen with it alone. 

    Clicking on "Create Preset" that opens up a new window its only re-sizable up to a limited amount. Limited Max Width isn't a problem however the limited height is. Using monitors od 2560x1440 screen resolution or higher(4k - 3840x2160), the window height would be nice to maximize to the full height of the screen given we have to select through the teirs of individual morphs vs morph groups.

    Tested in both 4.10x non beta, and 4.11x Beta ... I took 2 screneshots and cropped them to show a partial layout / setup I use when using Randomizer1 (full screenshot is quite a large image), and a quick comparison between the 2 window heights.

    Max window height in Randomizer1 wasn't nearly as limiting - since I type in Real for the filter and it narrows down the Morph Groups list considrably, and since its groups, there's maybe 35 groups to select when choosing just the face, fits mostly in the window height area without needing to scroll much up or down. And very simple to select within a minute and begin using the randomize feature.

    For those curious (or have yet to buy Randomizer1 , or due to limited to Randomizer1 due to being on the Mac platform), I usually zoom in closer on the head in both views, and once I have something I like I'll "Export Shape" to be safe so i have a shape preset i can go back to if needed, then I limit the range even further, untick the "Ignore Left/Right Morphs" as well as "Zero Before Randomizing" . In this method I've gotten some really nice results without too much time spent in the process. How much time spent is anywheres from a few clicks to a dozen or more clicks until your at "Yup, I like that!" (while having saved a bunch to shape presets in the process to use for later)

    Still, geting back on topic to Randomizer2, I wish there was a "Select by Morph Group" it would considerably reduce the setup time spent, let alone clicking to expand each teir / sub teir to get tot he individual morphs. Hope the 800 limit cap could be increased per preset. I generally do the Head/Face in one go, then the entire body next.

    I get it that some people might enjoy having dozens of presets to randomize through - as noted the post above by dreamfarmer,

    OK, well, here's my first two 'pure' presets. I have a couple more but I ended up adding in stuff from the base morphs so I need to clean stuff up before I export.

    Hopefully these work!

    https://sharecg.com/v/92125/gallery/8/Script/SimTenero-Randomizer2-Preset-Rarestone-Face-Male

    https://sharecg.com/v/92124/gallery/8/Script/SimTenero-Randomizer2-Preset-200+-Morphs-for-G8M

    "200 Morphs for G8M" as an example of making / saving presets out per store product package. Really good example there.

    Whereas in my example, when I have a well established G3 content library (G8 is still growing & evolving) content library of over 10 Morph packages (ShapeShift, Merch Resources, etc) in addition to 10+ base characters / pro bundles + (Victoria, Olympia, etc) + respective HD addons + including individual characters built on the G3F or G8F base, I like to be able to randomize from that entire "gene pool" range (and randomized selection of morphs used within the total selection range) which is where your Randomizer1 really shines through. Its single handedly the *most awesome product / utility* to have come out since Genesis line for Daz Studio and/or Iray Render Engine for Daz Studio. It litterally unlocks the full potential of the Genesis class of figures, and the dollar value spent on those products to be able to make truly unique looking characters. When you're able to put all those ingredients into a mixing bowl, clicking the Randomize button is where the magic happens.

    I guess I was hoping for a Randomizer1 evolved into plugin status. If you were able to enhance and expand Randomizer2's functionality, it would be awesome. Guess I have to decide for now whether or not Randomizer2 is something I'll make use of (unfortunatly at this moment its more headache and tedius than enjoyable).

    Edit: Perhaps Randomizer2 might be useful if say just doing the head area, with preset groups per each facial feature - eyes, nose, mouth, ears, overall face; but then its a difference of Micro vs Macro utility scale usage. Will I find usefulness I that? I don't know. How easy will it be to update those preset groups as new morph & character packages come out (say for G8 ) , can the groups be edited or deleted and remade over again?

    Thanks ;-)

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    Post edited by CoolBreeze on
  • dreamfarmerdreamfarmer Posts: 2,128

    Presets are easily edited to add and remove new morphs.

    I will probably make personal presets with more than one morph pack.... but I also think it's useful to separate morph packs out because so many of them don't play nicely with each other. And I like having different distinct looks, which I think shows up better when I go by morph pack.

    But yeah, I think breaking it down by face and upper body/lower body could be pretty useful. Maybe exclude 'ears' from 'face' to get more slots.

    BTW, my presets vanished. No idea why. I'll upload them somewhere else later, I guess.

  • CoolBreezeCoolBreeze Posts: 207

    Presets are easily edited to add and remove new morphs.

    I will probably make personal presets with more than one morph pack.... but I also think it's useful to separate morph packs out because so many of them don't play nicely with each other. And I like having different distinct looks, which I think shows up better when I go by morph pack.

    But yeah, I think breaking it down by face and upper body/lower body could be pretty useful. Maybe exclude 'ears' from 'face' to get more slots.

    BTW, my presets vanished. No idea why. I'll upload them somewhere else later, I guess.

    Wierd that the presets disapeared online. Goood to know the presets are easily edited / updated.

    Although you're per product example did give me the idea regarding creating groups of presets for the face where some might find it highly useful - for the Real World morphs anyways, including ears  (i've always left out the sci-fi, fantasy and most highly stylized morphs since those are very distinctive and imho best dialed in by hand).

    As for the morphs not playing well together - they should all be compatable with one another, whether we're talking G8 or G3 it doesnt matter. There's a little something I've found out especially while using Randomizer1... I'm sure everyone who first fired up Randomizer1 and tried the character's face got some hilarious or ugly results that looked squished, pinched, and exploded all at the same time.

    By defaults for Randomizer1, the 0.25 Range value is way too high for the face (.25 sometimes is ok for the body, but usuallly .20 and lower gives better results - more desirable hits than disasterous misses), bring it down to 0.14 to start with or lower, and you can further reduce it from there to fine tune the looks.

    I'm not sure about Randomizer2 yet as i've to to sit down and give it another try. This could very well be the same case here.

    The same thing can happen when manually dialing a bunch of the sliders to -100% or +100% , whereas this utility automates that process randomly within a set Min & Max range however doesn't have the inteligence to detect when a particular value has been set too high or low.

    Having to expand each teir and select individual morphs still drives me nuts, hence why I ask for a select by morph group function - even a toggle box next to each teir name that'd save on the individual clicks would be a massive time saver (especially when setting up for different figures and presets - Randomizer1 spoiled us in that respect).

    Will try this a bit later and post back...

  • pixelbotpixelbot Posts: 17
    edited September 2018

    WTF is that? Dark blue letters on a black background?!

    I'm sorry but this product is useless. Can I give the serial nr back and get a refound?

    wtfid2.jpg
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    Post edited by pixelbot on
  • You can always get a refund within 30 days. But if you look at other screenshots, you’ll see it’s white letters for the rest of us.

  • barbultbarbult Posts: 24,245
    pixelbot said:

    WTF is that? Dark blue letters on a black background?!

    I'm sorry but this product is useless. Can I give the serial nr back and get a refound?

    It might be caused by the "Style" that you have selected for your workspace. Have you customized the colors? As an experiment you could go the the menu Window/Style/Select Style and see if selecting a different style changes that. 

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