Why is the skin so shiny?

I used the skin preset with the red ball icon because everything else replaces the textures. it's an imported obj model.

test.png
720 x 1280 - 845K

Comments

  • I'm not sure which preset that is - please give its name and location - but you can avoid the map repalcement with others by holding down the ctrl key (cmd for a Mac) while double clickng the icon, then in the dialogue choose "Ignore" for the Maps option.

  • BeeMKayBeeMKay Posts: 7,019

    The surface texture is probably a 3Delight texture, and that has the tendency to be too glossy when you render it in Iray using the built-in on-the-fly-autoconversion.

    There are two options. The first would be to convert the texture from 3delight to Iray. The second would be to o to the surface tab, locate the glossy slider and lower that value until the figure looks okay.

  • I'm not sure which preset that is - please give its name and location - but you can avoid the map repalcement with others by holding down the ctrl key (cmd for a Mac) while double clickng the icon, then in the dialogue choose "Ignore" for the Maps option.

    I used the dzskin shader. applying materials doesn't seem to do anything. neither does ignore maps.

  • dracorndracorn Posts: 2,345

    Try the Iray Uber Base shader.  That works better. You can then play with Glossy Layered Weight - but that value should be much lower than 1.00.  If there is a Specular Map (looks like a dark map with high contrast), add it to Glossy Layered Weight.  You will need a higher setting for the eye surfaces, lips, mouth and nails.

    V3Digitimes has several Iray Converters for various generations - this can really simplify things: https://www.daz3d.com/iray-converter-for-generation-4

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