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Hi Boojum, have you thought of trying Texture Atlas in DAZ Studio to cut down the number of textures? That's what some folks are using to get high texture counts reduced (Stonemason's stuff for example) for Octane Render with really good results. I'd link to one of Joel Gecko's renders but it's behind the customer area at the Otoy forum. He got a Stonemason scene and semi truck loaded with no problems reducing /combining textures with Texture Atlas so they would fit the texture limits of his video card and Octane.
I wish I could just check myself. My little daughter (well, she's 26) is laying here in the hospital with her Thyroids removed. I hope it does what we're all hoping it does... help. Even more so, I hope she gets over this damned pain soon. Poor kid is all too used to surgery :(
I don't think the Texture Atlas in Daz Studio will change the number of textures for the smart content that Carrara is loading. I know that GenX doesn't update morphs for the genesis figure that Carrara loads.
Boojum
One of my favorite aspects of Indigone's V4 Skin Shader Kit and Lights is that she doesn't give you a multi-shader. She gives you procedural shaders made in Carrara for each domain except the inner mouth stuff. Even the eyelashes are procedural.
But the idea of it, you simply drag the skin shader to the torso, limbs, and face. Each part of the eye to the appropriate spot. Really cool.
You know, the more i think about it, the more I'm agreeing with jonstark in that I am more on the "Go For It" team than any other - simply for the incredible amount of compatibility it would offer to anything sharing the same domain names. Either way:
So, what does this mean? Would that optimize its bounds of color range, dis-allowing it to reach into the white part of the map?
I don't think the Texture Atlas in Daz Studio will change the number of textures for the smart content that Carrara is loading. I know that GenX doesn't update morphs for the genesis figure that Carrara loads.
Boojum
Or is it Carrara being finicky again? There are character sets (sold at Rendo) that won't load properly in Carrara directly because something in the code is missing, but if you import from Poser, they are fine. But there are still issues with some morphs (correction sets for V4) making it over. Fenric talked about it a while ago and even his tool had issues getting some morphs into Carrara.
I'm wondering if you can use Texture Atlas to save out the textures and swap them in Carrara or won't that work. What Joel did was combine something like 30 textures into 3 to get them into Octane.
I'm really loving this range of thought, Kevin. I hope I remember (and find the time) to try this out when I get home. Hmmm... the GenX thing is unfortunate. I was planning to get that, too.
Daz Studio Materials don't work in Carrara. Carrara only loads Carrara Shaders and Poser Textures. They just updated Supersuit for use with DSON, but none of the textures have been updated for Poser or Carrara, just for Daz Studio.
The problem is that, when I load supersuit into Carrara, it has over 100 shader domains. So if you open the Texture Editor for Supersuit, there are over 100 entries on the right, all populated with a bright color. Before I can load a general shader in for the whole object, I have to clear out the 100 entries that are already there. There is no convenient "Clear all textures" button that I can find.
so right now I'm loading the same texture onto all 100 shader domains of the object. Then I can add the texture map to that one master shader and it should populate for all the shader domains on the object. Once that is done, I can save the whole thing off as a Carrara Shader and never have to do it again.
It isn't this one process that is bugging me, however.. it's all the slowdowns. It's finding the supersuit and applying it, then spending an hour looking for the shaders for it, then looking inside DIM for the product and finding out they don't exist for it, just texture maps, but no actual shaders... I don't want to be doing this. I want to be animating a video for my Star Citizen guild. But each step along the path to creating the video ends up taking an order of magnitude longer as I try to figure out what is going on. That's what has me sort of bummed out. I'm stuck doing repetetive instead of blocking out and smoothing my animations... I buy content so that I don't have to do the boring part of the job. :) Ah well, such is life.
Boojum the brown bunny
I suspect that the Genesis I am using Genx on is not the genesis that Carrara is loading. I need to go see where the Carrara Starter content is getting put and see what Genesis figure it is looking for. Once I find that I may be able to load it into DazStudio and use GenX to load additional morphs. I'll let you know how that works.
Boojum the brown bunny
I suspect that the Genesis I am using Genx on is not the genesis that Carrara is loading. I need to go see where the Carrara Starter content is getting put and see what Genesis figure it is looking for. Once I find that I may be able to load it into DazStudio and use GenX to load additional morphs. I'll let you know how that works.
Boojum the brown bunny
I have not yet tried GenX with the release version of C8.5.
I have used it with the Beta version of C8.5 and worked great. I did a complete "clean install" of Studio, C8.5 and all Genesis related content so I can not say that it works now - I will try it whan I get back to my computer (I am at a client site right now).
Did you ever try GenX with the Beta version oc C8.5?
Unless DAZ made some fundamental change (which is not unheard of) it should work easily and well.
In fact Jonstark recently posted that it has used it with the release version of C8.5 without any problems.
Oh and I picked those for testing because they are some of the more extreme shapes, and they all work just fine.
It's been too long since I last teased you guys.
Cool! Alright Fenric!!
Oh wow, it's like you read my mind. Or did I read yours? :P Either way, fabulous :)
Looks good - can you include reflection amount as well, it seemed to be missing from the list?
Cool, be sure to re-post here when available! I don't visit the cafe too often...
...and if you can add the checkbox for "Will not crash when using Genesis with YaToon2", I would appreciate it. ;-)
Cool, be sure to re-post here when available! I don't visit the cafe too often...
...and if you can add the checkbox for "Will not crash when using Genesis with YaToon2", I would appreciate it. ;-)
Looks great Fenric and I must say, again, that you are utterly fantastic.