September 2013 NEW USER Contest WIP Thread

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Comments

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    kyricus said:
    @mcjam24 I really like the second image. The shadows seem more realistic, and the ones on the floor are softer. I like it. I kinda like the ghost idea too, though I agree the blue man ghost wasn't quite cutting it. I think stick with the ghost, you can imagine a story with the ghost in the shot.

    @mcjam24 I agree with kyricus about the ghost. It fits the image better than the man. It was the blue colour that was not working.

  • selias19selias19 Posts: 253
    edited December 1969

    I think I have my final version now. I cannot think of anything to improve. I'm still open to suggestions of course.

    I increased my distant light from 5% to 20% to give the whole picture more light and I lightened the color a bit as well. I also moved the picture more to the left side and down so that a corner of it fills out the void in the upper left corner of my picture. And I increased the glow of the lamp shade again without increasing the light itself.

    I still get a lot of error messages from 3DLight but the render seems to be fine. So I decided to ignore the render engine error messages for now. I guess they have something to do with the surface attributes. I played with surfaces a lot and maybe have some invalid settings in there.

    A Quiet Evening (final version)

    Rendered in Daz 4.5

    AQuietEvening_final_selias19.jpg
    800 x 800 - 252K
  • TobiasGTobiasG Posts: 447
    edited September 2013

    @selias19: I like it much better. You could test whether zooming in a bit would be even better, but it's not crucial, imo.

    I fiddled around with my magic circle thingy, but I'm becoming more and more convinced that for a really strong glowing effect, I need to tackle this in post work. Here are two more versions (I'm assuming the second one is OK, since everything's covered by hair?).

    Evil_Asian_2.jpg
    800 x 600 - 186K
    Post edited by TobiasG on
  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    @selias19 It is lovely. Even on my work monitor ( which apparently shows renders as darker than they actually are ).

  • ChoholeChohole Posts: 33,604
    edited December 1969

    TobiasG said:
    @selias19: I like it much better. You could test whether zooming in a bit would be even better, but it's not crucial, imo.

    I fiddled around with my magic circle thingy, but I'm becoming more and more convinced that for a really strong glowing effect, I need to tackle this in post work. Here are two more versions (I'm assuming the second one is OK, since everything's covered by hair?).

    No hair is not considered an effective way of concealing Nudity. Think of having the equivalent of a swim suit or bikini, and that is especially relevent in the NU forums, as some of our New Users are young.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    chohole said:
    TobiasG said:
    @selias19: I like it much better. You could test whether zooming in a bit would be even better, but it's not crucial, imo.

    I fiddled around with my magic circle thingy, but I'm becoming more and more convinced that for a really strong glowing effect, I need to tackle this in post work. Here are two more versions (I'm assuming the second one is OK, since everything's covered by hair?).

    No hair is not considered an effective way of concealing Nudity. Think of having the equivalent of a swim suit or bikini, and that is especially relevent in the NU forums, as some of our New Users are young.

    Sorry, deleted the semi-nude one.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    lee_lhs said:
    I'm trying to get a sharp contrast between the "dark side" and the "warm side" of this guy, aided by the light. I've used a shader and made part of his clothing invisible to get a better effect.
    But it somehow doesn't turn out the way I thought when I set it up. I used mostly spot lights and some dim distant light. The background and the gate have a very slight ambient light. I think I'm doing something wrong.

    I think he needs a rim light on the dark side, to accentuate the edge of his body. The light (maybe a spotlight, but you could try different things) should be coming at him from somewhere behind him.

    Also if can get part of his face into the shadows, that might help.

    Thank you for the suggestions.

    I have moved the character a bit more back and changed his hed position slightly, so that half of his head is now in the shadows.
    I had two lights pointing at him from the back, but the color was red, and it seems that the black of the dark body parts sucked the red up completely. :red:
    I also moved and changed several of the other lights. I have tried to adjust the back light to bluish instead of the red, but that didn't really seem to help.
    I have switched to a different surface shader now; I don't like the color as much, but it gives a bit more light reflection.

    render8.png
    1200 x 960 - 2M
  • JaderailJaderail Posts: 0
    edited December 1969

    TobiasG said:
    @selias19: I like it much better. You could test whether zooming in a bit would be even better, but it's not crucial, imo.

    I fiddled around with my magic circle thingy, but I'm becoming more and more convinced that for a really strong glowing effect, I need to tackle this in post work. Here are two more versions.

    Is this the type of thing your after TobiasG?
    Tobias_Emp.jpg
    750 x 562 - 61K
  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    Jaderail said:
    REMINDER to ALL the Rules must be followed for your render to count in the Contest. 800x800 or 600x800 or 800x600 is the maximum size allowed for the contest. All renders not following the rules will not be considered in the voting.

    Thanks for the reminder. :)

  • TobiasGTobiasG Posts: 447
    edited September 2013

    Jaderail said:
    TobiasG said:
    @selias19: I like it much better. You could test whether zooming in a bit would be even better, but it's not crucial, imo.

    I fiddled around with my magic circle thingy, but I'm becoming more and more convinced that for a really strong glowing effect, I need to tackle this in post work. Here are two more versions.

    Is this the type of thing your after TobiasG?

    Exactly! That's what I'm looking for. With a disc-shaped effect I could just place a Point Light, however, with a circle, that doesn't work that well.

    How did you do it?

    Post edited by TobiasG on
  • JaderailJaderail Posts: 0
    edited September 2013

    That is a Plane with a texture and a Trans map. I then loaded the texture into Diffuse, and the Ambient Channel, I set both channels to WHITE as the background color. I then Applied the Uber Area light to the plane. The Light comes from only one side so I flipped the light to point at my figure. I then set the Area Light to cast a Mid color from the one on the Plane.

    Post edited by Jaderail on
  • Mcjam24Mcjam24 Posts: 115
    edited December 1969

    Thanks for the feedback, and yeah I think the ghost being there tells the story better than just the man, still working on something that feels right, this is closer, once I can figure out the funky eyes...but I'm liking the challenge of tweaking and playing

    wip22.jpg
    800 x 800 - 110K
  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    mcjam24 said:
    Thanks for the feedback, and yeah I think the ghost being there tells the story better than just the man, still working on something that feels right, this is closer, once I can figure out the funky eyes...but I'm liking the challenge of tweaking and playing

    I like this one a lot. The eyes are odd but I think it works...keep playing but I think you're on the right track.
  • JaderailJaderail Posts: 0
    edited September 2013

    mcjam24 said:
    Thanks for the feedback, and yeah I think the ghost being there tells the story better than just the man, still working on something that feels right, this is closer, once I can figure out the funky eyes...but I'm liking the challenge of tweaking and playing

    I like this one a lot. The eyes are odd but I think it works...keep playing but I think you're on the right track.I'm with Scott here. To me those eyes work.

    At this Time I wish to point out one of the contest rules. Please read this as it is one of the things that must be followed for your final entries.

    5. Keep the size of your image to 800 x 800 Max for easier viewing. If you feel your composition would be better served in a wide format or one that is high, please feel free to use any proportion you like up to those numbers. (Example: 800 x 600 or 600x800 etc just be sure not to let any dimension go beyond 800)
    Post edited by Jaderail on
  • Mcjam24Mcjam24 Posts: 115
    edited December 1969

    Thanks again, maybe I'm just being thrown by the glowing buttons being similar as well. I'll try playing with them and see how I'm feeling about it. And just to showcase my newness, setting the render preferences to under 800 for either dimension or at 800 by 800 with a 1 to 1 aspect keeps me within rule 5?

  • JaderailJaderail Posts: 0
    edited December 1969

    Yes 800x800 max size and any combo upto 800 per side is allowed.

  • Mcjam24Mcjam24 Posts: 115
    edited December 1969

    Thanks for the quick response, I thought so, but have been seeing so many reminders about this I was starting to get a little paranoid. Wouldn't be the first time Windows has lied to me about something's size.

  • JaderailJaderail Posts: 0
    edited December 1969

    I just wish all users to enter images that can be counted in the contest. If anyone posts one to the Entry thread in the wrong size you can just edit it in your post my Removing the old image and adding one of the proper size.

  • Mcjam24Mcjam24 Posts: 115
    edited December 1969

    And with a little emotion I think its almost there, getting rid of the glowing buttons seems, to me at least, of having the eyes make a little more sense, I know kinda weird but that's what I am.

    wip29.jpg
    800 x 800 - 262K
  • DTAikoDTAiko Posts: 20
    edited December 1969

    Hi @ all

    so i have shrink my work from 2000pixel to 800px but after that i have see another rule says:

    Rule 4 -> "4. Keep your images under 400 KB"

    But my picture after still 566KB. ^^' Is it still "ok" or Rule 4 must be strictly adhered to?

    For a look i have upload it here.

    It was create with DAZ Studio 4.6. The light was create with a UberE2 and a sun (distant light) plus 2 spotlights for better god ray effect between the ruins. for the special effects i have use the "Atmospheric Effects Cameras" from Age of Armor. (I like working with this cameras :3 )

    these two lovers was looking for a secret spot for her date. so they came to these ruins on top the hill. the image has the name "Love"
    (I know, i know I'm not good pick in the title ^^' )

    If the size ok i post it in the contest thread :3

    Love-SfC.jpg
    800 x 524 - 567K
  • JaderailJaderail Posts: 0
    edited September 2013

    I believe rule 4 was done before the forum had the new file limit. I will ask the big boss if that matters any longer. I'm of the belief it does not apply in the contest now. Your Size is fine, please post it if you like.

    Post edited by Jaderail on
  • DTAikoDTAiko Posts: 20
    edited September 2013

    ok thanks... then I'll wait until you see the response from the "big boss" have before i post it official ;)

    [Edit] -> ah ok, that was fast xD thanks! :)

    Post edited by DTAiko on
  • Carola OCarola O Posts: 3,823
    edited September 2013

    Working on a render, which is causing me some problem before I even hit the lights, so it takes some time :)

    (not entirely sure if I still qualify as a new user though. I for one certainly Feel like a new user as I have loads more to learn. But I have placed second twice in this contest, so not quite sure)

    Post edited by Carola O on
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Jaderail said:
    That is a Plane with a texture and a Trans map. I then loaded the texture into Diffuse, and the Ambient Channel, I set both channels to WHITE as the background color. I then Applied the Uber Area light to the plane. The Light comes from only one side so I flipped the light to point at my figure. I then set the Area Light to cast a Mid color from the one on the Plane.

    Alright. I set the values as shown in the screenshot, and got the result you see. I also checked the other side of the plane, but there was no difference.

    Circle_Test.jpg
    800 x 600 - 159K
    Bildschirmfoto_2013-09-13_um_15.03_.54_.png
    343 x 1192 - 98K
  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Carola O said:
    Working on a render, which is causing me some problem before I even hit the lights, so it takes some time :)

    (not entirely sure if I still qualify as a new user though. I for one certainly Feel like a new user as I have loads more to learn. But I have placed second twice in this contest, so not quite sure)


    Check out the last post in the Rules Thread. If you haven't won first place twice*, and you still consider yourself a new user, then you are still eligible to enter the contest.

    *If you win first place in any other official DAZ 3D contest, that does count.

  • Carola OCarola O Posts: 3,823
    edited December 1969

    Carola O said:
    Working on a render, which is causing me some problem before I even hit the lights, so it takes some time :)

    (not entirely sure if I still qualify as a new user though. I for one certainly Feel like a new user as I have loads more to learn. But I have placed second twice in this contest, so not quite sure)


    Check out the last post in the Rules Thread. If you haven't won first place twice*, and you still consider yourself a new user, then you are still eligible to enter the contest.

    *If you win first place in any other official DAZ 3D contest, that does count.

    Thanks Scott :)

    I haven't won any other contest so far (that I know atleast ;P ) *laughs* and I did read the rules, but admit I somehow missed the last post.... *blushes with a sheepish smile*

  • ChoholeChohole Posts: 33,604
    edited December 1969

    I did this as a quick demo to show how a light can become the salient point in an image There is one radial light in this scene, in her hand. The ambient lighting is just from the default Bryce sunlight changed to be a dark sun coming from the left but casting very little actual light.

    Star_maker.jpg
    506 x 675 - 209K
  • Carola OCarola O Posts: 3,823
    edited December 1969

    That is looking great Cho :) may I inquire which dress it is? *curious*

  • ChoholeChohole Posts: 33,604
    edited September 2013

    Carola O said:
    That is looking great Cho :) may I inquire which dress it is? *curious*

    Kit bash. Top is Artadecer, sleeves from Essence (both Daz 3D) and skirt form Desert Rose (Rdna) Unified using the Bryce equivalent of shaders.

    Post edited by Chohole on
  • Carola OCarola O Posts: 3,823
    edited December 1969

    Thank you :) and very Nice ! It's amazing what some kit bashing and shaders can do :)

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