Shadows - how to make smoother
I am working on a scene and have some problems with shadows. There is a lot of "dirt" in the render and I am not sure which setting to change.
An enlarged copy of one section is shown to illustrate the problem. Here are some scene details:
Scene:
Ambient light: 5% (white)
HDRI background @200% intensity
One spotlight, shining on area @30% brightness (white). Shadow intensity 70%. Enable soft shadows is on. Light radius .55in, "good" quality. Shadow bias 20%
Item is basically a simple block with a gray "plastic" shader. Type is created in the spline editor and then placed on top of (partially into) the block. Type has a white plastic shader.
Render:
Final output size - 3200px x 4400px
Raytracing - all items checked except "compatibility shadows mode and gamma correction
Antialiasing: good
Object Accuracy: 2 px
Shadow Accuracy: 2px
Skylight: intensity 100%
Indirect Light: Intensity 100% (full indirect lighting)
I have played with some of the render settings, but there seems to be no effect. Am I lighting the scene incorrectly, or just not adjusting the correct setting?
Comments
In the Global illumination settings there is a setting called 'Interpolation' with a percentage slider by it.
Try adjusting the % up to say 50-100%, or you can disable 'interpolation' altogether by removing the 'tick' in the Interpolation box.
Cheers,
S.K.
Bingo! Interpolation off did the trick. Thanks for the help!