24fps or 30fps which do you use?
WendyLuvsCatz
Posts: 38,213
I mostly render my animations at 24fps for the simple reason it saves 6 frames of extra rendertime per second and gives me a smaller files size.
Windows moviemaker which I manly use for youtube will convert it to 30fps anyway.
according to various web debates people unconciously associate 24fps with cinematic productions and 30fps with live action tv or homemovies so films done as 30fps tends to look "cheap" but this would not apply to CGI most 2D animation is 12fps with doubling up of cells due to the cost of hand drawing so "cartoony" stuff should appear ok at 24fps.
Was wondering what others use and if a difference is really noticed.
Comments
HI Wendy
I always use 30fps ...I did have a video this year shown on the big screen at Elstree studio short film awards and it looked very pixely on the
cinema screen to me but i was right at the front.... very interested in fellow animators views ...
Very good subject wendy
I would say how pixellated depends on render size
1920x1080 would look pixilated on a cinema screen, emulsion 35mm film has microscopic levels of detail digital has yet to match.
I do quickie 30fps renders often in iClone as it defaults and is fast anyway (24 in Carrara and studio always) and cannot myself notice any difference.
if I have a heavy scene in iClone though I will go down to 24 as well.
Jack Tomalins dreamhome fully loaded with great room details as well as furniture in all rooms ground it to a snail pace compared to my usual speed so that I had to use image files like carrara etc instead of avi which I also usually use in iClone.
I did a movie of mixed 24 & 30 frame renders from the result and I cannot tell the difference.
How do you change the frame rate in Daz 4.6 ? Wendy
http://forums.newtek.com/showthread.php?57794-24fps-vs-30fps
(Newtek is the Lightwave company). (No, I don't understand all of the comments above).
I use 30fps, no real reason. I do sometimes use slow motion in my video editor, it can get a little choppy even with 30fps, probably worse with 24fps.
I actually render most aniblocks without dialogue at 30fps and composite at 24fps for smoother movements likewise 60fps for slo mo.
the 6fps render save is MY main reason for 24fps.
30 fps. It syncs with the mocap we do. There are times though that switching to 24fps is tempting, just to save on render time...
I use 24 fps to save render time and it helps in the illusion that something may be real. That's one of those things they turn up in studies, that people are more willing to suspend disbelief with 24 fps, so it works for non-reality based subjects. 30 fps CG doesn't look right to my old eyes. It somehow looks cheaper... such as commercials shot on video... the added perceived production value isn't there.A film look is perceived as better quality. I'm also anti-sharp renders. Photos, even digital photos that are properly exposed, have a softness that gives it a film quality. I really get frustrated with people that want everything to look sharp as a tack... it just doesn't look photo real... it looks like something made in a computer.
On resolution in a movie theater, it's a perception thing and sometimes is thought to be based on how much resolution an eye can really discern. There have been studies on this, too. Even though film is high resolution, there are steps between the negative and finished prints you see in theaters that reduce that resolution. With digital projection, that removes some of the resolution reduction, but depending on how the movie was shot and post-production work, it could still be lower resolution. 1920 x 1080 can be fine in many theaters as it's not that far from 16mm film resolution, but under Super 16mm resolution. Projection lenses and even the theater screen can limit resolution. The chart I saw a few years ago showed how low the resolution really was on a screen compared to what was considered theoretically possible. It pointed to what a waste it could be to render at resolutions much above HD. But these days the push is on for 4K, though the content isn't there yet. The thing you'll really turn up in researching this is how much more important black level/contrast and color depth is compared to resolution in perception. That's why film shot well on 16mm but converted to 35mm can still look really good on a big screen in either format.
What's even more important than all the technical stuff is your story and the motion you are animating. We really get tied up in all that when it's the story and motion skills we should be working on, myself included.
Interesting new article that hits on some of the stuff I mentioned about contrast, color, resolution, etc., but geared to watching TV.
http://news.doddleme.com/equipment/another-filmmaker-makes-the-case-against-4k-and-for-hd/
I always use 1280x720 25fps if it's for posting on the net. For cinema I use 2k (1920x1080) 30fps. I'm updating my pc and software in a couple of months so I can work up to 4k without anything sticking. 4k will be the next step in tv's soon, on a mass scale that is. I had to turn down a job 3 weeks ago as the footage was shot in 5k. It's like, ffs!
1280x720 25fps works well on Youtube and Vimeo. Depends where you want to put it, as the actress said to the bishop :)